Noreload?
@Xblaster12
lol Xblaster, it doesnt work cuz you need to define LTclient --'
& dont make ur bool same as ur name of defined addie(norload)
make ur bool noreload1 or sht like that
totally wrong my bro, first you have also one feature noreload make it then ; not , --'
and not the same
make sure you made this:
LtClient define it --'
lol you doesnt know what you are writing in ur base dude.
full code Fixed
lol Xblaster, it doesnt work cuz you need to define LTclient --'
& dont make ur bool same as ur name of defined addie(norload)
make ur bool noreload1 or sht like that
Code:
bool reload = false, ;
and not the same

make sure you made this:
Code:
DWORD pLtClient = *(DWORD*)(CShell+0xA2A7E8);
Code:
#define LtClient 0xA2A7E8
full code Fixed
Code:
#include<windows.h>
#define reload 0x2424
#define LtClient 0xA2A7E8
DWORD WINAPI Hacks(LPVOID)
{
bool reload1 = false;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pLtClient = *(DWORD*)(CShell+0xA2A7E8);
if(GetAsyncKeyState(VK_F3) || GetAsyncKeyState(VK_F3) &1) { reload1 = true; Beep(512, 100); }
if(reload1)
{
if (pLtClient)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+LtClient))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+LtClient))+ (4*i))) + reload) = 100;
}
}
}
Sleep(80);
}
}
bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Xblaster12 Fix by Nolife","Credits: No-Life ;)", 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return 1;
}
hmmm thanks for the addys..

Try to include Iostream, never had this problem.
Im new in crossfire
#include "stdafx.h"
Im new in crossfire
#include "stdafx.h"
Code:
#include <iostream> #include "stdafx.h"
#include "stdafx.h"?
& by me no errors, works perfect ingame..
you have no BreakPoints? Remove them if you have.
And try again in new Visual c++ project!
& by me no errors, works perfect ingame..
you have no BreakPoints? Remove them if you have.
And try again in new Visual c++ project!

oh can u help me in teamviewer? i send it on msn me id and pass
Add me okan__7@hotma...il.com
Add me okan__7@hotma...il.com
man, you can not even do one simple no reload hack, it needs just some brain to fix the errors...
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