Address Infinite Ammo... [Visual w/ Server Side]
Address
How To Use:

Code:
#define InfiniteAmmo 0x373DBD7D
Code:
if((*(BYTE *)GameStatus == 1) && InfiniteAmmo){
memcpy((VOID *)InfiniteAmmo, (VOID *)(PBYTE)"\x90\x90", 2);
}else{
memcpy((VOID *)InfiniteAmmo, (VOID *)(PBYTE)"\x74\x0A", 2);
}





