BF3 Server file patch.

Posts 1630 of 95 · Page 2 of 7
Don't work Same error ,,ERR_AUTHORSATION_REQUIRED''
Quote Originally Posted by ireun View Post
Don't work Same error ,,ERR_AUTHORSATION_REQUIRED''
Same.,,,,,,,,,,,,,,,,,,,,,,,,,,,,
same here - get same error when running ( and i used to run it fine ) .. pls let us know if you get it working - and, if so, pls post your config files / startup options .. TY!
I am so sorry you awesome dudes, but it seems there was a server shutdown, and they AGAIN renewed the servers. So even my version doesnt work.

If i find a way around it, I'll give it to you guys PRONTO.

Horas out

Anyways. if Nolz0 would kindly share his CFG, i would apreciate it awesomely.

Tho most likely hes just troling.
Works DDDD

Rank 145 DDD

Now i need to get my bro on rank 145 -_-'
Quote Originally Posted by Nolz0 View Post
Works DDDD

Rank 145 DDD

Now i need to get my bro on rank 145 -_-'
Dude, could you please ( pretty please ) post your config file / startup options? TY
Quote Originally Posted by sean2078 View Post
Dude, could you please ( pretty please ) post your config file / startup options? TY
Yea please Dude! :S
Also, my friend says that the download link doesn't work, now it doesn't for me, i wanted to re-download again...
FIX?!

Edit: My bad, stupid bro and stupid me forgot to delete Space XD
Quote Originally Posted by Nolz0 View Post
Also, my friend says that the download link doesn't work, now it doesn't for me, i wanted to re-download again...
FIX?!

Edit: My bad, stupid bro and stupid me forgot to delete Space XD
Can you send us your CFG? It must work
Its the same cfg as before...


-Game.DisablePreRound false to -Game.DisablePreRound true
-Core.DialogLevel 8 to -Core.DialogLevel 1

-super layout.toc
-server
-dedicated

-platform win32

-Game.LogFileCollisionMode LFCM_TimeStamp

-Core.EnableJuice false

-Core.DialogLevel 1

-Core.DisplayAsserts false
-Core.IgnoreAlways true

-CrashDump.WarnBeforeDoingMemoryDump false

-Game.CloseDuplicateApps 0

-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 1
-ServerMetrics.PerformanceTelemetryEnabled 1
-ServerMetrics.PerformanceProfileStateEnabled 1

-TransactionLog.OutputLevel 1

-ServerMetrics.DbxReportEnabled 0

-Game.DefaultLayerInclusion GameMode=RushLarge0

-level Levels/MP_Subway/MP_Subway

-BFServer.GameSize 32
-Network.MaxClientCount 32

-VeniceOnline.QueueCapacityOverride 0

-Client.LoadingTimeOut 10
-Client.LoadedTimeOut 10
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 10

-Game.DisablePreRound true
-Blaze.LogLevel 1

-Network.ProtocolVersion 60

-Server.IsReconfigurable false

-Online.Environment OnlineEnvironment_Production

-BFServer****undStartCountdown 10




if it doesn't work, dunno then.
Same Error -.-

Quote Originally Posted by Nolz0 View Post
Its the same cfg as before...


-Game.DisablePreRound false to -Game.DisablePreRound true
-Core.DialogLevel 8 to -Core.DialogLevel 1

-super layout.toc
-server
-dedicated

-platform win32

-Game.LogFileCollisionMode LFCM_TimeStamp

-Core.EnableJuice false

-Core.DialogLevel 1

-Core.DisplayAsserts false
-Core.IgnoreAlways true

-CrashDump.WarnBeforeDoingMemoryDump false

-Game.CloseDuplicateApps 0

-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 1
-ServerMetrics.PerformanceTelemetryEnabled 1
-ServerMetrics.PerformanceProfileStateEnabled 1

-TransactionLog.OutputLevel 1

-ServerMetrics.DbxReportEnabled 0

-Game.DefaultLayerInclusion GameMode=RushLarge0

-level Levels/MP_Subway/MP_Subway

-BFServer.GameSize 32
-Network.MaxClientCount 32

-VeniceOnline.QueueCapacityOverride 0

-Client.LoadingTimeOut 10
-Client.LoadedTimeOut 10
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 10

-Game.DisablePreRound true
-Blaze.LogLevel 1

-Network.ProtocolVersion 60

-Server.IsReconfigurable false

-Online.Environment OnlineEnvironment_Production

-BFServer****undStartCountdown 10




if it doesn't work, dunno then.
Have you got Teamviewer?
Quote Originally Posted by Nolz0 View Post
Its the same cfg as before...


-Game.DisablePreRound false to -Game.DisablePreRound true
-Core.DialogLevel 8 to -Core.DialogLevel 1

-super layout.toc
-server
-dedicated

-platform win32

-Game.LogFileCollisionMode LFCM_TimeStamp

-Core.EnableJuice false

-Core.DialogLevel 1

-Core.DisplayAsserts false
-Core.IgnoreAlways true

-CrashDump.WarnBeforeDoingMemoryDump false

-Game.CloseDuplicateApps 0

-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 1
-ServerMetrics.PerformanceTelemetryEnabled 1
-ServerMetrics.PerformanceProfileStateEnabled 1

-TransactionLog.OutputLevel 1

-ServerMetrics.DbxReportEnabled 0

-Game.DefaultLayerInclusion GameMode=RushLarge0

-level Levels/MP_Subway/MP_Subway

-BFServer.GameSize 32
-Network.MaxClientCount 32

-VeniceOnline.QueueCapacityOverride 0

-Client.LoadingTimeOut 10
-Client.LoadedTimeOut 10
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 10

-Game.DisablePreRound true
-Blaze.LogLevel 1

-Network.ProtocolVersion 60

-Server.IsReconfigurable false

-Online.Environment OnlineEnvironment_Production

-BFServer****undStartCountdown 10




if it doesn't work, dunno then.
By the way, are you using Profiler?
no, i hate it, someone actually did shit on it earlier ago a few months, i never used it again.
also, now when i try to use it the second time, ERR-AUTHENITIFICATION_Required
try setting blaze.logleve to 0

I did it and it changed alot of stuff... maybe someone can actualy get it to work.. need few more to try not just me
Tried it also...
Posts 1630 of 95 · Page 2 of 7
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