Helpe

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Helpe
Hey i already saw some 1 that posted a diferent way to unpack CShell, and it worked but i forgot it :P



This is way i want it
i'm never saw this way
Quote Originally Posted by Ryuesi View Post
i'm never saw this way
doesnt matter, send me your way
lol this is wrong...
u didnt make View>CShell32
Quote Originally Posted by moathebest View Post
lol this is wrong...
u didnt make View>CShell32
teach me
Quote Originally Posted by moathebest View Post
lol this is wrong...
u didnt make View>CShell32
thx i did it and worked
i was going to write the full steps but my dad closed it
Quote Originally Posted by moathebest View Post
i was going to write the full steps but my dad closed it
thx for helpe, but i just found 7 addys for no recoil in all , and you guys say that there is more ... (my no recoil dont worked :\)
code (fixed by some 1 xD):
Code:
if (nene)
	{
		if (WeaponMgr)
		{
for(int i=0; i<9; i++)
{
	for(int y=0; y<560; y++)
	{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)+(4*y)) ) != NULL)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1928) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x192C) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1930) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2520) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x258C) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2590) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2594) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x26A4) = 0.0f;
}
	}
}
}
}
the only thing that works is the no spread when i stand till

@moathebest
@Ryuesi (i saw you browsing this thread :P helpe me plz)
What about using this code
it will work fine
Code:
if (recoil)
                        {
                          if (pWeaponMgr)
                           {

                            for(int i=0; i<560 /*de al value al gdeda:D*/; i++)
                             {
                              DWORD pWeapon = *(DWORD*)(pWeaponMgr+i*4);
                              if (pWeapon)
                {
                        for (int y = 0; y <9; y++)
                        {
                            *(float*)(pWeapon+0x1928+y*4) = 0.0f;
                            *(float*)(pWeapon+0x192C+y*4) = 0.0f;
                            *(float*)(pWeapon+0x1930+y*4) = 0.0f;
                            *(float*)(pWeapon+0x2520+y*4) = 0.0f;                            
                            *(float*)(pWeapon+0x258C+y*4) = 0.0f;
                            *(float*)(pWeapon+0x2590+y*4) = 0.0f;
                            *(float*)(pWeapon+0x2594+y*4) = 0.0f;
                            *(float*)(pWeapon+0x26A4+y*4) = 0.0f;
Quote Originally Posted by Ryuesi View Post
What about using this code
it will work fine
Code:
if (recoil)
                        {
                          if (pWeaponMgr)
                           {

                            for(int i=0; i<560 /*de al value al gdeda:D*/; i++)
                             {
                              DWORD pWeapon = *(DWORD*)(pWeaponMgr+i*4);
                              if (pWeapon)
                {
                        for (int y = 0; y <9; y++)
                        {
                            *(float*)(pWeapon+0x1928+y*4) = 0.0f;
                            *(float*)(pWeapon+0x192C+y*4) = 0.0f;
                            *(float*)(pWeapon+0x1930+y*4) = 0.0f;
                            *(float*)(pWeapon+0x2520+y*4) = 0.0f;                            
                            *(float*)(pWeapon+0x258C+y*4) = 0.0f;
                            *(float*)(pWeapon+0x2590+y*4) = 0.0f;
                            *(float*)(pWeapon+0x2594+y*4) = 0.0f;
                            *(float*)(pWeapon+0x26A4+y*4) = 0.0f;
i will try it right now
uhh Guys does any one know the NoRecoil Text string.. those popular 3 text strings get the above addies ^^^ for LessRecoil...
but i have 5 addys for Perfect NoRecoil but i dont know the string.some of my friends told me one of them is "1B00"
i would like to know

ps: the 7 addys just give less recoil

@Ryuesi
@Takari

some 1 xD you guys know?
Ur wrong..
its not 1B00...
Wrong No Recoil / Spread offsets are wrong!
Quote Originally Posted by Fly3r View Post
Ur wrong..
its not 1B00...
Wrong No Recoil / Spread offsets are wrong!
ur wrong u can make norecoil with 5 offsets too
and 1B00 is one of them
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