//Nosmoke
if(nosmoke)
{
DWORD NoSmoke = *(DWORD*)(CShell+Particles);
{
*(float*)(NoSmoke + addy) = 0.0f;
}
}



)if(nosmoke)
{
DWORD NoSmoke = *(DWORD*)(CShell+Particles);
If (NoSmoke)
*(float*)(NoSmoke + addy) = 0.0f;
}