Easy NoMenu Tut
As you all can see, the WarRock section is getting alive, since there are so many hacks people want to learn how to make a hack.
Most of the people want to learn D3D, Well. This is a little start on your way to learn D3D.
Step 1.
Make a new WIN32 Project, make it .DLL and EMPTY PROJECT.
Step 2.
right click on the '' Source Files '' -> New item -> C++ File(.CPP)
Name it whatever you want. in my case i name it "Base.cpp"
Step 3.
As we want to make a super easy no menu, im making it super easy. First add 2 more files,
Just the same way, but make header files. in my case i name them : Addies.h and Hacks.h
Step 4.
Go to your base.cpp and C+P this :
Step 5. Now we need to define our HackThread :
Step 6.
Now make an hackthread :
Step 7.
Because we make a .DLL for WarRock, we need to get the code to inject them.
:
Step 8.
Now our base is done, we need to get our addies. double click on Addies.h and place this in it :
Step 9.
All you have to do is go to Hacks.h and place this into it :
Step 10.
ADD YOUR OWN FUNCTIONS !
Most of the people want to learn D3D, Well. This is a little start on your way to learn D3D.
Step 1.
Make a new WIN32 Project, make it .DLL and EMPTY PROJECT.
Step 2.
right click on the '' Source Files '' -> New item -> C++ File(.CPP)
Name it whatever you want. in my case i name it "Base.cpp"
Step 3.
As we want to make a super easy no menu, im making it super easy. First add 2 more files,
Just the same way, but make header files. in my case i name them : Addies.h and Hacks.h
Step 4.
Go to your base.cpp and C+P this :
Code:
#include <windows.h> #include <stdio.h> #include "Addies.h" #include "Hacks.h"
Code:
DWORD *ingame = (DWORD*)PlayerPointer; DWORD *outgame = (DWORD*)ServerPointer;
Now make an hackthread :
Code:
void HackThread()
{
for (;;)
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
Sleep(150);
}
}
Because we make a .DLL for WarRock, we need to get the code to inject them.
:
Code:
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(LPTHREAD_START_ROUTINE)HackThread,0,0,0);
}
return TRUE;
}
Now our base is done, we need to get our addies. double click on Addies.h and place this in it :
Code:
#define PlayerPointer 0x009E27B0 #define Serverpointer 0x009E274C
All you have to do is go to Hacks.h and place this into it :
Code:
void PlayerHacks()
{
DWORD dwPlayerPtr= *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0){
}
}
void ServerHacks()
{
DWORD dwServerPtr= *(DWORD*)ServerPointer;
if(dwServerPtr !=0)
{
}
}
ADD YOUR OWN FUNCTIONS !





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