
Originally Posted by
Dasqe4
Thanks so much bro. I'll be sure to add you to the credits page

heres some vital information.
be more specific with the ids, theres the tiles ids, types, frames, they all different uses. if you go to item.cs and convert the types hex to decimal youll get the type ids. and if you convert the this.createtiles from hex to decimal youll get the tile ids, but you also need the placestyle if you plan to place it and then send. the game recognise all items from the map by reading the frames,
(frameX and frameY plus the (type) from tile.cs from which is in fact = to this.createtile determines the item it selft. ) all is equal to (type) from item.cs dont get confuses by the names.
this.placestyle modifies the frames.
so: (frameX + frameY + type <- (tile.cs) )== type <- (item.cs) the item on both side client and server.