What gets patched?

Posts 12 of 2 · Page 1 of 1
Newbie question, but I haven't been around long enough to figure it out. When a hack gets patched, what part of the hack gets patched, what has to be changed? The addresses? Or what? Cause I tried using some that -Dimensions- posted, but the client still shuts down. I'm a noob I'll admit it but assistance would be great.

Here's what I had. (Base taken from an older thread):


Code:
#include <windows.h>

int HackOn = 0;

int HackMax = 10;

bool test = false;

#define ADDR_RAPIDFIRE1 0x373F7555


void Main (void)
{
	while(1)
		
	{
		if(GetAsyncKeyState(VK_NUMPAD1)&1)
			
		{
			test = (!test);
			
		}
		if(GetAsyncKeyState(VK_NUMPAD2)&1)
		
		{
			HackOn ++;
			
			if(HackOn == HackMax) HackOn = 0;
			HackOn to 0
		}
		if(test)
			
		{
			memcpy( (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x33\xC0\x90", 3 );
			 "\x33\xC0\x90".
			
			
		}else{
			(  (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x0F\x94\xC0", 3 );
			
			
			
		}
	}
}
DWORD WINAPI Lesson (LPVOID)

{	
	Main();
	
	return 1;
	
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{
	DisableThreadLibraryCalls(hDll);
	
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		DWORD WINAPI Lesson (LPVOID)
	}
return TRUE;


}
If I get a good answer I could possibly make you an animated signature in flash.

Nevermind, I now have a superbullet hack going.
Quote Originally Posted by Valestrom View Post
Newbie question, but I haven't been around long enough to figure it out. When a hack gets patched, what part of the hack gets patched, what has to be changed? The addresses? Or what? Cause I tried using some that -Dimensions- posted, but the client still shuts down. I'm a noob I'll admit it but assistance would be great.

Here's what I had. (Base taken from an older thread):


Code:
#include <windows.h>

int HackOn = 0;

int HackMax = 10;

bool test = false;

#define ADDR_RAPIDFIRE1 0x373F7555


void Main (void)
{
	while(1)
		
	{
		if(GetAsyncKeyState(VK_NUMPAD1)&1)
			
		{
			test = (!test);
			
		}
		if(GetAsyncKeyState(VK_NUMPAD2)&1)
		
		{
			HackOn ++;
			
			if(HackOn == HackMax) HackOn = 0;
			HackOn to 0
		}
		if(test)
			
		{
			memcpy( (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x33\xC0\x90", 3 );
			 "\x33\xC0\x90".
			
			
		}else{
			(  (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x0F\x94\xC0", 3 );
			
			
			
		}
	}
}
DWORD WINAPI Lesson (LPVOID)

{	
	Main();
	
	return 1;
	
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{
	DisableThreadLibraryCalls(hDll);
	
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		DWORD WINAPI Lesson (LPVOID)
	}
return TRUE;


}
If I get a good answer I could possibly make you an animated signature in flash.

Nevermind, I now have a superbullet hack going.
When a hack is patched, usually just the addresses and LTClient need to be updated. But if it's a major update or something, sometimes the PTC Method and code all togeather.
Posts 12 of 2 · Page 1 of 1

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