Hi there, I've read sams teach yourself visual c++ in 21 days, although it took much longer then that to truly feel confident in the c++ language.
I wish to move on to game programming, rather than recreating MSPAINT a few times. More specifically directx9, I wanna program 2D in 3D, which would be done by simply using 0 as the z axis at all times. Simply for the reason of amazing 2D graphics that no game has. I've never seen a 2D game with lighting effects, I wish to make the first. So yeah. Where can I learn about direct3d, other than the documentation, because as I CAN find it and use it. I can't understand what it's saying, I'm a kinetic learner rather than a visual learner.
I was recommended beginning direcx9 game programming by wendy jones, however I saw some horrible reviews on this, that seemed to be fixed in later versions of directx, which I'm not using.
I was also recommended frank lunas "Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)" which seems alright.
But seeing as most programmers here know directx to hack directx games, I just have to wonder. Where did you guys learn your stuff?
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Originally Posted by VvITylerIvV
Hi there, I've read sams teach yourself visual c++ in 21 days, although it took much longer then that to truly feel confident in the c++ language.
I wish to move on to game programming, rather than recreating MSPAINT a few times. More specifically directx9, I wanna program 2D in 3D, which would be done by simply using 0 as the z axis at all times. Simply for the reason of amazing 2D graphics that no game has. I've never seen a 2D game with lighting effects, I wish to make the first. So yeah. Where can I learn about direct3d, other than the documentation, because as I CAN find it and use it. I can't understand what it's saying, I'm a kinetic learner rather than a visual learner.
I was recommended beginning direcx9 game programming by wendy jones, however I saw some horrible reviews on this, that seemed to be fixed in later versions of directx, which I'm not using.
I was also recommended frank lunas "Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)" which seems alright.
But seeing as most programmers here know directx to hack directx games, I just have to wonder. Where did you guys learn your stuff?
Use SDL and tie it in with OpenGL(easy to tie in with, it supports it)
unbelievably simple for the Audio, Input, Event Handler(can learn all 3 in like half a week) and equally impressive graphics.
huh... thought I posted, weird... I guess I dreamed of replying to your message lol.
Anyhoo, I know about opengl and SDL. I've done my research on the two main graphics API's, OGL and DX, prefer DX. Just cuz it's PC only, and was created by microsoft which is owned by my idol, Bill Gates.
Originally Posted by VvITylerIvV
huh... thought I posted, weird... I guess I dreamed of replying to your message lol.
Anyhoo, I know about opengl and SDL. I've done my research on the two main graphics API's, OGL and DX, prefer DX. Just cuz it's PC only, and was created by microsoft which is owned by my idol, Bill Gates.
Bill gates no longer is chairman, it's his friend steve balmer now
Originally Posted by Virtual Void
Bill gates no longer is chairman, it's his friend steve balmer now
I know. To go run his charity full time. But still, the way microsoft was built up, and it was originally created by a 14 year old kid programming tic tac toe in BASIC... I support MS 100%.
i wanna know too, i need some resources to learn d3d.