ExclamationUrgent!

Posts 1–15 of 27 · Page 1 of 2
Urgent!
Hello! please note could not give a code for anti recoil (+ more desirable anti charge) in advance thank you very much!

(PS - translated via google I'm Russian)
Code:
for(int i=0; i<445; i++)
				{
					if((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8))+(4*i)) ) != NULL)
						*(float*)((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8)) +(4*i))) + 0x22A8) = 0.0f;
				}
Quote Originally Posted by giniyat202 View Post
Code:
for(int i=0; i<445; i++)
				{
					if((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8))+(4*i)) ) != NULL)
						*(float*)((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8)) +(4*i))) + 0x22A8) = 0.0f;
				}
Did I must add the Weaponlog there, like this?

Code:
if (pLtClient)
		{
			for(int i=0; i<445; i++)
			{
				if((*(DWORD*)((*(DWORD*)(CShell+LtClient))+(4*i))) != NULL && (Log1))
		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+LtClient))+(4*i))) + [Addy removed] ) = 0.0f;
			}
		}
user44
Quote Originally Posted by user44 View Post
Did I must add the Weaponlog there, like this?

Code:
if (pLtClient)
		{
			for(int i=0; i<445; i++)
			{
				if((*(DWORD*)((*(DWORD*)(CShell+LtClient))+(4*i))) != NULL && (Log1))
		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+LtClient))+(4*i))) + [Addy removed] ) = 0.0f;
			}
		}
user44
lol add weaponlog nice idea going to try it
Quote Originally Posted by No-Life View Post
lol add weaponlog nice idea going to try it
With weaponlog it work .. by me.
Quote Originally Posted by user44 View Post
With weaponlog it work .. by me.
look at his code and all leeched swiftdude base
Code:
if (GetAsyncKeyState(VK_SOMETHING) || GetAsyncKeyState(VK_SOMETHING) & 1)
    somehack = true;
you can't turn it off with this code
What am I wrong?

#include "stdafx.h"

#include <windows.h>

#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))


#define WeaponMgr 0xA2A7E8
#define NoReload 0x2424
#define WeaponDamage 0x07f8
#define WeaponWeight 0x21DC
#define SpeedHack 0x21D8
#define NoChangeDelay 0x2428
#define hitkill 0x0754


float Hithard = 999.0f;
float FragDmg = 0.0f;
float weapweight = 0.0f;



DWORD WINAPI Hacks(LPVOID)
{
bool onehit = false,
reload = false,
fragdmg = false,
weweight = false,
spehack = false,
changedelay = false;




while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);

//hotkeys toggle + beep sounds
if(GetAsyncKeyState(VK_F7) || GetAsyncKeyState(VK_NUMPAD0) &1) { changedelay = true; Beep(512, 100); }
if(GetAsyncKeyState(VK_F8) || GetAsyncKeyState(VK_NUMPAD1) &1) { spehack = true; Beep(512, 100); }
if(GetAsyncKeyState(VK_F9) || GetAsyncKeyState(VK_NUMPAD2) &1) { onehit = true; Beep(512, 100); }
if(GetAsyncKeyState(VK_F10) || GetAsyncKeyState(VK_NUMPAD3) &1) { reload = true; Beep(512, 100); }
if(GetAsyncKeyState(VK_F11) || GetAsyncKeyState(VK_NUMPAD4) &1) { fragdmg = true; Beep(512, 100); }
if(GetAsyncKeyState(VK_F12) || GetAsyncKeyState(VK_NUMPAD5) &1) { weweight = true; Beep(512, 100); }


//one hit kill
if(onehit)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = Hithard;
}
}
}

//no reload
if(reload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100;
}
}
}


//no weapon weight
if(weweight)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponWeight) = weapweight;
}
}
}



//speed hack
if(spehack)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + SpeedHack) = -0,18;
}
}
}

//no change delay
if(changedelay)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) + (4*i))) + NoChangeDelay) = 9999;
}
}
}




//no grenade damage
if(fragdmg)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = FragDmg;
}
}
}
Sleep(100);
}
}



bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}

DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}

Use Perx injector (Maybe it works for Toko English version crossfire)??? I will be grateful if you help)))
Dont post bases --'
Remove your topic and ask it in Private. (not me )
i dont help with leeched bases
or the way of swiftdude..(how you want to know it )
your translation sucks

tvoi perevod plogoi
sorry as I could and moved

How create one (that would be desirable to be a console application) that would have held his gap, and after 5 seconds it will huddle bunny hop Ie
The bool ready2hook bit that is all wrong you have missed bits of it. You must add the messagebox 2 it.

And also create 1 hack before making it a D3D, u are starting D3D?
Or you start project is wrong. Make it a empty project and Make it A DLL
wrong .. 1 hit kill addy is wrong .. just checked olly it is 0x2538

Quote Originally Posted by H4CK3R987 View Post
wrong .. 1 hit kill addy is wrong .. just checked olly it is 0x2538

That is not OHK.......
Quote Originally Posted by JusCaus View Post
That is not OHK.......
thn wht is it ?
plzz tell me?
wht is the string name ?
Posts 1–15 of 27 · Page 1 of 2

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