
Originally Posted by
hawkfrost57
So i just keep doing changemap_to_next_random_sector till it says stage 38?
Yes, don't hit it too fast or you'll DC yourself.
I'm no coder, but I was able to modify the script to my needs using common sense. I didn't want to use the 3x Timescale as it was too much for the shitty laptop I was botting on. I also saw tons of wasted items that would appear when he did the transformation and broke the boxes at the start.
The main reason I edited it in the first place was to add more sleep to when he used the transformation because he'd run into the side of the wall atleast 75% of the time and it was pointless. Removed 3x Timescale, added keypresses for looting (if you use this, press "-" for lazy core pickup), and added additional Paladin Tentacles to finish the job since I removed the 3x Timescale.
I don't use it anymore, but if it can help anyone, cool.
Labyrinth FL 38
Code:
AutoItSetOption("MouseCoordMode", 0)
HotKeySet("{F1}", "Start")
HotKeySet("{F2}", "End")
global $kick
While 1
sleep(1)
WEnd
Func Start()
While 1
$kick = 0
ControlSend("Vindictus", "", "", "{Numpad1}")
Sleep(100)
ControlSend("Vindictus", "", "", "{NumpadMult}")
Sleep(100)
ControlSend("Vindictus", "", "", "{Numpaddiv}")
Sleep(100)
ControlSend("Vindictus", "", "", "{Numpadsub}")
Sleep(100)
ControlSend("Vindictus", "", "", "{F7}")
Sleep(100)
ControlSend("Vindictus", "", "", "{F8}")
Sleep(1000)
ControlSend("Vindictus", "", "", "{h}")
Sleep(100)
ControlSend("Vindictus", "", "", "{e}")
Sleep(100)
ControlSend("Vindictus", "", "", "{e}")
Sleep(100)
ControlSend("Vindictus", "", "", "{w down}")
Sleep(2000)
ControlSend("Vindictus", "", "", "{w up}")
$kick = 0
while $kick < 13
ControlSend("Vindictus", "", "", "{h}")
Sleep(1000)
$kick = $kick + 1
wend
ControlSend("Vindictus", "", "", "{Numpad8}")
SLeep(5000)
WEnd
EndFunc
Func End()
Exit
EndFunc