[NEW] Structs
So I decided to try using ReClass to generate some structs just cause i've never really tried it or bothered. These structs are small since they're my first but everything except the PX items are offsets so they shouldn't update too often meaning you could use them without worries 
So Thanks to:
Sticky Lfs(Starting to show me how to use)
DrUnKeN ChEeTaH(Made ReClass)

So Thanks to:
Sticky Lfs(Starting to show me how to use)
DrUnKeN ChEeTaH(Made ReClass)
Code:
//Generated using ReClass by DrUnKeN ChEeTaH
class cPX;
class cRecoil;
class cPlayer;
class cPremium;
class cEXP;
class cPX
{
public:
char unknown0[12]; //0x0000
BYTE Assault_Clip; //0x000C
BYTE Sniper_Clip; //0x000D
char unknown14[4]; //0x000E
BYTE Bandage; //0x0012
}//Size=0x0013(19)
class cRecoil
{
public:
char unknown0[12]; //0x0000
float Recoil_1; //0x000C
float Recoil_2; //0x0010
float Recoil_3; //0x0014
}//Size=0x0018(24)
class cPlayer
{
public:
float No_Fall; //0x0000
char unknown4[20]; //0x0004
float X; //0x0018
float Y; //0x001C
float Z; //0x0020
char unknown36[4]; //0x0024
}//Size=0x0028(40)
class cPremium
{
public:
__int32 Premium_1; //0x0000
__int32 Premium_2; //0x0004
}//Size=0x0008(8)
class cEXP
{
public:
float Super_Master; //0x0000
char unknown4[1044]; //0x0004
float Room_Master; //0x0418
}//Size=0x041C(1052)

