Coding KnifeRange/Onehit

Posts 16–30 of 45 · Page 2 of 3
Quote Originally Posted by A7med.love View Post
wow i found speed knife too
iam luckey today
it is so easy textstring
let me think
any of this?
KnifeAttack
Distance
...
check this:
Code:
#define knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==189)||(i==239)||(i==244)||(i==261)||(i==269)||(i==381))

#define WeaponMgr 0xA287A8
#define BigRange 0x24b8
#define KnifeRate 0x24a8
#define KnifeRange 0x24a8
#define KnifeAttack 0xa48
#define KnifeDamage 0xb4c
#define BigDamage 0xb58
#define GunKnifeDamagerate 0xad4
#define GunKnifeDamage 0x2538
#define GunKnifeRange 0x2534
#define WeaponRange 0x7EC
#define NoFog 0x74B4
#define KnifeRangeWork 0x24c4
#define DamageFactorByDistance 0x814
#define AmmoDamage 0x7f8
#define GunKnifeAttack 0x2E0
#define KnifeAttack1 0x1FC
#define KnifeAttack2 0x1F8
#define KnifeAttack3 0x2E0
#define KnifeAttack4 0x240
Still not working xD
Quote Originally Posted by CheatCreatorzz View Post


let me think
any of this?
KnifeAttack
Distance
...
check this:
Code:
#define knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==189)||(i==239)||(i==244)||(i==261)||(i==269)||(i==381))

#define WeaponMgr 0xA287A8
#define BigRange 0x24b8
#define KnifeRate 0x24a8
#define KnifeRange 0x24a8
#define KnifeAttack 0xa48
#define KnifeDamage 0xb4c
#define BigDamage 0xb58
#define GunKnifeDamagerate 0xad4
#define GunKnifeDamage 0x2538
#define GunKnifeRange 0x2534
#define WeaponRange 0x7EC
#define NoFog 0x74B4
#define KnifeRangeWork 0x24c4
#define DamageFactorByDistance 0x814
#define AmmoDamage 0x7f8
#define GunKnifeAttack 0x2E0
#define KnifeAttack1 0x1FC
#define KnifeAttack2 0x1F8
#define KnifeAttack3 0x2E0
#define KnifeAttack4 0x240
Still not working xD
nope non of them
it is easy
u just have to think like a noob
Quote Originally Posted by A7med.love View Post
nope non of them
it is easy
u just have to think like a noob
that is hard ...
I think i know a noob i'll ask him
Quote Originally Posted by CheatCreatorzz View Post


let me think
any of this?
KnifeAttack
Distance
...
check this:
Code:
#define knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==189)||(i==239)||(i==244)||(i==261)||(i==269)||(i==381))

#define WeaponMgr 0xA287A8
#define BigRange 0x24b8
#define KnifeRate 0x24a8
#define KnifeRange 0x24a8
#define KnifeAttack 0xa48
#define KnifeDamage 0xb4c
#define BigDamage 0xb58
#define GunKnifeDamagerate 0xad4
#define GunKnifeDamage 0x2538
#define GunKnifeRange 0x2534
#define WeaponRange 0x7EC
#define NoFog 0x74B4
#define KnifeRangeWork 0x24c4
#define DamageFactorByDistance 0x814
#define AmmoDamage 0x7f8
#define GunKnifeAttack 0x2E0
#define KnifeAttack1 0x1FC
#define KnifeAttack2 0x1F8
#define KnifeAttack3 0x2E0
#define KnifeAttack4 0x240
Still not working xD
and KnifeNormalRange?
and KnifeBigShotRange?
Quote Originally Posted by CheatCreatorzz View Post
#define knifes ((i==5)||(i==74)||(i==269)||(i==270)||(i==271)||(i ==372)) // I gues, this is needed for coding Onehit/Range?

#define WeaponMgr 0xA287A8
#define BigRange 0x24b8
#define KnifeRate 0x24a8
#define KnifeRange 0x24a8
#define KnifeAttack 0xa48
#define KnifeDamage 0xb4c
#define BigDamage 0xb58

=> enough Addies for coding this?

DWORD pTClient = *(DWORD*)(CShell + WeaponMgr); //

WeaponPointer is needed? or is there something other addie for that, Knifes are also in weaponlog, so it weaponMgr?

*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + KnifeRange) = 99999;

=> Float need? yeah. all Values are 99999?

Pls Help me!
Man you have some stupid questions...

Ofc defines are needed.
Idk if the addies are enough but you know, you can just check.
And for the last question: most addies are float, but it doesnt matter on most cases, because in the end, u write bytes, no matter if u write float, memory will be written in bytes - and you can also check the values your self -.-
Updated the knife check 2mins ago.. ( You dont even know for what use it, but im good person so..)

Code:
#define knifes (( i == 5 )||( i == 35 )||( i == 74 )||( i == 132 )||( i == 189 )||( i == 239 )||( i == 244 )||( i == 261 )||( i == 269 )||( i == 372 )||( i == 381 ))
String Name
GunKnifeAmmoDamage = Knife Damage
GunKnifeRange = Knife Range
KnifeNormalAniRate = Fast Knife
Quote Originally Posted by gbjhet23 View Post
String Name
GunKnifeAmmoDamage = Knife Damage
GunKnifeRange = Knife Range
KnifeNormalAniRate = Fast Knife
I already know them
Quote Originally Posted by gbjhet23 View Post
String Name
GunKnifeAmmoDamage = Knife Damage
GunKnifeRange = Knife Range
KnifeNormalAniRate = Fast Knife
wrong haha
if i think like a noob @A7med.love
Then my first idea is, Search in Olly Long Knife or LongKnifeDamage
if i think smart ;P
VeryCloseDistWhenAttacking
or
VeryFarDistWhenAttacking
?
Quote Originally Posted by CheatCreatorzz View Post
if i think like a noob @A7med.love
Then my first idea is, Search in Olly Long Knife or LongKnifeDamage
if i think smart ;P
VeryCloseDistWhenAttacking
or
VeryFarDistWhenAttacking
?
it is very simple
but in game it give error after killing 2 enemy
or u can kill without error if the enemy don't move :S
Quote Originally Posted by A7med.love View Post
it is very simple
but in game it give error after killing 2 enemy
or u can kill without error if the enemy don't move :S
ooh, its a good Farm for Knife kills method
anyway, if its not special, share it? ;D too me. only the string name... i found everything in olly
Quote Originally Posted by CheatCreatorzz View Post


ooh, its a good Farm for Knife kills method
anyway, if its not special, share it? ;D too me. only the string name... i found everything in olly
why should i do
Quote Originally Posted by A7med.love View Post
why should i do
Why you shouldn't?

i release now a hack..cC v4, and if we add Long knife working its special
and ofc you get credits xD
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