PostCoding A Game Trainer In C++

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Coding A Game Trainer In C++
i new in C++
before i can make game trainer in vb.net & vb6
but now i want to learn C++

because vb.net & vb6 not have timer in accurate.
i think C++ have it..

please teach me how to make multiplayer game online trainer or please give me some source code..
and i want to learn it..
thanks for ur attention and ur help

Best Regards
Learn C++ properly first. I doubt you even know basics of C++.
many code in C++ so confused with special character ==a
LoL

i only want make game trainer..
:P
/FP. Learn C++ before making game trainers !
i have source game snake :
you can look! it make from oop! compile DEVC++
Code:
//ball.cpp
#include "balls.h"
#include "myfunc.h"

balls::balls(int m, int n,int c){
	maxx = n;
	maxy = m;
	color = c;
	time(&time_begin);
}
//==============================================================================
void balls::print(){
	time_t t;
	time(&t);
	int x1 = toado.x * 11 - 6;
	int y1 = toado.y * 11 - 6;
	print_rectangle(toado.x,toado.y,11,0);
	if ( (t-time_begin)%2 == 0 ) { 
		putpixel(x1,y1,color);
		putpixel(x1,y1-3,color);putpixel(x1,y1-2,color);
		putpixel(x1,y1+1,color);putpixel(x1,y1+2,color);
		putpixel(x1,y1+3,color);putpixel(x1,y1-1,color);
		putpixel(x1-3,y1,color);putpixel(x1-2,y1,color);
		putpixel(x1-1,y1,color);putpixel(x1+1,y1,color);
		putpixel(x1+2,y1,color);putpixel(x1+3,y1,color);
	}
	else print_rectangle(toado.x,toado.y,9,color);
}
//==============================================================================
void balls::set(snakes snake,walls wall){
	int x,y;
	bool ok = true;
	while (ok){
		ok = false;
		x = random(2,maxx-1);
		y = random(2,maxy-1);
		for (int i=0; i<snake.get_leng();i++){
			nude p=snake.get(i);
				if ((x == p.x)&&(y == p.y)) ok = true;
		}
		if (wall.get(x,y)) ok = true;
	}
	toado.x = x;
	toado.y = y;
}
//==============================================================================
nude balls::get(){
	return toado;
}
//ball.h
#ifndef BALLS_H
#define BALLS_H
#include "myfunc.h"
#include "snakes.h"

class balls{
private:
	nude toado;
	time_t time_begin;
	int maxx,maxy;
	int color;
public:
	balls(int m, int n,int color);
	void print();
	void set(snakes,walls);
	nude get();
};
#endif
//myfunction.cpp
#include "myfunc.h"
//==============================================================================
void print_rectangle(int i,int j,int n,int color){
	setcolor(color);
	for (int k=0;k<n;k++)
		line(i*11-11,j*11-11+k,i*11-12+n,j*11-11+k);
}
//==============================================================================
void print_hcn(int x,int y,int row,int col,int n){
	for (int i=0;i<=n;i++){
		line(x+i,y,x+i,y+row);
		line(x+col+i,y,x+col+i,y+row);
		line(x,y+i,x+col,y+i);
		line(x,y+i+row,x+col+n,y+i+row);
	}
}
//==============================================================================
void text(char *p,int n){
	int len = 0;
	char str[10];
	while (n>0){
		str[len] = (char)(n%10+48);
		n = n/10;
		len++;
	}
	str[len] = 0;
	for (int i=0; i<len/2; i++){
		char kt = str[i];
		str[i] = str[len-1-i];
		str[len-1-i] = kt;
	}
	strcpy(p,str);
}
int random(int a,int b){
	return ((rand() % (b-a+1))+a);
}
//myfunction.h
#ifndef MYFUNC_H
#define MYFUNC_H

#include <iostream>
#include <windows.h>
#include <graphics.h>
#include <math.h>
#include <time.h>
#include <string.h>
#include <stdlib.h>
#include <conio.h>

void print_rectangle(int i,int j,int n,int color);
void text(char *p,int n);
void print_hcn(int x,int y,int row,int col,int n);
int random(int a, int b);

using namespace std;
struct nude{
	int x,y;
};

#endif
//snake.cpp
#include "snakes.h"
#include "myfunc.h"

snakes::snakes(int c){
	color = c;
}
//==============================================================================
void snakes::print(){
	print_rectangle(p[leng].x,p[leng].y,9,0);
	for (int i=0; i<leng;i++)
		print_rectangle(p[i].x,p[i].y,9,color);
}
//==============================================================================
void snakes::print_die1(){
	for (int j=1;j<=3; j++){
		for (int i=0; i<leng;i++)
			print_rectangle(p[i].x,p[i].y,9,color);
		delay(500);
		for (int i=0; i<leng;i++)
			print_rectangle(p[i].x,p[i].y,9,0);
			print_rectangle(p[0].x,p[0].y,11,14);
		delay(500);
	}
}
//==============================================================================
void snakes::print_die2(){
	for (int j=1;j<=3; j++){
		for (int i=0; i<leng;i++)
			print_rectangle(p[i].x,p[i].y,9,color);
		delay(500);
		for (int i=0; i<leng;i++)
			print_rectangle(p[i].x,p[i].y,9,0);
		delay(500);
	}
}
//==============================================================================
void snakes::moveup(){
	for (int i= leng; i>0; i--){
		p[i].x = p[i-1].x;
		p[i].y = p[i-1].y;
	}
	huong = 1;	
	p[0].y--; 
}
//==============================================================================
void snakes::moveright(){
	for (int i= leng; i>0; i--){
		p[i].x = p[i-1].x;
		p[i].y = p[i-1].y;
	}
	huong = 2;
	p[0].x++; 
}
//==============================================================================
void snakes::movedown(){
	for (int i= leng; i>0; i--){
		p[i].x = p[i-1].x;
		p[i].y = p[i-1].y;
	}
	huong = 3;
	p[0].y++; 
}
//==============================================================================
void snakes::moveleft(){
	for (int i= leng; i>0; i--){
		p[i].x = p[i-1].x;
		p[i].y = p[i-1].y;
	}
	huong = 4;
	p[0].x--; 
}
//==============================================================================
void snakes::goahead(){
	for (int i= leng; i>0; i--){
		p[i].x = p[i-1].x;
		p[i].y = p[i-1].y;
	}
	int h[5][2]={{0,0},{0,-1},{1,0},{0,1},{-1,0}};
	p[0].x  += h[huong][0];
	p[0].y  += h[huong][1];
}
//==============================================================================
bool snakes::eat(nude b){
	if ((p[0].x == b.x)&&(p[0].y == b.y)){
			leng ++;
			return true;
	}
	else return false;
}
//==============================================================================
void snakes::set(int max, int h){
	leng = 4;
	p[0].y = p[1].y = p[2].y = p[3].y = 2;
	for (int i=0; i<4; i++) p[i].x = (5-i);
	maxleng = max;
	huong = h;
}
//==============================================================================
bool snakes::die(){
	for (int i=0; i<leng; i++)
		for (int j=i+1; j<leng; j++)
			if ((p[i].x==p[j].x)&&(p[i].y==p[j].y)&&(i!=j))
					return true;
	return false;
}
//==============================================================================
bool snakes::die(walls wall){
	if (wall.get(p[0].x,p[0].y)) return true;
	return false;
}
//==============================================================================
nude snakes::get(int i){
	return p[i];
}
//==============================================================================
int snakes::get_huong(){
	return huong;
}
//==============================================================================
int snakes::get_leng(){
	return leng;
}
//snake.h
#include "myfunc.h"
#include "walls.h"

#ifndef SNAKES_H
#define SNAKES_H

class snakes{
private:
	nude p[50];
	int x,y;
	int leng ;//Do dai thuc cua ran
	int maxleng;//Do dai toi da cua ran
	int huong;//Huong chuyen dong cua ran
	int color;
public:
	snakes(int color);
	void print();//Ve con ran
	void print_die1();//Ve con ran khi chet' do dam vao tuong
	void print_die2();//Ve con ran khi chet' do dam vao chinh no
	void moveup();//Con ran di len
	void moveright();
	void movedown();
	void moveleft();
	void goahead();//Con ran di thang
	bool eat(nude);
	void set(int,int);//Dinh huong con ran
	nude get(int i);//Tra lai toa do cua p[i]
	int get_huong();//Lay huong cua ran
	int get_leng(); //Lay do dai cua ran
	bool die();
	bool die(walls);//Kiem tra chet d
};
#endif
//wall.cpp
#include "walls.h"

//==============================================================================
walls::walls(int m, int n, int c){
		row = m;
		col = n;
		color = c;
}
//==============================================================================
void walls::refresh(){
	for (int i=2;i<30;i++)
		for (int j=2;j<30;j++)
			print_rectangle(i,j,11,0);
}
//==============================================================================
void walls::set1(){
	for (int i=1; i<=row; i++)
			for (int j=1; j<=col; j++)
				if ((i>1)&&(i<row)&&(j>1)&&(j<col)) w[i][j] = 0;
				else w[i][j] = 1;
}
//==============================================================================
void walls::set2(){
	set1();
	for (int i=5;i<=10;i++)
		for (int j=5;j<=10; j++) w[i][j] = 1;
	for (int i=5;i<=10;i++)
		for (int j=20;j<=25;j++) w[i][j] = 1;
	for (int i=20;i<=25;i++)
		for (int j=5;j<=10;j++) w[i][j] = 1;
	for (int i=20;i<=25;i++)
		for (int j=20;j<=25;j++) w[i][j] = 1;
}
//==============================================================================
void walls::set3(){
	set1();
	for (int j=5;j<=25;j++)
		if (j%5==0){
			for (int i=1;i<=9;i++) w[i][j]=1;
			for (int i=21;i<=29;i++) w[i][j]=1;
	}
}
//==============================================================================
void walls::set4(){
	set1();
	for (int i=5;i<=25;i++)
		for (int j=5;j<=25;j++)
			if ((i%5==0)&&(j%5==0)) w[i][j]=1;
}
//==============================================================================
void walls::set5(){
	set1();
	for (int j=5;j<=25;j++){
		w[10][j] = 1;
		w[20][j] = 1;
	}
	for (int i=5;i<=9;i++){
		w[i][5] = 1;
		w[i][25] = 1;
	}
	for (int i=21;i<=25;i++){
		w[i][5] = 1;
		w[i][25] = 1;
	}
}
//==============================================================================
void walls::set6(){
	set1();
	for (int j=5;j<=26;j++){
		w[15][j] = 1;
		w[16][j] = 1;
	}
	for (int i=5;i<=26;i++){
		w[i][15] = 1;
		w[i][16] = 1;
	}
}
//==============================================================================
void walls::set7(){
	set1();
	for (int i=5;i<=15;i++){
		w[i][5] = 1;
		w[26][i] = 1;
	}
	for (int i=16;i<=26;i++){
		w[5][i] = 1;
		w[i][26] = 1;
	}
	for (int i=5;i<=26;i++){
		w[i][15] = w[i][16] = 1;
		w[15][i] = w[16][i] = 1;
	}
}
//==============================================================================
void walls::set8(){
	set1();
	for (int i=7;i<=24;i++){
		w[24][i] = 1;
		w[7][i] = 1;
		w[i][24] = 1;
	}
	for (int i=13;i<=18;i++){
		w[13][i] = 1;
		w[18][i] = 1;
		w[i][7] = 1;
	}
}
//==============================================================================
void walls::set9(){
	set1();
	for (int i=5;i<=10;i++){
		w[5][i] = 1;
		w[26][i] = 1;
	}
}
//==============================================================================
void walls::set10(){
	set1();
}
//==============================================================================
void walls::set(int map){
	if (map==1)	set1();
	else if (map==2) set2();
	else if (map==3) set3();
	else if (map==4) set4();
	else if (map==5) set5();
	else if (map==6) set6();
	else if (map==7) set7();
	else if (map==8) set8();
	else if (map==9) set9();
	else if (map==10) set10();
}
//==============================================================================
void walls::print(){
		for (int i=1; i<=col; i++)
			for (int j=1; j<=row; j++)
				if (w[i][j])
					print_rectangle(i,j,11,color);
}
//==============================================================================
int walls::get(int i,int j){
	return w[i][j];
}
//walls.h
#ifndef WALLS_H
#define WALLS_H
#include "myfunc.h"

class walls{
private:
	char w[100][100];
	int row,col;
	int color;
public:
	walls(int m,int n,int color);//Sinh ra buc tuong mxn
	void refresh();
	void set(int map);
	void set1();
	void set2();
	void set3();
	void set4();
	void set5();
	void set6();
	void set7();
	void set8();
	void set9();
	void set10();
	void print();//In ra buc tuong mxn
	int get(int i,int j);//Lay gia tri cua o a[i][j]
};
#endif
source congdongcviet.com
coder: metal_shield
//
ok i finish it.this is sample code game in c++ with oop.I hope it can help you know some thing about c++... good luck to u!
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