SolvedNo spread

Posts 1–6 of 6 · Page 1 of 1
No spread
Esse codigo de No Spread ta certo?

Code:
	if(nospread) {
	ConsolePush("WeaponSway 0.000000");
	ConsolePush("KnockBack 1");
	} else {
	ConsolePush("WeaponSway 1.000000");
	ConsolePush("KnockBack 0");
tente esse aê.

Code:
if(spread && !spreadx1) {
		ComandoPush("PerturbRotationEffect  0.000000");
		ComandoPush("PerturbIncreaseSpeed 0.000000");
		ComandoPush("PerturbWalkPercent 0.000000");
		ComandoPush("PerturbFiringIncreaseSpeed 0.000000");
		ComandoPush("PerturbRecoil 0.000000");
		ComandoPush("FireMovePerturb 0.000000");
		ComandoPush("ZoomedFireMoveDuckPerturb 0.000000");
		ComandoPush("ZoomedFireMovePerturb 0.000000");
		ComandoPush("ZoomedFireDuckPerturb 0.000000");
		spreadx1 = 0;
	} else if(!spread && spreadx1) {
        ComandoPush("PerturbRotationEffect 3.000000");
        ComandoPush("PerturbIncreasesp33d 3.000000");
        ComandoPush("PerturbWalkPercent 9.000000");
        ComandoPush("PerturbFiringIncreasesp33d 0.500000");
        ComandoPush("Perturbrecoi1 9.000000");
        ComandoPush("FireMovePerturb 9.000000");
        ComandoPush("ZoomedFireMoveDuckPerturb 9.000000");
        ComandoPush("ZoomedFireMovePerturb 9.000000");
        ComandoPush("ZoomedFireDuckPerturb 9.000000");
		spreadx1 = 1;
	}
Quote Originally Posted by johwsouza View Post
tente esse aê.

Code:
if(spread && !spreadx1) {
		ComandoPush("PerturbRotationEffect  0.000000");
		ComandoPush("PerturbIncreaseSpeed 0.000000");
		ComandoPush("PerturbWalkPercent 0.000000");
		ComandoPush("PerturbFiringIncreaseSpeed 0.000000");
		ComandoPush("PerturbRecoil 0.000000");
		ComandoPush("FireMovePerturb 0.000000");
		ComandoPush("ZoomedFireMoveDuckPerturb 0.000000");
		ComandoPush("ZoomedFireMovePerturb 0.000000");
		ComandoPush("ZoomedFireDuckPerturb 0.000000");
		spreadx1 = 0;
	} else if(!spread && spreadx1) {
        ComandoPush("PerturbRotationEffect 3.000000");
        ComandoPush("PerturbIncreasesp33d 3.000000");
        ComandoPush("PerturbWalkPercent 9.000000");
        ComandoPush("PerturbFiringIncreasesp33d 0.500000");
        ComandoPush("Perturbrecoi1 9.000000");
        ComandoPush("FireMovePerturb 9.000000");
        ComandoPush("ZoomedFireMoveDuckPerturb 9.000000");
        ComandoPush("ZoomedFireMovePerturb 9.000000");
        ComandoPush("ZoomedFireDuckPerturb 9.000000");
		spreadx1 = 1;
	}
Funcionou , valeu
Está respondido....
Knock Back não é quando vc leva um tiro e vai para tras?
Posts 1–6 of 6 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?