Does anyone know how to compile M.A.T/A.K/XShot/CSO .UTX file???
So hard to compile dude....
I can decompile other .utx file using Total Commander. Unfortunately, I can't do so with MAT's .utx
Originally Posted by ^HacKeR^HeXoR^
learn you self....just learn C++...
you always say learn c++ but u cant even, T_T so shdd up
i know right hexor your a idiot you cant even learn C++ and you simply say it to other's. You're a idiot hexor
zzzzzzzzzzzz
ZzZzz
ya ur right dude!!! me i want to learn c++ plzz help me
Originally Posted by ^HacKeR^HeXoR^
learn you self....just learn C++...
not C++ dumb !
oonly need a graphic tool
xD
I don't think that M.A.T .utx files need to be compile/edit/decompile with C++ because .utx is a textures files which is made by using Unreal Engine. Maybe you should search for Unreal Editor at Google.
Originally Posted by PunkAssGangster
I don't think that M.A.T .utx files need to be compile/edit/decompile with C++ because .utx is a textures files which is made by using Unreal Engine. Maybe you should search for Unreal Editor at Google.
I agreed with PunkAssGangster. You can't hack or edit it using C++ because it just a texture file.
UnrealED 3.0 is available for download but the size is 1.5Gb.