How to make a Simple Hack

Posts 106–120 of 173 · Page 8 of 12
Quote Originally Posted by flameswor10 View Post
Build -> Rebuild All
EDIT: My combat arms keeps crashing, I have tried perx and faith ran as admin:/
ADD THE DETOURS OR HOOKS
Quote Originally Posted by L80mans View Post
ADD THE DETOURS OR HOOKS
You don't need one
@L80mans
umad?
Quote Originally Posted by L80mans View Post
ADD THE DETOURS OR HOOKS
learn to fucking code you nub
PLEASE HELP-
What does this mean??
"fatal error LNK1169: one or more multiply defined symbols found"

anyone please reply
just give up, These people dont want to learn They just wanna get famous without working
Quote Originally Posted by topblast View Post
just give up, These people dont want to learn They just wanna get famous without working
Sadly they don't know, it doesn't work that way.
Wow this is great! Can't wait to get to work
Thanks
Very helpful.
why its crash my game?
i inject the dll with xinject/PerX
and when the game start its crash

when the hack shield run its close the game
did its detected?
How do you know how many bytes are being edited in the addy?
Hey i make it to dll then i inject it.What you mean super bullets.You mean every bullet 40 damage to a player?
Quote Originally Posted by flameswor10 View Post
6. Go to Build > Build Solution.

Code:
//includes all nessecary files to this source
#include <windows.h>
//End of includes
//This is what you call globals.
int HackOn = 0;
//Define HackOn as a number, and that numebr is zero.
int HackMax = 10;
//Define HackMax as a number, and that number is ten.
bool test = false;
//Define test as a true/false. "Boolean"
#define ADDR_SBULLLETS			0x374BBF16 
//The definition of ADDR_SBULLETS
//End of Globals
void Main (void)
{
	while(1)
		//Makes an infinite loop. One that doesn't end.
	{
		if(GetAsyncKeyState(VK_NUMPAD1)&1)
			//When Numpad1 Gets Pressed
		{
			test = (!test);
			//if test = false, turn to true and vice versa
		}
		if(GetAsyncKeyState(VK_NUMPAD2)&1)
			//When Numpad2 Gets Pressed.
		{
			HackOn ++;
			//Adds +1 to the variable, "HackOn"
			if(HackOn == HackMax) HackOn = 0;
			//When Hackon Reaches the number HackMax, it resets HackOn to 0
		}
		if(test)
			//if test is true
		{
			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
			//look in globals for the definition of ADDR_SBULLETS
			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
			//The number at the end, tells you how many bytes you are editing.
			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
		}else{
			//if test is not true
			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
			//look in globals for the definition of ADDR_SBULLETS
			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
			//The number at the end, tells you how many bytes you are editing.
			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
		}
	}
}
DWORD WINAPI Lesson (LPVOID)
// This is just a dummy function that will be the code activate the main thread
{	
	Main();
	//Call the thread called Main
	return 1;
	//Finish of the thread.
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
// DllMain is an optional function for you to declare.
// It serves as the entry point for any DLL
{
	DisableThreadLibraryCalls(hDll);
	// Make a call to DisableThreadLibraryCalls with the hModule variable
	// as its argument; Doing this is an optimization trick to prevent
	// needless thread attach/detach messages from triggering further calls
	// to our DllMain function.
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		//When this dll is injected into the process. this is what the dll is supposed to do.
		// Null, in C Plus Plus, nothing. It is defined as 0
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
	}
return TRUE;
// Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.

}

hey im new to visual c++ and i wonder how u go to build? i cant find it
Posts 106–120 of 173 · Page 8 of 12
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