So, in a thread in the help section concerning multi-binds @Nicdel posted something about using alias to do stuff such as
alias change1 "cc_change_costume_color 1 0 700000000"
alias change2 "cc_change_costume_color 1 1 700000000"
alias change3 "cc_change_costume_color 1 2 700000000"
bind key "change1;change2;change3"
However, this didnt work for me so, I did this, alias change1 "cc_change_costume_color 1 0 700000000"
alias change2 "cc_change_costume_color 1 1 700000000"
alias change3 "cc_change_costume_color 1 2 700000000"
alias change4 "change1;change2;change3"
bind key "change4"
And wosh, 3 commands input at once, in theory, I believe you should be able to bind, as many commands as you want.
So, test this out, and give feedback.
Note: This only works for one time, if console or vindictus crash, you have to do this over again, so best save all the commands in a note pad or something.
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Thats what i meant but still, nice work.
Originally Posted by Nicdel
Thats what i meant but still, nice work.
xD Owell atleast there's a guide in the release section eh?
Originally Posted by Kumoko
So, in a thread in the help section concerning multi-binds @Nicdel posted something about using alias to do stuff such as
alias change1 "cc_change_costume_color 1 0 700000000"
alias change2 "cc_change_costume_color 1 1 700000000"
alias change3 "cc_change_costume_color 1 2 700000000"
bind key "change1;change2;change3"
However, this didnt work for me so, I did this, alias change1 "cc_change_costume_color 1 0 700000000"
alias change2 "cc_change_costume_color 1 1 700000000"
alias change3 "cc_change_costume_color 1 2 700000000"
alias change4 "change1;change2;change3"
bind key "change4"
And wosh, 3 commands input at once, in theory, I believe you should be able to bind, as many commands as you want.
So, test this out, and give feedback..
This is not a "release". It belongs in help or tutorials.
Originally Posted by Kumoko
xD Owell atleast there's a guide in the release section eh?
There's a reason for that. They're all in the tutorial section.
Originally Posted by darkwar4ever
There's a reason for that. They're all in the tutorial section.
Well, i think one atleast shud be in release section for all the simple-minded kids who dont think to look there. I had no idea where to look for stuff when I first came here, now I know it like the back of my hand, my left one.
Originally Posted by Kumoko
Well, i think one atleast shud be in release section for all the simple-minded kids who dont think to look there. I had no idea where to look for stuff when I first came here, now I know it like the back of my hand, my left one.
Those are the kinds of people who should not find such information, post in the wrong section for help, then be banned. They need to roam around reading things until they are comfortable that any questions they have will be asked in the correct place, and will not already be answered somewhere else.
This will probably be very useful
Well alias's arent NEW per se :P... with the way your doing it you might as well just make a CFG with those commands in it and execute that with a bind... with alias's you can (for example) hold shift and press W for spawning golden balls while W still stays as movement, then press alt and have it change your speed and again after alt is released W will be move forward.
although it is for left4dead 2 and for xbox on-top of that it should give you some good ideas on how to use alias's
Perhaps ill do a full alias filled hfs for demonstration if demand is high enough...
@Kumoko : When using this method for perm bind, can we bind to some special letter keys? ex: - = \ ] [ ; ' , . / * . If we can so do we need to replace anything? (name of that special letter)
Originally Posted by LNeo
@Kumoko : When using this method for perm bind, can we bind to some special letter keys? ex: - = \ ] [ ; ' , . / * . If we can so do we need to replace anything? (name of that special letter)
Well first off whyd you bump this? It's 1 week old.
2nd yes you can. If you need an example look at my thread on the first page of "Better n Improved Bindings"
you said what i wanted to say
*we can do more sets of colors bind, like
bind # "colors"
alias "colors" "1"
alias "1" "cc_change_costume_color 1 0 70;cc_change_costume_color 1 1 70;cc_change_costume_color 1 2 70;alias colors 2"
alias "2" "cc_change_costume_color 1 0 0;cc_change_costume_color 1 1 0;cc_change_costume_color 1 2 0;alias colors 3"
alias "3" "cc_change_costume_color 1 0 21567;cc_change_costume_color 1 1 21567;cc_change_costume_color 1 2 21567; alias colors.........on and on
*thanks to ILikePie550 his awesomeness binds
Originally Posted by ILikePie550
Well first off whyd you bump this? It's 1 week old.
2nd yes you can. If you need an example look at my thread on the first page of "Better n Improved Bindings"
Well, i mean the special character like - = \ ] [ ' ; . , /(?), ex: bind "=" or bind "equal", character or its name? . And yes i looked at your config_preset_common, u didnt use these characters, that's why i still wondering
Originally Posted by LNeo
Well, i mean the special character like - = \ ] [ ' ; . , /(?), ex: bind "=" or bind "equal", character or its name? . And yes i looked at your config_preset_common, u didnt use these characters, that's why i still wondering
Yes it works since all you need to do is for example
bind "*" "PieToggle"