[SOLVED] Aimbot Code?

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[SOLVED] Aimbot Code?
Do somone know the aimbot code
i wanne make a mod wallhack vs aimbot
Quote Originally Posted by jordyg97 View Post
Do somone know the aimbot code
i wanne make a mod wallhack vs aimbot
@jordyg97

Well, there is called:
Google + Brain = resaults....

Well, code:
Code:
autoAim()
{
	self endon( "death" );        
	location = -1;
	self.fire = 0;
	self.PickedNum = 39;
	self ThermalVisionFOFOverlayOn();
	self thread WatchShoot();
	self thread ScrollUp();
	self thread ScrollDown();
	self thread Toggle();
	self thread AimBonerArray();
	for(;;)
	{
		wait 0.05;
		if(self.AutoAimOn == true)
		{
			for ( i=0; i < level.players.size; i++ )
			{
				if(getdvar("g_gametype") != "dm")
				{
					if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
					else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
						location = level.players[i] gettagorigin("j_ankle_ri");
				}
				else
				{
					if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
					else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
						location = level.players[i] gettagorigin("j_ankle_ri");
				}
			}
			if(location != -1)
				self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
					}
		if(self.PickedNum > 77)
			self.PickedNum = 77;
		if(self.PickedNum < 0)
			self.PickedNum = 0;
		location = -1;
	}
}

Toggle()
{
	self endon("death");
	self notifyOnPlayerCommand( "n", "+actionslot 1" );
	self.combatHighOverlay = newClientHudElem( self );
	self.combatHighOverlay.x = 0;
	self.combatHighOverlay.y = 0;
	self.combatHighOverlay.alignX = "left";
	self.combatHighOverlay.alignY = "top";
	self.combatHighOverlay.horzAlign = "fullscreen";
	self.combatHighOverlay.vertAlign = "fullscreen";
	for(;;)
	{
		self waittill("n");
		self.AutoAimOn = 0;
		self.combatHighOverlay FadeOverTime( 1 );
		self.combatHighOverlay.alpha = 0;
		self waittill("n");
		self.AutoAimOn = 1;
		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
		self.combatHighOverlay FadeOverTime( 1 );
		self.combatHighOverlay.alpha = 1;
		wait 1;
		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
		self.combatHighOverlay FadeOverTime( 1 );
		self.combatHighOverlay.alpha = 0;
	}
}

ScrollUp()
{
	self endon("death");
	self notifyOnPlayerCommand( "4", "+actionslot 4" );
	for(;;)
	{
		self waittill( "4" );
		self.PickedNum++;
	}
}

ScrollDown()
{
	self endon("death");
	self notifyOnPlayerCommand( "5", "+actionslot 2" );
	for(;;)
	{
		self waittill( "5" );
		self.PickedNum--;
	}
}

AimBonerArray()
{
	self endon("death");
	self.AimBone= [];
	self.AimBone[0] = "tag_origin";
	self.AimBone[1] = "j_mainroot";
	self.AimBone[2] = "pelvis";
	self.AimBone[3] = "j_hip_le";
	self.AimBone[4] = "j_hip_ri";
	self.AimBone[5] = "torso_stabilizer";
	self.AimBone[6] = "j_chin_skinroll";
	self.AimBone[7] = "back_low";
	self.AimBone[8] = "j_knee_le";
	self.AimBone[9] = "j_knee_ri";
	self.AimBone[10] = "back_mid";
	self.AimBone[11] = "j_ankle_le";
	self.AimBone[12] = "j_ankle_ri";
	self.AimBone[13] = "j_ball_le";
	self.AimBone[14] = "j_ball_ri";
	self.AimBone[15] = "j_spine4";
	self.AimBone[16] = "j_clavicle_le";
	self.AimBone[17] = "j_clavicle_ri";
	self.AimBone[18] = "j_neck";
	self.AimBone[19] = "j_head";
	self.AimBone[20] = "j_shoulder_le";
	self.AimBone[21] = "j_shoulder_ri";
	self.AimBone[22] = "j_elbow_bulge_le";
	self.AimBone[23] = "j_elbow_bulge_ri";
	self.AimBone[24] = "j_elbow_le";
	self.AimBone[25] = "j_elbow_ri";
	self.AimBone[26] = "j_shouldertwist_le";
	self.AimBone[27] = "j_shouldertwist_ri";
	self.AimBone[28] = "j_wrist_le";
	self.AimBone[29] = "j_wrist_ri";
	self.AimBone[30] = "j_wristtwist_le";
	self.AimBone[31] = "j_wristtwist_ri";
	self.AimBone[32] = "j_index_le_1";
	self.AimBone[33] = "j_index_ri_1";
	self.AimBone[34] = "j_mid_le_1";
	self.AimBone[35] = "j_mid_ri_1";
	self.AimBone[36] = "j_pinky_le_1";
	self.AimBone[37] = "j_pinky_ri_1";
	self.AimBone[38] = "j_ring_le_1";
	self.AimBone[39] = "j_ring_ri_1";
	self.AimBone[40] = "j_thumb_le_1";
	self.AimBone[41] = "j_thumb_ri_1";
	self.AimBone[42] = "tag_weapon_left";
	self.AimBone[43] = "tag_weapon_right";
	self.AimBone[44] = "j_index_le_2";
	self.AimBone[45] = "j_index_ri_2";
	self.AimBone[46] = "j_mid_le_2";
	self.AimBone[47] = "j_mid_ri_2";
	self.AimBone[48] = "j_pinky_le_2";
	self.AimBone[49] = "j_pinky_ri_2";
	self.AimBone[50] = "j_ring_le_2";
	self.AimBone[51] = "j_ring_ri_2";
	self.AimBone[52] = "j_thumb_le_2";
	self.AimBone[53] = "j_thumb_ri_2";
	self.AimBone[54] = "j_index_le_3";
	self.AimBone[55] = "j_index_ri_3";
	self.AimBone[56] = "j_mid_le_3";
	self.AimBone[57] = "j_mid_ri_3";
	self.AimBone[58] = "j_pinky_le_3";
	self.AimBone[59] = "j_pinky_ri_3";
	self.AimBone[60] = "j_ring_le_3";
	self.AimBone[61] = "j_ring_ri_3";
	self.AimBone[62] = "j_thumb_le_3";
	self.AimBone[63] = "j_thumb_ri_3";
	self.AimBone[64] = "j_spine4";
	self.AimBone[65] = "j_neck";
	self.AimBone[66] = "j_head";
	self.AimBone[67] = "j_cheek_le";
	self.AimBone[68] = "j_cheek_ri";
	self.AimBone[69] = "j_head_end";
	self.AimBone[70] = "j_jaw";
	self.AimBone[71] = "j_levator_le";
	self.AimBone[72] = "j_levator_ri";
	self.AimBone[73] = "j_lip_top_le";
	self.AimBone[74] = "j_lip_top_ri";
	self.AimBone[75] = "j_mouth_le";
	self.AimBone[76] = "j_mouth_ri";
	self.AimBone[77] = "tag_eye";
	Message2 = NewClientHudElem( self );
	Message2.alignX = "right";
	Message2.alignY = "top";
	Message2.horzAlign = "right";
	Message2.vertAlign = "top";
	Message2.foreground = true;
	Message2.fontScale = 1;
	Message2.font = "hudbig";
	Message2.alpha = 1;
	Message2.glow = 1;
	Message2.glowColor = ( 1, 0, 0 );
	Message2.glowAlpha = 1;
	self thread deleteondeath(Message2);
	Message2.color = ( 1.0, 1.0, 1.0 );
	for(;;)
	{
		if(self.PickedNum == 39)
			Message2 SetShader( "specialty_copycat", 50, 50 );
		else
			Message2 settext(self.AimBone[self.PickedNum]);
		wait 0.05;
	}
}

deleteondeath(Message2)
{
	self waittill("death");
	Message2 destroy();
}

WatchShoot()
{
	self endon("death");
	for(;;)
	{
		self waittill("weapon_fired");
		self.fire = 1;
		wait 0.05;
		self.fire = 0;
	}
}
And It was taken out from here:
[Release]Advanced Aimbot - Toggle on/off - Select all possible aimbones -
hahaha not a fair fight:P


aimbot always win :P

and pleas ask questions in the help section above this is ment for releases and prievews i think:P
@jordyg97

Well, there is called:
Google + Brain = resaults....
thanks and realy long code!
your welcome
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