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Code:
; Declare Variables
dim $AP, $APTimes, $SmartAP, $BCCheck, $BCCheckTimer, $BCPixelCheck1, $BCPixelCheck1X, $BCPixelCheck2, $BCPixelCheck2X, $BCPixelCheck3, $BCPixelCheck3X
dim $BCPixelCheckY, $BetweenMapDelay, $BlackHammerWaitTime, $BloodLordWaitTime, $Bombs, $BQButton1X, $BQButton1Y, $BQButton2X, $BQButton2Y, $CenterX, $CenterY, $CloseBattleScreenX
dim $CloseBattleScreenY, $CloseHardModeX, $CloseHardModeY, $CreateParty1X, $CreateParty1Y, $CreateParty2X, $CreateParty2Y, $CurrentDir, $CurrentMap, $ErrorCheck, $ErrorCountdown, $Exit, $EzrochWaitTime
dim $FirstMapDelay, $GameUIErrorPixelX, $GameUIErrorPixelY, $GameUIErrorPixel, $GiantSpiderWaitTime, $GiantHeight, $GnollChieftainWaitTime, $God, $Grab, $HeightDelay, $IniFile, $KlausWaitTime, $LaghodessaWaitTime, $LaunchButtonDelay
dim $LaunchX, $LaunchY, $LeavePartyConfirmX, $LeavePartyConfirmY, $LeavePartyX, $LeavePartyY, $MapListScrollDownY, $MapListScrollEndY, $MapListScrollStartY, $MapListScrollUpY, $MapListScrollX
dim $MapSelectListX, $MapSelectListY, $Mine, $MiningDelay, $MiningRepeat, $NormalHeight, $OneHitKill, $Paladin, $Paladin2, $PaladinSkill, $Pause, $Paused, $PixelCheck, $PixelCheckBoatX, $PixelCheckBoatY
dim $PolarBear20WaitTime, $PolarBear36WaitTime, $Reach, $Refill, $ReplayButtonDelay, $ReplayX, $ReplayY, $Secondary, $SewersX, $SewersY, $ShipList, $SkillBoxX, $SkillBoxY, $SkillDelay, $SkipMap, $Spears, $SpeedKey
dim $SpeedToggle, $Start, $StartPixelCheckHigh, $StartPixelCheckLow, $StartPixelCheck, $Tentacle, $TinyHeight, $WeepingQueenWaitTime, $XColumn1, $XColumn2, $XMax, $XMouseLargeLeft, $XMouseLargeRight, $XMouseNormalLeft
dim $XMouseNormalRight, $XMouseSmallLeft, $XMouseSmallRight, $XMouseSpinLeft, $XMouseSpinRight, $XTab2, $XTab3, $XTab4, $XTab5, $XTab6, $YMax, $YMouseLargeDown, $YMouseLargeUp, $YMouseNormalDown, $YMouseNormalUp
dim $YMouseSmallDown, $YMouseSmallUp, $YMouseSpinDown, $YMouseSpinUp, $YRow1, $YRow2, $YRow3, $YRow4, $YRow5, $YRow6, $OnBoatX, $OnBoatY, $HardModeX, $HardModeY, $HeroModeX, $HeroModeY, $RaidReplayX, $RaidReplayY, $RaidLeavePartyX, $RaidLeavePartyY
dim $OathX, $Oath1Y, $Oath2Y, $Oath3Y, $Oath4Y, $Oath5Y, $Oath6Y, $OathScrollX, $OathUpY, $OathDownY, $BCReload, $MiniMapPixel1X, $MiniMapPixel1Y, $MiniMapPixel2X, $MiniMapPixel2Y, $MiniMapPixelCheck1, $MiniMapPixelCheck2
dim $TownCheckX, $TownCheckY, $TownPixelCheck, $TownPixelCheckHigh, $TownPixelCheckLow, $ScreenResDetectX, $ScreenResDetectY, $RunCounter, $SkillCheckbox