BF3 Server file patch.

Posts 3145 of 95 · Page 3 of 7
yes :P why?
Quote Originally Posted by Nolz0 View Post
yes :P why?
Becouse it fucks it up, i launched it without profiler = worked like a charm
Quote Originally Posted by Horas View Post
Becouse it fucks it up, i launched it without profiler = worked like a charm
What is Profiler? I just klicked at "Start Profiling"
Quote Originally Posted by Horas View Post
Becouse it fucks it up, i launched it without profiler = worked like a charm


Paste your cfg
-super layout.toc
-server
-dedicated

-platform win32

-Game.LogFileCollisionMode LFCM_TimeStamp

-Core.EnableJuice false

-Core.DialogLevel 4

-Core.DisplayAsserts false
-Core.IgnoreAlways true

-CrashDump.WarnBeforeDoingMemoryDump false

-Game.CloseDuplicateApps 0

-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 1
-ServerMetrics.PerformanceTelemetryEnabled 1
-ServerMetrics.PerformanceProfileStateEnabled 1

-TransactionLog.OutputLevel 1

-ServerMetrics.DbxReportEnabled 0

-Game.DefaultLayerInclusion GameMode=RushLarge0

-level Levels/MP_Subway/MP_Subway

-BFServer.GameSize 8
-Network.MaxClientCount 8

-VeniceOnline.QueueCapacityOverride 0

-Client.LoadingTimeOut 10
-Client.LoadedTimeOut 10
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 10

-Game.DisablePreRound true
-Blaze.LogLevel 1

-Network.ProtocolVersion 60

-Server.IsReconfigurable false

-Online.Environment OnlineEnvironment_Production

-BFServer****undStartCountdown 10

FOUND THE PROBLEM, look.. Start under -BFServer****undStartCountdown 10 = Its round, not und
Quote Originally Posted by Horas View Post
-super layout.toc
-server
-dedicated

-platform win32

-Game.LogFileCollisionMode LFCM_TimeStamp

-Core.EnableJuice false

-Core.DialogLevel 4

-Core.DisplayAsserts false
-Core.IgnoreAlways true

-CrashDump.WarnBeforeDoingMemoryDump false

-Game.CloseDuplicateApps 0

-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 1
-ServerMetrics.PerformanceTelemetryEnabled 1
-ServerMetrics.PerformanceProfileStateEnabled 1

-TransactionLog.OutputLevel 1

-ServerMetrics.DbxReportEnabled 0

-Game.DefaultLayerInclusion GameMode=RushLarge0

-level Levels/MP_Subway/MP_Subway

-BFServer.GameSize 8
-Network.MaxClientCount 8

-VeniceOnline.QueueCapacityOverride 0

-Client.LoadingTimeOut 10
-Client.LoadedTimeOut 10
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 10

-Game.DisablePreRound true
-Blaze.LogLevel 1

-Network.ProtocolVersion 60

-Server.IsReconfigurable false

-Online.Environment OnlineEnvironment_Production

-BFServer****undStartCountdown 10
Dont works.
indeed, doesn't work
Ditto then
Quote Originally Posted by Horas View Post
-super layout.toc
-server
-dedicated

-platform win32

-Game.LogFileCollisionMode LFCM_TimeStamp

-Core.EnableJuice false

-Core.DialogLevel 4

-Core.DisplayAsserts false
-Core.IgnoreAlways true

-CrashDump.WarnBeforeDoingMemoryDump false

-Game.CloseDuplicateApps 0

-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 1
-ServerMetrics.PerformanceTelemetryEnabled 1
-ServerMetrics.PerformanceProfileStateEnabled 1

-TransactionLog.OutputLevel 1

-ServerMetrics.DbxReportEnabled 0

-Game.DefaultLayerInclusion GameMode=RushLarge0

-level Levels/MP_Subway/MP_Subway

-BFServer.GameSize 8
-Network.MaxClientCount 8

-VeniceOnline.QueueCapacityOverride 0

-Client.LoadingTimeOut 10
-Client.LoadedTimeOut 10
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 10

-Game.DisablePreRound true
-Blaze.LogLevel 1

-Network.ProtocolVersion 60

-Server.IsReconfigurable false

-Online.Environment OnlineEnvironment_Production

-BFServer****undStartCountdown 10

FOUND THE PROBLEM, look.. Start under -BFServer****undStartCountdown 10 = Its round, not und


Don't wan't to be the smartass but,

I DO THAT EVERYTIME xD
Quote Originally Posted by Nolz0 View Post
Don't wan't to be the smartass but,

I DO THAT EVERYTIME xD
Do what? :O
Quote Originally Posted by black_iceee View Post
try setting blaze.logleve to 0

I did it and it changed alot of stuff... maybe someone can actualy get it to work.. need few more to try not just me
Doesnt work
AY AY

Dialog level 4
thought of that too dividing 8 by 2
Which exe do u start?? BF.Main_Win32_Final_server or BF.Main_Win32_Release_server
Quote Originally Posted by black_iceee View Post
Which exe do u start?? BF.Main_Win32_Final_server or BF.Main_Win32_Release_server


I start Final server, the second time i launched it, its not workin anymore, i think theres somekind of mechanism, that fucks up your CFG.
Warning: ping site location site "gva" is not valid. These are valid locations: ams, dfw

and than the error.. maybe somehow forcing ping site would make the blaze thingy think its authenticated??

someone look into that
Posts 3145 of 95 · Page 3 of 7
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?