My Crossfire Code for Noobs
Code:
#include<windows.h>
DWORD WINAPI Hacks(LPVOID)
{
bool Change = true,
NoReload = true,
SingleFire = false,
GunRange = true,
OneHitKill = false,
ZoneDamage = true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pLtClient = *(DWORD*)(CShell + XD);
if(GetAsyncKeyState(VK_F5) || GetAsyncKeyState(VK_F5) &1) { OneHitKill = true; Beep(550, 120); }
if(GetAsyncKeyState(VK_F6) || GetAsyncKeyState(VK_F6) &1) { SingleFire = true; Beep(550, 120); }
if(Change)
{
if (0xA287A8)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) + XXX) = 9999;
}
}
}
if(OneHitKill)
{
if (XXX)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) + XXX) = 99999;
}
}
}
if(GunRange)
{
if (XXX)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) + XXX) = 99999;
}
}
}
if(SingleFire)
{
if (XXX)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) + 0xa38) = 1;
}
}
}
if(NoReload)
{
if (XXX)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+XXX))+(4*i))) + XXX) = 9999;
}
}
}
{
}
Sleep(100);
}
}
bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "msg text","title msg", 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
}
return 1;
}