Coding KnifeRange/Onehit
#define knifes ((i==5)||(i==74)||(i==269)||(i==270)||(i==271)||(i ==372)) // I gues, this is needed for coding Onehit/Range?
#define WeaponMgr 0xA287A8
#define BigRange 0x24b8
#define KnifeRate 0x24a8
#define KnifeRange 0x24a8
#define KnifeAttack 0xa48
#define KnifeDamage 0xb4c
#define BigDamage 0xb58
=> enough Addies for coding this?
DWORD pTClient = *(DWORD*)(CShell + WeaponMgr); //
WeaponPointer is needed? or is there something other addie for that, Knifes are also in weaponlog, so it weaponMgr?
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + KnifeRange) = 99999;
=> Float need? yeah. all Values are 99999?
Pls Help me!
#define WeaponMgr 0xA287A8
#define BigRange 0x24b8
#define KnifeRate 0x24a8
#define KnifeRange 0x24a8
#define KnifeAttack 0xa48
#define KnifeDamage 0xb4c
#define BigDamage 0xb58
=> enough Addies for coding this?
DWORD pTClient = *(DWORD*)(CShell + WeaponMgr); //
WeaponPointer is needed? or is there something other addie for that, Knifes are also in weaponlog, so it weaponMgr?
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + KnifeRange) = 99999;
=> Float need? yeah. all Values are 99999?
Pls Help me!






