AngryBytes wont work [EU]

Posts 16–30 of 41 · Page 2 of 3
Quote Originally Posted by steven1578 View Post
ok ill post 1 here just a sec

@Fabolous
Kk, copy to clipboard -> Paste.
Quote Originally Posted by Fabolous View Post
@steven1578 u have wrong addie i suppose
Quote Originally Posted by Electro_x3 View Post
Here are some updated addresses

Codes:

Code:
#define LTBase 0x378F5D78
#define LTClient 0x378F5D90
#define UnwrappedConsole 0x485F60
#define DrawPrim 0x8024F8
#define GameStatus 0x37906D28
#define GameClientShell 0x3793B218
#define ClientInfo 0x378F4A8C
#define SuperBullets 0x374FE0B6
#define Range1 0x37503699
#define Range2 0x37503A19
#define NameTag1 0x372DB630
#define NameTag2 0x372DB6AD
#define RapidFire 0x37504115
#define PlayerByIndex 0x37151500
#define LocalPlayer 0x371520C0
#define Recoil1 0x37497B00
#define Recoil2 0x375AAA69
#define Recoil3 0x37497B14
#define Recoil4 0x37497B20
I hope you like it.
he said this and i used recoil1
@Fabolous you have an good adresslogger? i g2g in 2 mins ;(
@steven1578 i dont use loggers but honestly, if i gave you, it would be only for NA not EU sorry :\
but loggers work for both versions?

@Fabolous

@Fabolous is there a tut about how to find adresses in ollydbg?

Code:
if((*(BYTE *)GameStatus == 1) && norec) // 01 in game
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\x90\x90\x90\x90", 4);
if((*(BYTE *)GameStatus == 5) && norec)//05 looby
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\xD9\x44\x24\x14", 4)
;


Try this, Rapidfire and Super Bullets need to change the detour!
These bytes are correct?
@steven1578
Quote Originally Posted by BACKD00R View Post

Code:
if((*(BYTE *)GameStatus == 1) && norec) // 01 in game
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\x90\x90\x90\x90", 4);
if((*(BYTE *)GameStatus == 5) && norec)//05 looby
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\xD9\x44\x24\x14", 4)
;


Try this, Rapidfire and Super Bullets need to change the detour!
These bytes are correct?
@steven1578
Yup but my logger found only 1 norecoil adress
Send me the dump files( CShell ) for me to take a look! Here in CABR only use one address for no-recoil.
Quote Originally Posted by BACKD00R View Post
Send me the dump files( CShell ) for me to take a look! Here in CABR only use one address for no-recoil.
iam updating right now so you need the old or new adresses?
Quote Originally Posted by BACKD00R View Post
New adresses, @steven1578

Send me the files that the night I will find the addresses!
ok ok i just dumped CSHELL.dll and i know what the error is (i think)
the GameStatus Address is wrong , please search it.
and i would like if you also look for norecoil address:
my adresses are :
#define DeviceGame 0x00910368
#define LTClientEXE 0x00485FA0
#define LTClientDLL 0x377A1178
#define EspName1 Não encontrado.
#define EspName2 Não encontrado.
#define NoRecoil 0x3738B84C
#define NoReload 0x373FEF94
#define SuperBullets 0x373F9C36
#define WeaponRange1 0x373FF219
#define WeaponRange2 0x373FF469

and also look for Espnames pl0x cause i want nametags

Thank u

here is the Cshell.dll dumped
Please reply fast
@BACKD00R
@AVGN
@flameswor10
please approve my CShell.rar

virusscan:
http://virusscan.jotti.org/en/scanre...11f9c44d39d384
http://www.virustotal.com/file-scan/...5d2-1312998636
CShell.rarattachment deleted · 2 downloads before removal
Code:
#define DeviceGame 0x00910368
#define LTClientEXE 0x00485FA0
#define LTClientDLL 0x377A1178
#define EspName1 0x372E392D                      \x75\x05 
#define EspName2 0x372E38AA                       \x75\x05
#define NoRecoil 0x3738B84C                         \xD9\x44\x24\x14
#define NoReload 0x373FEBD3                        \x80\x7C\x24\x15\x00
#define SuperBullets 0x373F9C36                   \x0F\x94\xC0 
#define WeaponRange1 0x373FF219              \x8B\x80\xC8\x02\x00\x00 
#define WeaponRange2 0x373FF599              \x8B\x80\xC8\x02\x00\x00
Did you use a Logger BR, it is not the same as CAEU. Not checked , LTCliente (exe, dll), and neither DeviceGame, and still lack the gameStatus. Try it, good luck!
Quote Originally Posted by BACKD00R View Post
Code:
#define DeviceGame 0x00910368
#define LTClientEXE 0x00485FA0
#define LTClientDLL 0x377A1178
#define EspName1 0x372E392D                      \x75\x05 
#define EspName2 0x372E38AA                       \x75\x05
#define NoRecoil 0x3738B84C                         \xD9\x44\x24\x14
#define NoReload 0x373FEBD3                        \x80\x7C\x24\x15\x00
#define SuperBullets 0x373F9C36                   \x0F\x94\xC0 
#define WeaponRange1 0x373FF219              \x8B\x80\xC8\x02\x00\x00 
#define WeaponRange2 0x373FF599              \x8B\x80\xC8\x02\x00\x00
Did you use a Logger BR, it is not the same as CAEU. Not checked , LTCliente (exe, dll), and neither DeviceGame, and still lack the gameStatus. Try it, good luck!
Ok pretty weird sence but i think i need to LTClientEXE/DLL and DeviceGame, Gamestatus on my own?

but how to find them?
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