[Help] Custom models

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[Help] Custom models
first let me let you get the nerd gasm out of your system at the fact that this now exists



that crossbow sniper is from Half-Life 2. figured out how to convert it to smd to open in 3ds max and export to lta and make the full lta with all animations (except theres no sprint animation, gonna have to be custom)

anyway...what i need to know
do the names of the nodes actually matter? because in game the cross bow doesn't show up

this is what happens in game
[youtube=loNrGBduAfw]M24 replacement[tube]

i know it isn't just the crossbow because the custom pistol i made doesn't show up either
Wow interesting, and lvl 25 pikachu. ROFL
Custom models are made from scratch? lol. Most likely its because its a cross game mod and some crossgame mods dont work...
Quote Originally Posted by Speculation View Post
Custom models are made from scratch? lol. Most likely its because its a cross game mod and some crossgame mods dont work...
there's always are way of making things work
''figured out how to convert it to smd''


means suck my dick
Quote Originally Posted by Brecht Algoet View Post
''figured out how to convert it to smd''


means suck my dick
ok.....

and I changed some names of custom model to the names of the M9 knife, and mine worked. I think its a combination of model naming, and how well it syncs with the game. Have you checked animation frame rate?
Hmm good idea. I tried renaming nodes. But didn't work. I don't see why it wouldn't work.if it shows in model edit
Quote Originally Posted by supercarz1991 View Post
Hmm good idea. I tried renaming nodes. But didn't work. I don't see why it wouldn't work.if it shows in model edit
except model edit isn't the best program.
this is true...it could show there and then look completely different in game. I've had it happen before >.>

but so far i've checked these things
Node renaming
animation's names (just checked to make sure i didn't screw up)
internal radius check (96 just like almost everything else in CA)
Animation Interpolation

here is the model information
Code:
File Version : 13
 
Number of animations: 13
------------------------------
   select
   idle_0
   idle_1
   prefire
   fire
   postfire
   prereload
   reload
   postreload
   prerush
   rush
   postrush
   deselect
------------------------------
Average keyframes per animation: 6
Number of triangles: 3222
Number of vertices: 2242
Number of nodes: 33
Number of vertex weights: 2309
Average weights per vertex: 1.030

Nodes ----------------
Number of Nodes : 33 
 
Scene Root
  Box01
    Box12
      Box14
        Box18
          Box16
    Box20
      Box22
        Bip01
          Bip01 Pelvis
            Bip01 Spine
              Bip01 Neck
                Bip01 R Crlavicle
            Bip01 R UpperArm
              Bip01 R Forearm
                Bip01 R Hand
            Bip01 R Finger0
              Bip01 R Finger01
                Bip01 R Finger02
            Bip01 R Finger1
              Bip01 R Finger11
                Bip01 R Finger12
            Bip01 R Finger2
              Bip01 R Finger21
                Bip01 R Finger22
    Bip01 R Finger3
      Bip01 R Finger31
      Bip01 R Finger32
      Bip01 R Finger4
      Bip01 R Finger41
        Bip01 R Finger42
      Bip01 L UpperArm
      Bip01 L Hand

Pieces ----------------
smdimport, 1 textures, texture[0] 0

Geometry Memory ----------------
piece smdimport
-------- LOD 0 dist :0.000000 -------
 n verts : 2242  n tris 3222 
Pieces: 200
Verts: 2242
Tris: 3222

Weights: 46180
TOTAL: 5664
Wow it would be epic to have an corssbow
I dont have any idea how custom models work, too bad
Nodes do matter. Thats the only way, unless you wanna rip a premade animation. But i doubt there are any animations in CA even REMOTELY similar to the crossbows. :/ goodluck.
Quote Originally Posted by Jack View Post
Nodes do matter. Thats the only way, unless you wanna rip a premade animation. But i doubt there are any animations in CA even REMOTELY similar to the crossbows. :/ goodluck.
Figured. This is gonna be fun xD
i think u have to translation it to a different place i saw the flash at the bottom
The flash is the flash socket activating...I added it like other guns
Did you read my vm? I suggest just renaming it to another premade animation and just renaming the l_tb as that. Time consuming, but thats the only way I could think the engine would read it.
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