Helpcolossus airstrike error in my zombies patch

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colossus airstrike error in my zombies patch
i have this code for the colossus airstrike and the mega attack air force (they are similar) and i put them in my patch then i get an error.
Code:
CB0MB()
{
	//self thread maps\mp\gametypes\_hud_message::hintMessage("COLOSSUS AIRSTRIKE FLYING IN!");
	o=self;
	b0=spawn("script_model",(15000,0,2300));
	b1=spawn("script_model",(15000,1000,2300));
	b2=spawn("script_model",(15000,-2000,2300));
	b3=spawn("script_model",(15000,-1000,2300));
	b0 setModel("vehicle_b2_bomber");
	b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
	b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
	b3 setModel("vehicle_b2_bomber");
	b0.angles=(0,180,0);
	b1.angles=(0,180,0);
	b2.angles=(0,180,0);
	b3.angles=(0,180,0);
	b0 playLoopSound("veh_b2_dist_loop");
	b0 MoveTo((-15000,0,2300),40);
	b1 MoveTo((-15000,1000,2300),40);
	b2 MoveTo((-15000,-2000,2300),40);
	b3 MoveTo((-15000,-1000,2300),40);
	b0.owner=o;
	b1.owner=o;
	b2.owner=o;
	b3.owner=o;
	b0.killCamEnt=o;
	b1.killCamEnt=o;
	b2.killCamEnt=o;
	b3.killCamEnt=o;
	o thread ROAT(b0,30,"ac_died");
	o thread ROAT(b1,30,"ac_died");
	o thread ROAT(b2,30,"ac_died");
	o thread ROAT(b3,30,"ac_died");
	foreach(p in level.players)
	{
		if (level.teambased)
		{
			if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
		}
		else
		{
			if(p!=o)if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
		}
		wait 0.3;
	}
}
ROAT(obj,time,reason)
{
	wait time;
	obj delete();
	self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v)
{
	v endon("ac_died");
	s="stinger_mp";
	while(1)
	{
		MagicBullet(s,b0.origin,v.origin,o);
		wait 0.43;
		MagicBullet(s,b0.origin,v.origin,o);
		wait 0.43;
		MagicBullet(s,b1.origin,v.origin,o);
		wait 0.43;
		MagicBullet(s,b1.origin,v.origin,o);
		wait 0.43;
		MagicBullet(s,b2.origin,v.origin,o);
		wait 0.43;
		MagicBullet(s,b2.origin,v.origin,o);
		wait 0.43;
		MagicBullet(s,b3.origin,v.origin,o);
		wait 0.43;
		MagicBullet(s,b3.origin,v.origin,o);
		wait 5.43;
	}
}
I wonder how it thinks about just making:
o=self;
If I was Mw2, I would not like it.

Maybe change to your origin?
self.origin;
(Might typed it wrong )
I dont know why these people make so weird codes,
Posts 1–4 of 4 · Page 1 of 1
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