Posts 31–41 of 41 · Page 3 of 3
@
steven1578
I dont know if you already found it out, but EU needs 4 NoRecoil addresses.

Originally Posted by
galamb98
@
steven1578
I dont know if you already found it out, but EU needs 4 NoRecoil addresses.
@
galamb98
hmm my logger only found 1 adress and i think only NA needs 4 adresses for no recoil.
@
steven1578
But you used a BR logger yeah? But I am not sure, when I coded a hack for EU it needed 4 addresses,but there can be changes

Address Loggers are crap


Originally Posted by
flameswor10
Address Loggers are crap

flameswor10 what string do i have to search to find norecoil adresses?

Originally Posted by
steven1578
flameswor10 what string do i have to search to find norecoil adresses?
I do it on a Right then and there Basis.
Also, I dont use No Recoil Address


Originally Posted by
flameswor10
I do it on a Right then and there Basis.
Also, I dont use No Recoil Address

what do you use please tell me ?:P
@flameswor10
You use the PTC to the recoil?
Code:
#define NoRecoil_1 0x3738b890
#define NoRecoil_2 0x374aaec9
#define NoRecoil_3 0x3738b8a4
#define NoRecoil_4 0x3738b8b0
#define GameStatus 0x377B2190
Main.PatchMemory((PBYTE)NoRecoil_1,( PBYTE )"\xD8\x66\x58",3);
Main.PatchMemory((PBYTE)NoRecoil_2,( PBYTE )"\xD9\x46\x54",3);
Main.PatchMemory((PBYTE)NoRecoil_3,( PBYTE )"\xD9\x5E\x58",3);
Main.PatchMemory((PBYTE)NoRecoil_4,( PBYTE )"\xD9\x5E\x4C",3);

Originally Posted by
mo3ad001
Code:
#define NoRecoil_1 0x3738b890
#define NoRecoil_2 0x374aaec9
#define NoRecoil_3 0x3738b8a4
#define NoRecoil_4 0x3738b8b0
#define GameStatus 0x377B2190
Main.PatchMemory((PBYTE)NoRecoil_1,( PBYTE )"\xD8\x66\x58",3);
Main.PatchMemory((PBYTE)NoRecoil_2,( PBYTE )"\xD9\x46\x54",3);
Main.PatchMemory((PBYTE)NoRecoil_3,( PBYTE )"\xD9\x5E\x58",3);
Main.PatchMemory((PBYTE)NoRecoil_4,( PBYTE )"\xD9\x5E\x4C",3);
I just used 1 recoil addy on EU and it works + i found the gameStatus myself
Posts 31–41 of 41 · Page 3 of 3