
//Generated using ReClass by DrUnKeN ChEeTaH
class cPX;
class cRecoil;
class cPlayer;
class cPremium;
class cEXP;
class cPX
{
public:
char unknown0[12]; //0x0000
BYTE Assault_Clip; //0x000C
BYTE Sniper_Clip; //0x000D
char unknown14[4]; //0x000E
BYTE Bandage; //0x0012
}//Size=0x0013(19)
class cRecoil
{
public:
char unknown0[12]; //0x0000
float Recoil_1; //0x000C
float Recoil_2; //0x0010
float Recoil_3; //0x0014
}//Size=0x0018(24)
class cPlayer
{
public:
float No_Fall; //0x0000
char unknown4[20]; //0x0004
float X; //0x0018
float Y; //0x001C
float Z; //0x0020
char unknown36[4]; //0x0024
}//Size=0x0028(40)
class cPremium
{
public:
__int32 Premium_1; //0x0000
__int32 Premium_2; //0x0004
}//Size=0x0008(8)
class cEXP
{
public:
float Super_Master; //0x0000
char unknown4[1044]; //0x0004
float Room_Master; //0x0418
}//Size=0x041C(1052)


