Why would you want the model, but not with animations... YOU MAKE NO SENSE
because i want to redesign the model. then i can convert it back and import it back in and have my own model. the model redesign will work the same as the previous model, no animation adjustments needed.
i make perfect sense.
Originally Posted by robdux
because i want to redesign the model. then i can convert it back and import it back in and have my own model. the model redesign will work the same as the previous model, no animation adjustments needed.
i make perfect sense.
No, you will get a static model that never moves...
Whatever request it was, as I didn't read the thread, it can't be as strange as asking for M9 to penis, and it was black, and the blood was white.
I read the thread.
It's impossible to do this, unless you get maya 5.0 ALIAS Wavefront, which, with plugins, can read ****b format files, and from there, you can export to a bunch of other formats.
@robdux
Originally Posted by .REZ
No, you will get a static model that never moves...
the model will work the exact same as the prior one. only way it will be static is if i try to make a damn m16 look like a javelin. im tweeking the models. ive done this before. and everything works fine. and if it doesnt, well i can also completely reanimate it. this is what i do. 3d design and animation. but instead of taking the time and making a completely new model tweeking one that is already made works just as good.
Originally Posted by aeronyx
Whatever request it was, as I didn't read the thread, it can't be as strange as asking for M9 to penis, and it was black, and the blood was white.
I read the thread.
It's impossible to do this, unless you get maya 5.0 ALIAS Wavefront, which, with plugins, can read ****b format files, and from there, you can export to a bunch of other formats.
@robdux
wrong. 3ds max imports .x and can export .3ds blender imports .3ds and can export .x. maya sucks. its good for certain applications and thats it. just like if i wanted to redo the character models id use ZBrush. gun models are best done in blender 2.55 or higher.
Originally Posted by robdux
the model will work the exact same as the prior one. only way it will be static is if i try to make a damn m16 look like a javelin. im tweeking the models. ive done this before. and everything works fine. and if it doesnt, well i can also completely reanimate it. this is what i do. 3d design and animation. but instead of taking the time and making a completely new model tweeking one that is already made works just as good.
wrong. 3ds max imports .x and can export .3ds blender imports .3ds and can export .x. maya sucks. its good for certain applications and thats it. just like if i wanted to redo the character models id use ZBrush. gun models are best done in blender 2.55 or higher.
No, it's if you want to keep the native animations.
If you convert ****b to .x, you will lose the animations, and there's nothing you can do about it. You may be able to recreate animations, but I doubt if you're able to redo fire keys.
No, it's if you want to keep the native animations.
If you convert ****b to .x, you will lose the animations, and there's nothing you can do about it. You may be able to recreate animations, but I doubt if you're able to redo fire keys.
unless the game has completely changed since the last time i have modded, i have always converted to .x and then reimported after redesign. and animations always seemed to work fine and fire keys were still the same.
Originally Posted by robdux
unless the game has completely changed since the last time i have modded, i have always converted to .x and then reimported after redesign. and animations always seemed to work fine and fire keys were still the same.
IDK, about the actual process, I just know the theory. Talk to @supercarz1991
google LTB2X and click the first link
Originally Posted by aeronyx
IDK, about the actual process, I just know the theory. Talk to @supercarz1991
just an update, i dont need the files anymore. i have gotten all the programs to work with a reinstall of .net framework from 1.0 all the way up.