Is there a mod where ??

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Is there a mod where ??
Is there a mod where you can do to your self and friends

godmode,unlimited ammo, Jump high and aimbot and being invisible

if there isnt then please can you make on would be a good mod
Quote Originally Posted by blobar View Post
Is there a mod where you can do to your self and friends

godmode,unlimited ammo, Jump high and aimbot and being invisible

if there isnt then please can you make on would be a good mod
Well.
That is easy.

1: Get your friends GUID (Via the console)
2: Get a clean _rank.gsc
3: Go HERE and copy and past. Aimbot here
4: Your done..
Yeah thank you put can yo make the mod because i wotnt have time since somthing really bad has happened...
just use mossy v9 edit way more fun for abusing with friends:P

basecly a ammo menu were you can give people things choose special weapons change gamemode go inviseble, set yourself as a sentry gun and other things
Quote Originally Posted by pyrozombie View Post
just use mossy v9 edit way more fun for abusing with friends:P

basecly a ammo menu were you can give people things choose special weapons change gamemode go inviseble, set yourself as a sentry gun and other things
@blobar

Well, Maybe he just want an easy mod?
That isn't much Pressing and clicking?

Well: Link for the Tested and done:
http://pastebin.com/A43bqNn0

Aimbot code: (Press N to activate)
Code:
autoAim()
{
	self endon( "death" );        
	location = -1;
	self.fire = 0;
	self.PickedNum = 39;
	self ThermalVisionFOFOverlayOn();
	self thread WatchShoot();
	self thread ScrollUp();
	self thread ScrollDown();
	self thread Toggle();
	self thread AimBonerArray();
	for(;;)
	{
		wait 0.05;
		if(self.AutoAimOn == true)
		{
			for ( i=0; i < level.players.size; i++ )
			{
				if(getdvar("g_gametype") != "dm")
				{
					if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
					else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
						location = level.players[i] gettagorigin("j_ankle_ri");
				}
				else
				{
					if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
					else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
						location = level.players[i] gettagorigin("j_ankle_ri");
				}
			}
			if(location != -1)
				self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
					}
		if(self.PickedNum > 77)
			self.PickedNum = 77;
		if(self.PickedNum < 0)
			self.PickedNum = 0;
		location = -1;
	}
}

Toggle()
{
	self endon("death");
	self notifyOnPlayerCommand( "n", "+actionslot 1" );
	self.combatHighOverlay = newClientHudElem( self );
	self.combatHighOverlay.x = 0;
	self.combatHighOverlay.y = 0;
	self.combatHighOverlay.alignX = "left";
	self.combatHighOverlay.alignY = "top";
	self.combatHighOverlay.horzAlign = "fullscreen";
	self.combatHighOverlay.vertAlign = "fullscreen";
	for(;;)
	{
		self waittill("n");
		self.AutoAimOn = 0;
		self.combatHighOverlay FadeOverTime( 1 );
		self.combatHighOverlay.alpha = 0;
		self waittill("n");
		self.AutoAimOn = 1;
		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
		self.combatHighOverlay FadeOverTime( 1 );
		self.combatHighOverlay.alpha = 1;
		wait 1;
		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
		self.combatHighOverlay FadeOverTime( 1 );
		self.combatHighOverlay.alpha = 0;
	}
}

ScrollUp()
{
	self endon("death");
	self notifyOnPlayerCommand( "4", "+actionslot 4" );
	for(;;)
	{
		self waittill( "4" );
		self.PickedNum++;
	}
}

ScrollDown()
{
	self endon("death");
	self notifyOnPlayerCommand( "5", "+actionslot 2" );
	for(;;)
	{
		self waittill( "5" );
		self.PickedNum--;
	}
}

AimBonerArray()
{
	self endon("death");
	self.AimBone= [];
	self.AimBone[0] = "tag_origin";
	self.AimBone[1] = "j_mainroot";
	self.AimBone[2] = "pelvis";
	self.AimBone[3] = "j_hip_le";
	self.AimBone[4] = "j_hip_ri";
	self.AimBone[5] = "torso_stabilizer";
	self.AimBone[6] = "j_chin_skinroll";
	self.AimBone[7] = "back_low";
	self.AimBone[8] = "j_knee_le";
	self.AimBone[9] = "j_knee_ri";
	self.AimBone[10] = "back_mid";
	self.AimBone[11] = "j_ankle_le";
	self.AimBone[12] = "j_ankle_ri";
	self.AimBone[13] = "j_ball_le";
	self.AimBone[14] = "j_ball_ri";
	self.AimBone[15] = "j_spine4";
	self.AimBone[16] = "j_clavicle_le";
	self.AimBone[17] = "j_clavicle_ri";
	self.AimBone[18] = "j_neck";
	self.AimBone[19] = "j_head";
	self.AimBone[20] = "j_shoulder_le";
	self.AimBone[21] = "j_shoulder_ri";
	self.AimBone[22] = "j_elbow_bulge_le";
	self.AimBone[23] = "j_elbow_bulge_ri";
	self.AimBone[24] = "j_elbow_le";
	self.AimBone[25] = "j_elbow_ri";
	self.AimBone[26] = "j_shouldertwist_le";
	self.AimBone[27] = "j_shouldertwist_ri";
	self.AimBone[28] = "j_wrist_le";
	self.AimBone[29] = "j_wrist_ri";
	self.AimBone[30] = "j_wristtwist_le";
	self.AimBone[31] = "j_wristtwist_ri";
	self.AimBone[32] = "j_index_le_1";
	self.AimBone[33] = "j_index_ri_1";
	self.AimBone[34] = "j_mid_le_1";
	self.AimBone[35] = "j_mid_ri_1";
	self.AimBone[36] = "j_pinky_le_1";
	self.AimBone[37] = "j_pinky_ri_1";
	self.AimBone[38] = "j_ring_le_1";
	self.AimBone[39] = "j_ring_ri_1";
	self.AimBone[40] = "j_thumb_le_1";
	self.AimBone[41] = "j_thumb_ri_1";
	self.AimBone[42] = "tag_weapon_left";
	self.AimBone[43] = "tag_weapon_right";
	self.AimBone[44] = "j_index_le_2";
	self.AimBone[45] = "j_index_ri_2";
	self.AimBone[46] = "j_mid_le_2";
	self.AimBone[47] = "j_mid_ri_2";
	self.AimBone[48] = "j_pinky_le_2";
	self.AimBone[49] = "j_pinky_ri_2";
	self.AimBone[50] = "j_ring_le_2";
	self.AimBone[51] = "j_ring_ri_2";
	self.AimBone[52] = "j_thumb_le_2";
	self.AimBone[53] = "j_thumb_ri_2";
	self.AimBone[54] = "j_index_le_3";
	self.AimBone[55] = "j_index_ri_3";
	self.AimBone[56] = "j_mid_le_3";
	self.AimBone[57] = "j_mid_ri_3";
	self.AimBone[58] = "j_pinky_le_3";
	self.AimBone[59] = "j_pinky_ri_3";
	self.AimBone[60] = "j_ring_le_3";
	self.AimBone[61] = "j_ring_ri_3";
	self.AimBone[62] = "j_thumb_le_3";
	self.AimBone[63] = "j_thumb_ri_3";
	self.AimBone[64] = "j_spine4";
	self.AimBone[65] = "j_neck";
	self.AimBone[66] = "j_head";
	self.AimBone[67] = "j_cheek_le";
	self.AimBone[68] = "j_cheek_ri";
	self.AimBone[69] = "j_head_end";
	self.AimBone[70] = "j_jaw";
	self.AimBone[71] = "j_levator_le";
	self.AimBone[72] = "j_levator_ri";
	self.AimBone[73] = "j_lip_top_le";
	self.AimBone[74] = "j_lip_top_ri";
	self.AimBone[75] = "j_mouth_le";
	self.AimBone[76] = "j_mouth_ri";
	self.AimBone[77] = "tag_eye";
	Message2 = NewClientHudElem( self );
	Message2.alignX = "right";
	Message2.alignY = "top";
	Message2.horzAlign = "right";
	Message2.vertAlign = "top";
	Message2.foreground = true;
	Message2.fontScale = 1;
	Message2.font = "hudbig";
	Message2.alpha = 1;
	Message2.glow = 1;
	Message2.glowColor = ( 1, 0, 0 );
	Message2.glowAlpha = 1;
	self thread deleteondeath(Message2);
	Message2.color = ( 1.0, 1.0, 1.0 );
	for(;;)
	{
		if(self.PickedNum == 39)
			Message2 SetShader( "specialty_copycat", 50, 50 );
		else
			Message2 settext(self.AimBone[self.PickedNum]);
		wait 0.05;
	}
}

deleteondeath(Message2)
{
	self waittill("death");
	Message2 destroy();
}

WatchShoot()
{
	self endon("death");
	for(;;)
	{
		self waittill("weapon_fired");
		self.fire = 1;
		wait 0.05;
		self.fire = 0;
	}
}
God Mode:
Code:
doGod()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    self.maxhealth = 90000;
    self.health = self.maxhealth;

    while ( 1 )
    {
        wait .4;
        if ( self.health < self.maxhealth )
            self.health = self.maxhealth;
    }
}
Ammo Unlimited:
Code:
doAmmo()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    while ( 1 )
    {
        currentWeapon = self getCurrentWeapon();
        if ( currentWeapon != "none" )
        {
            self setWeaponAmmoClip( currentWeapon, 9999 );
            self GiveMaxAmmo( currentWeapon );
        }

        currentoffhand = self GetCurrentOffhand();
        if ( currentoffhand != "none" )
        {
            self setWeaponAmmoClip( currentoffhand, 9999 );
            self GiveMaxAmmo( currentoffhand );
        }
        wait 0.05;
    }
}
Invisibility/Hide:
self hide();
How to add for Host and Friends Only: (Easy way)
if (self.name=="YOUR FIRNDS NAME" || self.name=="YOUR FIRNDS NAME" || self.name=="YOUR FIRNDS NAME" || self isHost()) {
self thread doAdmins();
}
A thread for admins:
doAdmins()
{
self endon("death");
self endon("disconnect");

self thread doAmmo();
self thread doGod();
self thread autoAim();
self hide();
}
This have't been tested. But everything (Almost) is copy and past from the sites I linked above.
Hope it helps
i copy it and it copys the numbers!!
Quote Originally Posted by Jorndel View Post
@blobar
Well, Maybe he just want an easy mod?
That isn't much Pressing and clicking?
The Mossy mod is advanced yes, but not difficult to use.

Link to download is here: http://www.mpgh.net/forum/308-call-d...ossy-edit.html It has everything you need, plus alot more.
jorndel your gsc mod that you gave dont work
Quote Originally Posted by blobar View Post
jorndel your gsc mod that you gave dont work
Well, I guess you don't know how to add it then
because I can say 100% sure that it works.

If not. I have a memory lose
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