Hello mpgh!, Well I created a chams here don't say I didn't cause I did!. Well I actuarial had a chams I didn't made I looked at it and understand it so I deleted it and created my own!

it works!.
Ive also, set-out a poll to see if anyone still think im a leecher.
Also, here the games it works on:
Warrock - Tested/ Works
Combat Arms EU - Tested/Works
Combat Arms - Not Tested
Crossfire - Not tested..
You get it I only tested war-rock and combat arms EU.
Enjoy, Credits to me P.S: You need detours for this to work.
int WarrockColor1 = 0; //
int WarrockColor2 = 0; //
int Warrock = 0; //
if(Warrock){
if(m_Stride == 32){
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING, true);
pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
pDevice->SetRenderState(D3DRS_FOGENABLE, false);
if(WarrockColor1==1){
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,0,0));
}
}
if(WarrockColor1==2)
{
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,0,255,255));
}
if(WarrockColor1==3)
{
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,125,0)); // orange
}
if(WarrockColor1==4)
{
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255, 000, 255, 000));
}
}
if(Warrock)
{
if(m_Stride == 36){
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING, true);
pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
pDevice->SetRenderState(D3DRS_FOGENABLE, false);
if(WarrockColor2==1)
{
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,0,0));
}
if(WarrockColor2==2)
{
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,0,255,255));
}
if(WarrockColor2==3)
{
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,125,0));
}
if(WarrockColor2==4)
{
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255, 000, 255, 000));
}
}
}
Credits:
Me - Coding it!
You - For using it!