Its the same cfg as before...
-Game.DisablePreRound false to -Game.DisablePreRound true
-Core.DialogLevel 8 to -Core.DialogLevel 1
-super layout.toc
-server
-dedicated
-platform win32
-Game.LogFileCollisionMode LFCM_TimeStamp
-Core.EnableJuice false
-Core.DialogLevel 1
-Core.DisplayAsserts false
-Core.IgnoreAlways true
-CrashDump.WarnBeforeDoingMemoryDump false
-Game.CloseDuplicateApps 0
-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 1
-ServerMetrics.PerformanceTelemetryEnabled 1
-ServerMetrics.PerformanceProfileStateEnabled 1
-TransactionLog.OutputLevel 1
-ServerMetrics.DbxReportEnabled 0
-Game.DefaultLayerInclusion GameMode=RushLarge0
-level Levels/MP_Subway/MP_Subway
-BFServer.GameSize 32
-Network.MaxClientCount 32
-VeniceOnline.QueueCapacityOverride 0
-Client.LoadingTimeOut 10
-Client.LoadedTimeOut 10
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 10
-Game.DisablePreRound true
-Blaze.LogLevel 1
-Network.ProtocolVersion 60
-Server.IsReconfigurable false
-Online.Environment OnlineEnvironment_Production
-BFServer****undStartCountdown 10
if it doesn't work, dunno then.
