using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace cf
{
public class hack
{
public const int WeaponPointer = 0x2A7E8;
public const int Reload = 0x2424;
void main()
{
while (true)
{
uint CShell = (uint)GetModuleHandleA("CShell.dll");
uint Weapon = (uint)(CShell + WeaponPointer);
bool weapon = false;
float ReloadTime = 100.0f;
if (weapon)
{
for (int i = 0; i < 533; i++)
{
if (((uint)(((uint)(CShell + Weapon)) + (4 * i))) != null)
(float)(((uint)(((uint)(CShell + Weapon)) + (4 * i))) + Reload) = ReloadTime;
}
}
}
}
private uint GetModuleHandleA(string p)
{
throw new NotImplementedException();
}
public void Hook()
{
if (GetModuleHandleA("CShell.dll") != null && GetModuleHandleA("ClientFx.fxd") != null) ;
}
}
}
put a credit !


