Player class

Posts 1–4 of 4 · Page 1 of 1
Player class
Code:
	
float DistFallDamageStartFrom; //0
	float DamagePerMeter; //4
	DWORD PercentageBuyShotgun; //8
    DWORD PercentageBuySubMachineGun; //c
    DWORD PercentageBuyRifle;		//10
    DWORD PercentageBuySniperRifle;	//14
    DWORD PercentageBuyMachineGun; //18
	float AIReachPosAcceptableDist; //1c
	float AIReachPosAcceptableYDist; //20                                                                 
	DWORD AICheckStuckInterval; //24
    float AICheckStuckDist; //28
	float CheckEnemyIntervalLower; //2c
	DWORD CheckEnemyIntervalUpper; //30
	DWORD DecideActionIntervalLower; //34
	DWORD DecideActionIntervalUpper; //38
    float PerturbLimitLowerLower; //3c
	float PerturbLimitLowerUpper; //40
    float PerturbLimitUpperLower; //44
Did't cheakt the types. This is a small part!
Why you releasing all classes? lol
Its just a part of one
There is nothing usefull here :P.

But I think there will be an object with the player cords. Going to find that out soon .

Lolz, reverse the whole class... If you are active in this section for a year... Then you will think. wtf :P
Posts 1–4 of 4 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?