@A$IAN is right u need the pointer first of all.
SHOOT THOUGH WALL
wallmgr??? 0xA65ED4
if((*(DWORD*)((*(DWORD*)(CShell+wallmgr))+(4*i))) != NULL)
*(bool*)((*(DWORD*)((CShell)+wallmgr))+(i*0x4F4)+0 x4E8) = true;
*(bool*)((*(DWORD*)((CShell)+wallmgr))+(i*0x4F4)+0 x4EC) = true;
*(bool*)((*(DWORD*)((CShell)+wallmgr))+(i*0x4F4)+0 x4F0) = true;
}
}
}
if((*(DWORD*)((*(DWORD*)(CShell+wallmgr))+(4*i))) != NULL)
*(bool*)((*(DWORD*)((CShell)+wallmgr))+(i*0x4F4)+0 x4E8) = true;
*(bool*)((*(DWORD*)((CShell)+wallmgr))+(i*0x4F4)+0 x4EC) = true;
*(bool*)((*(DWORD*)((CShell)+wallmgr))+(i*0x4F4)+0 x4F0) = true;
}
}
}
here finish
Code:
if(stw==1)
{
DWORD Ptr = *(DWORD*)(CShell+0xA65ED4);
if(Ptr!=NULL)
{
for(int i = 0;i<64;i++)
{
*(bool*)(Ptr+(i*0x4F4)+0x1BC) = 1;
*(bool*)(Ptr+(i*0x4F4)+0x1C0) = 1;
*(bool*)(Ptr+(i*0x4F4)+0x1C8) = 1;
}
}
}
GOT IT, thanks everyone....
now just need to find out how to see the people to kill,lol
now just need to find out how to see the people to kill,lolHmmz:
I did't test it, but I have:
EdgeShotEnabled is at 0x3C7
WallShotEnabled is at 0x4E8
PerfectWallShotEnabled is at 0x4EC
Were did you get 0x1BC etc?
Code:
1012E342 50 PUSH EAX 1012E343 E8 880E1800 CALL 102AF1D0 1012E348 83C4 08 ADD ESP,8 1012E34B 3BC3 CMP EAX,EBX 1012E34D 74 23 JE SHORT 1012E372 1012E34F 8B48 04 MOV ECX,DWORD PTR DS:[EAX+4] 1012E352 8B51 04 MOV EDX,DWORD PTR DS:[ECX+4] 1012E355 A1 D45EA610 MOV EAX,DWORD PTR DS:[10A65ED4] 1012E35A 8B4A 04 MOV ECX,DWORD PTR DS:[EDX+4] 1012E35D 8D9406 C7030000 LEA EDX,DWORD PTR DS:[ESI+EAX+3C7] 1012E364 8A01 MOV AL,BYTE PTR DS:[ECX] 1012E366 8802 MOV BYTE PTR DS:[EDX],AL 1012E368 83C1 01 ADD ECX,1 1012E36B 83C2 01 ADD EDX,1 1012E36E 3AC3 CMP AL,BL 1012E370 ^ 75 F2 JNZ SHORT 1012E364 1012E372 57 PUSH EDI 1012E373 8D4C24 2C LEA ECX,DWORD PTR SS:[ESP+2C] 1012E377 E8 A41FFFFF CALL 10120320 1012E37C 8B08 MOV ECX,DWORD PTR DS:[EAX] 1012E37E 68 70082F10 PUSH 102F0870 ; ASCII "EdgeShotEnabled" 1012E383 51 PUSH ECX 1012E384 E8 470E1800 CALL 102AF1D0 1012E389 83C4 08 ADD ESP,8 1012E38C 3BC3 CMP EAX,EBX 1012E38E 74 1C JE SHORT 1012E3AC 1012E390 8B50 04 MOV EDX,DWORD PTR DS:[EAX+4] 1012E393 8B42 04 MOV EAX,DWORD PTR DS:[EDX+4] 1012E396 8B40 04 MOV EAX,DWORD PTR DS:[EAX+4] 1012E399 50 PUSH EAX 1012E39A FFD5 CALL EBP 1012E39C 8B0D D45EA610 MOV ECX,DWORD PTR DS:[10A65ED4] 1012E3A2 83C4 04 ADD ESP,4 1012E3A5 89840E E8040000 MOV DWORD PTR DS:[ESI+ECX+4E8],EAX 1012E3AC 57 PUSH EDI 1012E3AD 8D4C24 2C LEA ECX,DWORD PTR SS:[ESP+2C] 1012E3B1 E8 6A1FFFFF CALL 10120320 1012E3B6 8B10 MOV EDX,DWORD PTR DS:[EAX] 1012E3B8 68 60082F10 PUSH 102F0860 ; ASCII "WallShotEnabled" 1012E3BD 52 PUSH EDX ; ntdll.DbgUiRemoteBreakin 1012E3BE E8 0D0E1800 CALL 102AF1D0 1012E3C3 83C4 08 ADD ESP,8 1012E3C6 3BC3 CMP EAX,EBX 1012E3C8 74 1C JE SHORT 1012E3E6 1012E3CA 8B40 04 MOV EAX,DWORD PTR DS:[EAX+4] 1012E3CD 8B48 04 MOV ECX,DWORD PTR DS:[EAX+4] 1012E3D0 8B41 04 MOV EAX,DWORD PTR DS:[ECX+4] 1012E3D3 50 PUSH EAX 1012E3D4 FFD5 CALL EBP 1012E3D6 8B15 D45EA610 MOV EDX,DWORD PTR DS:[10A65ED4] 1012E3DC 83C4 04 ADD ESP,4 1012E3DF 898416 EC040000 MOV DWORD PTR DS:[ESI+EDX+4EC],EAX 1012E3E6 57 PUSH EDI 1012E3E7 8D4C24 2C LEA ECX,DWORD PTR SS:[ESP+2C] 1012E3EB E8 301FFFFF CALL 10120320 1012E3F0 8B00 MOV EAX,DWORD PTR DS:[EAX] 1012E3F2 68 48082F10 PUSH 102F0848 ; ASCII "PerfectWallShotEnabled" 1012E3F7 50 PUSH EAX 1012E3F8 E8 D30D1800 CALL 102AF1D0 1012E3FD 83C4 08 ADD ESP,8 1012E400 3BC3 CMP EAX,EBX 1012E402 74 1C JE SHORT 1012E420 1012E404 8B48 04 MOV ECX,DWORD PTR DS:[EAX+4] 1012E407 8B51 04 MOV EDX,DWORD PTR DS:[ECX+4] 1012E40A 8B42 04 MOV EAX,DWORD PTR DS:[EDX+4] 1012E40D 50 PUSH EAX 1012E40E FFD5 CALL EBP 1012E410 8B0D D45EA610 MOV ECX,DWORD PTR DS:[10A65ED4] 1012E416 83C4 04 ADD ESP,4 1012E419 89840E F0040000 MOV DWORD PTR DS:[ESI+ECX+4F0],EAX 1012E420 8305 D05EA610 0>ADD DWORD PTR DS:[10A65ED0],1 1012E427 83C7 01 ADD EDI,1 1012E42A ^ E9 81F9FFFF JMP 1012DDB0 1012E42F 8D5424 14 LEA EDX,DWORD PTR SS:[ESP+14]
Code:
/*Useless for you, becouse you don't have my wall class :P*/ WallPointer->EdgeShotEnabled = true; WallPointer->WallShotEnabled = true; WallPointer->PerfectWallShotEnabled = true;
WallShotEnabled is at 0x4E8
PerfectWallShotEnabled is at 0x4EC
Were did you get 0x1BC etc?
w8, indeed. You are ride.
This is one "Command".
Code:
1012E3B6 8B10 MOV EDX,DWORD PTR DS:[EAX] 1012E3B8 68 60082F10 PUSH 102F0860 ; ASCII "WallShotEnabled" 1012E3BD 52 PUSH EDX ; ntdll.DbgUiRemoteBreakin 1012E3BE E8 0D0E1800 CALL 102AF1D0 1012E3C3 83C4 08 ADD ESP,8 1012E3C6 3BC3 CMP EAX,EBX 1012E3C8 74 1C JE SHORT 1012E3E6 1012E3CA 8B40 04 MOV EAX,DWORD PTR DS:[EAX+4] 1012E3CD 8B48 04 MOV ECX,DWORD PTR DS:[EAX+4] 1012E3D0 8B41 04 MOV EAX,DWORD PTR DS:[ECX+4] 1012E3D3 50 PUSH EAX 1012E3D4 FFD5 CALL NEAR EBP 1012E3D6 8B15 D45EA610 MOV EDX,DWORD PTR DS:[10A65ED4] 1012E3DC 83C4 04 ADD ESP,4 1012E3DF 898416 EC040000 MOV DWORD PTR DS:[ESI+EDX+4EC],EAX 1012E3E6 57 PUSH EDI 1012E3E7 8D4C24 2C LEA ECX,DWORD PTR SS:[ESP+2C] 1012E3EB E8 301FFFFF CALL 10120320
ohhhhh i have forgot make a update sry xD i releas soon xD
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0

i was on phone , so i didn't check ..
