DetectedSinBotv2.4 Public Version!

Posts 1,081–1,095 of 1,104 · Page 73 of 74
Do I delete the bind slash for host_timescale too?
Quote Originally Posted by hellferno View Post
Do I delete the bind slash for host_timescale too?
Why do you want to delete that bind? If your having movement issues combine your host_timescale bind with another bind and just dummy the host timescale key to nothing.
No earlier he said to take the host_timescale and combine that with the ohk, but I wanted to know if I would get rid of the bind that had it.
Quote Originally Posted by hellferno View Post
No earlier he said to take the host_timescale and combine that with the ohk, but I wanted to know if I would get rid of the bind that had it.
If your talking about bind in the actual Sinbot GUI no it can be left on num 2 or w/e is default.
New question, i got it to work, but when i go into goliath or any other map that has that same boss map, it stops short on the steps and so the monsters dont spawn, therefore e spams skills but ills nothing? is there a fix for that
That's no where NEAR a new question. It's been brought up at least 25 times since they patched the speed command, and it's been said several times how to work around it.
i am referring to the readme txt or w.e u meant in that post lol. I kinda combined the host_timescale and ohk, and took off it from the bind slash. But the number i had on host_timescale was 1 5 4, now either I did it wrong or I need to use 1 5 4 instead of 1 3 2 on the host_timescale.
Strong Drink is glitched too. Bot keeps running in the wrong direction at the boss map, not sure if it's because the map is random every time or what.

And why does Fruitful sometimes just forfeit the mission? (Fruitful never works more than once actually, when I'm already back on the boat it still checks for Battle Cleared for some reason).
Guys, I'm not sure if Zaiakunokami explained this well enough when he initially released 2.4 But it's still in a "beta" form, the bots will almost ALWAYS be in a "beta" form just because of all the THOUSANDS of issues that bots are going to have unless they're written in C++ and interact with vindictus directly instead of just controlling it's window.
The bot's going to have issues, so if you were honestly expecting it to be 100% fully functioning I feel really sorry for you since you were led on with false hope.
Granted the primary purpose of the next release , and following ones are to solve the issues you're experiencing there will still be some...The best that anyone can do is remain positive, and patient. Vigilance is the key.

As for the speed issue, the resolve to said complication has been posted before, I don't remember the exact post but it was a few pages back. Just read this thread, and you'll find the answer within the last few pages.
figured it out I asked a question that was common sense ..it eventually clicks
what is the bot doesnt do the run speed and doesnt ever run far enough? i cant figure out how to get it to run fast.
Quote Originally Posted by bowserkupa View Post
what is the bot doesnt do the run speed and doesnt ever run far enough? i cant figure out how to get it to run fast.
read what dracconus said in this very page..try to understand it...and then do what he asked people with this kind of problem to do
ya im sorry i read it after my post.(im trying to get the bot to work for strong drink and taking initiative) i did this "KP_MINUS" "ohk;incrementvar host_timescale 1 3 2 also did it with 1 5 2. i still find that im not running fast. and in taking initiative i got the bot to run fast ONCE, but it just turns and throws spears. it doesnt make the cutscene sctivate at all sept the pre cutscene view. anymore ideas?

i rly have gone through this forums and cant find anything els to help myself
So will 2.5 sinbot ever come out? since zaia is gone :S
Anybody else having trouble getting the Red Ruins map to work?
Posts 1,081–1,095 of 1,104 · Page 73 of 74
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