#include <windows.h>
#define WeaponMgr 0xA68F90
#define NoReload 0x269C
//---
DWORD WINAPI H4X(LPVOID)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
if ( pWeaponMgr )
{
for ( int i = 0; i < 560; i++ )
{
if ( (*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL )
{
// No reload
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100.0f;
}
}
}
return 0;
}
//---
bool R2H()
{
if ( GetModuleHandleA("CShell.dll") != NULL && GetModuleHandleA("ClientFx.fxd") != NULL )
return 1;
return 0;
}
//---
DWORD WINAPI W41t(LPVOID)
{
while ( !R2H()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)H4X, NULL, NULL, NULL);
return 0;
}
//---
void New_DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)W41t, 0, 0, 0);
}