Modern Warfare 3 Source Code / Address Thread

Posts 136150 of 282 · Page 10 of 19
Killstreak editing and unlimited uav are fixed in previous updates, maybe should delete them?
Damn 1.9.446 has just been out for like 2-3 days now is already a new patch 1.9.448 O.o
Effect: Show enemies on the radar 24/7
Credit
: @Jorndel
Address: 5AC3200
Datatype: 4-Bytes (Integer)
Value: 1
Require: Nothing



Effect: Change FoV (Field-of-View)
Credit: @Jorndel
Address: 5ABD5AC
Datatype: Float
Value: (Anything)
Require: Nothing


Effect: Jump Height
Credit: @Jorndel
Address: 8A9148
Datatype: Float
Value: (Anything)
Require: Host


Effect: Minimum fall height until you get damaged.
Credit: @Jorndel
Address: 8B7B1C
Datatype: Float
Value: (Anything)
Require: Host


Effect: Maximum fall height until you get damaged.
Credit: @Jorndel
Address: 8AA688
Datatype: Float
Value: (Anything)
Require: Host


Min & Max Fall damage: Min should be 1 lower than the Max.
Effect: change time-limit of a match.
Credits: @Geometrical
Address: 7FBD5A_ (find the last digit by yourself!)
Data-type: Float
Value: AnyThing
Requires: Host
Quote Originally Posted by Geomatrical (Backup) View Post
Effect: change time-limit of a match.
Credits: @Geometrical
Address: 7FBD5A_ (find the last digit by yourself!)
Data-type: Float
Value: AnyThing
Requires: Host
Address seems to be wrong.
Effect: Gives you all the weapons in the game. (Some crash game!)
Credit: @Jorndel
Address: 1C61CA8
Datatype: Integer
Value: 1
Require: MW3 SP

Effect: Stops all the AI/Bot scripts.
Credit: @Jorndel
Address: 1C5DFCC
Datatype: Integer
Value: 0 (Might be 1, don't remember :S)
Require: MW3 SP

Effect: Sets a slow-motion scale.
Credit: @Jorndel
Address: 1C466C4
Datatype: Integer
Value: 0 to 10 (rest won't affect)
Require: MW3 SP
I think no one posted the full offset list for 1.9.448.. and since I just finish updating my pattern scanner, here it is

Code:
--------------[Auto Generated by -InSaNe- Scanner]---------------
---------------[Process: iw5mp.exe | Sep 28 2012]----------------
//Classes and Variables
RefDef...................0x00A41430
CG.......................0x009D6220
CGS......................0x009D1CA0
ViewMatrix...............0x0113AE60
Entity...................0x00ADF840
Entity_Size..............0x000001F8
ClientInfo...............0x00AD38F8
ClientInfo_Size..........0x00000564
Input....................0x0113AF04
IsInGame.................0x009D6230
Advanced UAV.............0x009D6424
Zoom.....................0x01137A10
FullBright...............0x0608E0AC
NoFog....................0x0608E0B0
MagicNumber..............0x010CC6B0
GetWeaponName............0x00ADB4CC

//Functions
RegisterFont.............0x00503770
RegisterShader...........0x0046A600
EngineText...............0x00452FD0
StrWidth.................0x00484F60
StrHeight................0x00454A50
CG_Trace.................0x00434420
IsVisible................0x0045A420
GetPlayerTag.............0x0058BCE0
RegisterTag..............0x0048D030
NoRecoil.................0x00479869
GetScreenMatrix..........0x0056BB70
WorldToScreen............0x0043C360
CG_Draw2D ...............0x00439950
UI.ShowList..............0x0065E4E0
SendCommandToConsole.....0x005091C0
DrawRotatedPic...........0x0049DBD0
ProcessCommand...........0x005091C0
BulletPenetration........0x005C5640
BulletPenetrationCheck...0x005C2F50
DisableBulletImpacts.....0x005C5570
Gun Laser................0x0043AC97

Credits: Me, g0dly, killstreak, barata55, NightmareTX, master131
Elite Clan Tag unlocker:

Unlock:
Offset: 0x0140089B
Value: 1 (Byte)

Text:
Offset: 0x014008BC
Size: 4 Chars Max
Offsets for Title Text.. Works on Elite ones...

TitleByte: 0x0140089C
Value: 1
Must be done, otherwise the offsets below won't work.

TitleText: 0x0140089D
Value: String (12 chars lenght)

Title: 0x014008B8
Value: Byte Array. 2 Bytes Long.
Here you can change the title to the elite ones.. or some other title you like :3
The elite ones start at { 0x1B, 0x00 } till { 0x21, 0x00 }.

Credits to @xxcrusherxx who released the offsets for IW5M... what made quite easy to me to find the new ones for steam.
Quote Originally Posted by MarkHC View Post
Offsets for Title Text.. Works on Elite ones...

TitleByte: 0x0140089C
Value: 1
Must be done, otherwise the offsets below won't work.

TitleText: 0x0140089D
Value: String (12 chars lenght)

Title: 0x014008B8
Value: Byte Array. 2 Bytes Long.
Here you can change the title to the elite ones.. or some other title you like :3
The elite ones start at { 0x1B, 0x00 } till { 0x21, 0x00 }.

Credits to @xxcrusherxx who released the offsets for IW5M... what made quite easy to me to find the new ones for steam.
i can see it but if i join a party or a multiplayer match it changes to the standard one and i cant change it back
is there any way to fix that? the text stays but the background changes back...
Quote Originally Posted by GField View Post
i can see it but if i join a party or a multiplayer match it changes to the standard one and i cant change it back
is there any way to fix that? the text stays but the background changes back...
IKR.. that's only when you're in a lobby. While you're playing a game, the title shown to the other players is the right one (I believe)...
Some fun things from my IDB that I don't think I've posted before:

Code:
D3DCreate9....................007117C6
Blind Eye Check...............005C4B10
XHair Colour Check............005A36D0
EntitySwitch..................00425BF0
Draw Engine Nametag...........0059B170

And I don't know what to call this function, but it includes 
laser and engine boxes:.......0058F880
What can i do with " MagicNumber..............0x010CC6B0 "
Quote Originally Posted by reloe View Post
What can i do with " MagicNumber..............0x010CC6B0 "
Fun things like round ending; but for the most part, if you don't know, it's probably not useful to you.
Round Ending is patched on Steam.. and let's stay on topic please. This thread is for offsets only.
Posts 136150 of 282 · Page 10 of 19

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