Speedhack values

Posts 112 of 12 · Page 1 of 1
Speedhack values
Hey MPGH,
i’ve question about Speedhack values.
i want to add it like 4x
and now my code is this :
Code:
}	if(speed) 
			{
		PatchCommand(speed ,"WalkVel 105" ,"WalkVel 70",Flags[36]); 
		PatchCommand(speed,"FRunVel 427" ,"FRunVel 285",Flags[37]);
		PatchCommand(speed,"BRunVel 427" ,"BRunVel 285",Flags[38]); 
		PatchCommand(speed,"SRunVel 427" ,"SRunVel 285",Flags[39]); 
		PatchCommand(speed,"DuckVel 75" ,"DuckVel 50",Flags[40]); 
			}
			if(speed ==1) 
			{
		PatchCommand(speed ,"WalkVel 140" ,"WalkVel 70",Flags[41]); 
		PatchCommand(speed,"FRunVel 570" ,"FRunVel 285",Flags[42]);
		PatchCommand(speed,"BRunVel 570" ,"BRunVel 285",Flags[43]); 
		PatchCommand(speed,"SRunVel 570" ,"SRunVel 285",Flags[44]); 
		PatchCommand(speed,"DuckVel 100" ,"DuckVel 50",Flags[45]); 
			}
			if(speed ==2)
			{
		PatchCommand(speed ,"WalkVel 210" ,"WalkVel 70",Flags[46]); 
		PatchCommand(speed,"FRunVel 855" ,"FRunVel 285",Flags[47]);
		PatchCommand(speed,"BRunVel 855" ,"BRunVel 285",Flags[48]); 
		PatchCommand(speed,"SRunVel 855" ,"SRunVel 285",Flags[49]); 
		PatchCommand(speed,"DuckVel 150" ,"DuckVel 50",Flags[50]); 
			}
			if (speed ==3)
			{
		PatchCommand(speed ,"WalkVel 280" ,"WalkVel 70",Flags[51]); 
		PatchCommand(speed,"FRunVel 1140" ,"FRunVel 285",Flags[51]);
		PatchCommand(speed,"BRunVel 1140" ,"BRunVel 285",Flags[52]); 
		PatchCommand(speed,"SRunVel 1140" ,"SRunVel 285",Flags[53]); 
		PatchCommand(speed,"DuckVel 200" ,"DuckVel 50",Flags[54]); 
			}
and menu looks like :
Code:
Additem("   Speed Hack",4,speed,0,Speed,pDevice);
and Speed values like :
Code:
char *Speed[5] = {"Off", "x1.5", "x2","x3", "x4"};
the problem is ingame it only uses x4 or Off :P
Please help me fix this :/
Thnx,
like your work
you can pass me a "base"?
Quote Originally Posted by Juliocesar View Post
like your work
you can pass me a "base"?
Why the fuck did you put quotes around base? And there are several public bases out right now.
Post more of your menu.
Just that code alone will not help anyone.

Also,
Code:
if(SpeedHack)
if(SpeedHack == 1)
Those are exactly the same codes.
Most of your code, only YOU know what it does.


you have set it up to have a maximum of 4 variables.
Off = variable too

Additem(" Speed Hack",5,speed,0,Speed,pDevice);
Quote Originally Posted by ac1d_buRn View Post


you have set it up to have a maximum of 4 variables.
Off = variable too

Additem(" Speed Hack",5,speed,0,Speed,pDevice);
People doesn't likes to learn C++
Quote Originally Posted by DecoderBack View Post
People doesn't likes to learn C++
That has nothing to do with knowing C++. It has more to do with lacking the ability to use basic logic.
Done still dont work :/

here is my hack.cpp


Code:
//Menu
CHAR MenuTitle[25] = { "steven1578’s hacks" }; 
INT MenuSelection;
BOOL Menu = TRUE;
BOOL bFont;
char *Folar[2] = {"Off","On"};
char *Speed[5] = {"Off", "x1.5", "x2","x3", "x4"};
char *Folder[2] = {"+","-"};










//Menu Settings 
int menu_x = 0;
int menu_y = 0;
int Menu_x = 15;
int Menu_y = 15;
int Current = 1;

//Hack Variables
INT FPS;	INT FPSx1;
INT Cross;
INT sl;		INT slx1;
INT Removers;
INT Visual;
INT tr;		INT trx1;
INT Fog;	INT Fogx1;
INT box;	INT	boxx1;
INT jump;	INT jumpx1;
INT fly;	INT flyx1;
INT hover;	INT hoverx1;
INT glow;	INT glowx1;
INT nokb;	INT kokbx1;
INT pick;	INT pickx1;
INT nospr;	INT nosprx1;
INT norec;	INT norecx1;
INT norel;	INT norelx1;
INT weapon;	INT weaponx1;
INT sbull;	INT sbullx1;
INT rapidfire;	INT rapidfirex1;
INT espname; INT espnamex1;
INT visual;	INT visualx1;
INT removers; INT removersx1;
INT others; INT othersx1;
INT glitch; INT glitchx1;
INT winm;	INT	winmx1;
INT Game;
INT M3nu;
INT cTime;
INT Info;
INT VIP;
INT OPK;
INT NPCOPK;
INT f1;
INT spick;
INT move;
INT Ghostmode;
INT mahsartor;
INT MoveMenu;
INT ww;
INT zelfm;
INT drawg;
INT ff;
INT sd;
INT sky;
int speed = 0;

bool Flags[80]; 



			Additem("Visuals",1,Visual,1,Folder,pDevice);
			if(Visual)
			{
				Additem("   Sat Ch4ms",1,sl,0,Folar,pDevice); 
				Additem("   CrossHair",1,Cross,0,Folar,pDevice);
				Additem("   Tracers",1,tr,0,Folar,pDevice);
				Additem("   WhiteWalls",1,ww,0,Folar,pDevice);
				Additem("   PlayerGlow",1,glow,0,Folar,pDevice);
				Additem("   NameTags",1,espname,0,Folar,pDevice);
				Additem("   DrawGuns",1,drawg,0,Folar,pDevice);
				Additem("   Fullbright",1,sd,0,Folar,pDevice);
								
			}

			Additem("Removers",1,Removers,1,Folder,pDevice); 
			if(Removers)
			{
				Additem("   Nofog",1,Fog,0,Folar,pDevice); 
				Additem("   NoSky",1,sky,0,Folar,pDevice);
				Additem("   No Recoil",1,norec,0,Folar,pDevice);
				Additem("   No Spread",1,nospr,0,Folar,pDevice);
				Additem("   No Reload",1,norel,0,Folar,pDevice);
				Additem("   No Range",1,weapon,0,Folar,pDevice);


			}

			Additem("Others",1,others,1,Folder,pDevice);
			if(others)
			{
				Additem("   Fly [Space]",1,fly,0,Folar,pDevice); 
				Additem("   Hover",1,hover,0,Folar,pDevice);
				Additem("   Jump Hack",1,jump,0,Folar,pDevice);
				Additem("   Speed Hack",5,speed,0,Speed,pDevice); 
				Additem("   Activation",1,pick,0,Folar,pDevice);
				Additem("   SuperPickup",1,spick,0,Folar,pDevice);
			}

			Additem("VIPs",1,VIP,1,Folder,pDevice);
			if(VIP)
			{
				Additem("   SuperBullets",1,sbull,0,Folar,pDevice); 
				Additem("   RapidFire",1,rapidfire,0,Folar,pDevice);
				Additem("   Telekill",1,f1,0,Folar,pDevice);
				Additem("   Semi-OPK",1,OPK,0,Folar,pDevice);
				Additem("   NPC-OPK",1,NPCOPK,0,Folar,pDevice);
				Additem("   Beta Ghostmode",1,Ghostmode,0,Folar,pDevice); 
			}

			Additem("Game",1,Game,1,Folder,pDevice);
			if(Game)
			{
				Additem("   Show FPS",1,FPS,0,Folar,pDevice); 
				Additem("   Window Mode",1,winm,0,Folar,pDevice);
				Additem("   Suicide",1,zelfm,0,Folar,pDevice);
				Additem("   FriendlyFire",1,ff,0,Folar,pDevice);
				
			}

			
			Additem("Menu",1,M3nu,1,Folder,pDevice);
			if(M3nu)
			{
				Additem("   Move Menu",1,MoveMenu,0,Folar,pDevice); 
				Additem("   Save Settings",1,MoveMenu,0,Folar,pDevice); 
				Additem("   Load Settings",1,MoveMenu,0,Folar,pDevice); 
				Additem("   Time",1,cTime,0,Folar,pDevice);
			}




/*			Additem("ESP",1,ESP,1,Folder,pDevice);
			if(ESP)
			{
				Additem("   Lines",1,DrawLine,0,Folar,pDevice);
				Additem("   Box",1,mahsartor,0,Folar,pDevice);
				Additem("   Distance",1,Distance,0,Folar,pDevice);
				Additem("   HealthBar",1,HealthBar,0,Folar,pDevice);
			
			}*/
	


	


		
		








		
		
	}

		if(Cross) CrossHair(pDevice, Blue);

		PatchCommand(Fog ,"FogEnable 0" ,"FogEnable 1" ,Flags[0]); 
		PatchCommand(sl ,"SkelModelStencil 1" ,"SkelModelStencil 0",Flags[1]); 
		PatchCommand(jump && (GetAsyncKeyState(VK_SPACE)),"JumpVel 600" ,"JumpVel 300",Flags[17]);
		PatchCommand(hover, "PlayerGravity 0" , "PlayerGravity -800",Flags[18]);
		PatchCommand(hover,	"PlayerVelocity 0", "PlayerVelocity 1",Flags[19]);
		PatchCommand(fly && !flyx1 && (GetAsyncKeyState(VK_SPACE) < 0), "PlayerGravity 800",	"PlayerGravity -800",Flags[20]);
		PatchCommand(nospr, "PerturbRotationEffect  0.000000",	"PerturbRotationEffect  3.000000",Flags[21]);
		PatchCommand(nospr, "PerturbIncreaseSpeed 0.000000",	"PerturbIncreaseSpeed 3.000000",Flags[22]);
		PatchCommand(nospr, "PerturbWalkPercent 0.000000",	"PerturbWalkPercent 9.000000",Flags[23]);
		PatchCommand(nospr, "PerturbFiringIncreaseSpeed 0.000000",	"PerturbFiringIncreaseSpeed 0.500000",Flags[24]);
		PatchCommand(nospr, "PerturbRecoil 0.000000",	"PerturbRecoil 9.000000",Flags[25]);
		PatchCommand(nospr, "FireMovePerturb 0.000000",	"FireMovePerturb 9.000000",Flags[26]);
		PatchCommand(nospr, "PerturbRecoil 0.000000",	"PerturbRecoil 9.000000",Flags[27]);
		PatchCommand(nospr, "FireMovePerturb 0.000000",	"FireMovePerturb 9.000000",Flags[28]);
		PatchCommand(nospr, "ZoomedFireMoveDuckPerturb 0.000000",	"ZoomedFireMoveDuckPerturb 9.000000",Flags[29]);
		PatchCommand(nospr, "ZoomedFireDuckPerturb 0.000000",	"ZoomedFireDuckPerturb 9.000000",Flags[30]);
		PatchCommand(pick, "ActivationDistance 100000",	"ActivationDistance 100",Flags[31]);
		PatchCommand(FPS, "ShowFPS 1",	"ShowFPS 0",Flags[32]);
		PatchCommand(tr, "ShowFirePath 1",	"ShowFirePath 0",Flags[33]);
		PatchCommand(glow, "ScreenGlowEnable 1", "ScreenGlowEnable 0",Flags[34]);
		PatchCommand(winm, "windowed 1",	"windowed 0",Flags[35]);
		PatchCommand(zelfm, "FragSelf 1", "FragSelf 0",Flags[55]);
		PatchCommand(ww, "DrawFlat 1", "DrawFlat 0",Flags[56]);
		PatchCommand(drawg, "drawguns 0", "drawguns 1",Flags[57]);
		PatchCommand(ff, "FriendlyFire_On 1", "FriendlyFire_Off 1",Flags[58]);
		PatchCommand(sd, "FullBright 1", "FullBright 0",Flags[59]);
		PatchCommand(sky, "SkyEnable 0", "SkyEnable 1",Flags[60]);
		





	
			if(speed==1) 
			{
		PatchCommand(speed ,"WalkVel 105" ,"WalkVel 70",Flags[36]); 
		PatchCommand(speed,"FRunVel 427" ,"FRunVel 285",Flags[37]);
		PatchCommand(speed,"BRunVel 427" ,"BRunVel 285",Flags[38]); 
		PatchCommand(speed,"SRunVel 427" ,"SRunVel 285",Flags[39]); 
		PatchCommand(speed,"DuckVel 75" ,"DuckVel 50",Flags[40]); 
			}
			if(speed==2) 
			{
		PatchCommand(speed ,"WalkVel 140" ,"WalkVel 70",Flags[41]); 
		PatchCommand(speed,"FRunVel 570" ,"FRunVel 285",Flags[42]);
		PatchCommand(speed,"BRunVel 570" ,"BRunVel 285",Flags[43]); 
		PatchCommand(speed,"SRunVel 570" ,"SRunVel 285",Flags[44]); 
		PatchCommand(speed,"DuckVel 100" ,"DuckVel 50",Flags[45]); 
			}
			if(speed==3)
			{
		PatchCommand(speed ,"WalkVel 210" ,"WalkVel 70",Flags[46]); 
		PatchCommand(speed,"FRunVel 855" ,"FRunVel 285",Flags[47]);
		PatchCommand(speed,"BRunVel 855" ,"BRunVel 285",Flags[48]); 
		PatchCommand(speed,"SRunVel 855" ,"SRunVel 285",Flags[49]); 
		PatchCommand(speed,"DuckVel 150" ,"DuckVel 50",Flags[50]); 
			}
			if (speed==4)
			{
		PatchCommand(speed ,"WalkVel 280" ,"WalkVel 70",Flags[51]); 
		PatchCommand(speed,"FRunVel 1140" ,"FRunVel 285",Flags[51]);
		PatchCommand(speed,"BRunVel 1140" ,"BRunVel 285",Flags[52]); 
		PatchCommand(speed,"SRunVel 1140" ,"SRunVel 285",Flags[53]); 
		PatchCommand(speed,"DuckVel 200" ,"DuckVel 50",Flags[54]); 
			}
chopped unneccrasairy things
/solved
/closed
Posts 112 of 12 · Page 1 of 1
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