*sigh*
do I have to explain the process?
1. User send -> request to the server.
2 Server receive request picks a random based on the percentage and checks if a protection is included.
3. If it fails it sends a packet saying that it failed to the user, if not then it sends a packet to the user and broadcast it if it's higher than +11 or whatever.
if you send a request to the sever and then block the packet if it fails, it wouldn't work because the server already know you failed.
Therefore, an enchantment hack is not possible.
do I have to explain the process?
1. User send -> request to the server.
2 Server receive request picks a random based on the percentage and checks if a protection is included.
3. If it fails it sends a packet saying that it failed to the user, if not then it sends a packet to the user and broadcast it if it's higher than +11 or whatever.
if you send a request to the sever and then block the packet if it fails, it wouldn't work because the server already know you failed.
Therefore, an enchantment hack is not possible.

pic please
makes no sense.