#define Rapid 0x37504115
if(Rapid > 0 && *(BYTE*)GameStatus == 1 && GetAsyncKeyState(VK_LBUTTON)<0)
{
memcpy((LPVOID)Rapid, "\x90\x90", 2);
}else{
memcpy((LPVOID)Rapid, "\x74\x3E", 2);
}

if (rapid == 1){
ConsolePush("Rapidfire 1");
memcpy(( void* )(RapidFire), "\x90\x90", 2); // RapidFire On
}else{
memcpy((LPVOID) (RapidFire), "\x74\x3E", 2); // RapidFire Off
}