Msz file format

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Msz file format
Here is the format for the Msz file. I just released this on another site which I'm not allowed to link to.

I made a program to edit the Msz file a while ago, which I'm also not allowed to link to, but you can find it if you google for "mszedit"

Code:
=============================
Msz FORMAT SPECIFICATION     
By UVB-76                    
=============================
Msz = "Message string"       
=============================
Originally written March 2011
Released October 2011        
=============================

You're free to distribute this as long as you leave my name up there :)








Msz files consist of an 8-byte header, and then a data section made up of multiple string sections.
There is no magic number to identify an Msz file.


===HEADER SECTION===
uint32 - num of strings
uint32 - length of data section

===DATA SECTION===
strings (multiple string sections one after another)

===STRING SECTION===
uint32 - string id
uint32 - unknown. always 0?
uint32 - length of string (including unicode null terminator) in *characters*, not bytes
string - unicode null-terminated string. terminator is a *unicode* null, meaning two 00 bytes
Whoa awesome gonna try that out
Can you come online in skype? Wanna talk to you bout much stuff.
Gotta reinstall it; I will be on later.
Cool stuff bro
wtf is this LOL ?
Its a format defination, you can use it for programming a program that can edit MSZ files eg: changing every single phrase or text ingame.
cool ok maybe can think it off
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