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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 8 - Modern Warfare 3 (MW3) Hacks & Cheats › Modern Warfare 3 Source Code / Address Thread

Modern Warfare 3 Source Code / Address Thread

Posts 271–282 of 282 · Page 19 of 19
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LillilateX
LillilateX
some structs I reversed:

Code:
struct entityInfo_s
{
	vec3_t			lerpOrigin;
	vec3_t			Velocity;
	char				unk01[0x340];
	int				Overlay; //65 = Nightvision
	char				unk02[0x4];
	float				spreadMultiplier;
	char				unk03[0x18];
	int				SecondaryStock;
	char				unk04[0xC];
	int				PrimaryStock;
	char				unk05[0x64];
	int				SecondaryClip;
	char				unk06[0x8];
	int				Nades;
	char				unk07[0x8];
	int				PrimaryClip;
	char				unk08[0x8];
	int				Flashes;
	char				unk09[0x9C];
	int				ServerTime;
	char				unk10[0x13];
	byte				Perks;
	char				unk[0x2ECD];
	float				SpeedMultiplier;
	char				unk11[0x20C];
	int				NoClip;
	char				unk12[0x338];
};
entityInfo_s *entityInfo	 = (entityInfo_s*)0x1C2945C;

struct Health_s
{
	int				Health;
	char				unk01[0x270];
};
Health_s *Health	= (Health_s*)0x1A62FC4;

struct Stats_s
{
	int				Kills;
	int				Deaths;
	int				Killstreak;
	char				unk01[4];
	int				Assists;
	int				Headshots;
	char				unk02[24];
	int				KDRatio;
	int				Wins;
	int				Losses;
	int				Ties;
	int				Winstreak;
};
Stats_s *Stats = (Stats_s*)0xB0A7D8;
entityInfo can be used for infinite ammo, nightvision, speedhack etc., Health for godmode and stats for Killstats, Killicons etc. without CG_Obituary
#271 · edited 10y ago · 10y ago
Silent
[MPGH]Silent
Here are just a few addresses:


Code:
Host:
EB: 0x01C29930 Size: 0x38EC * client
lag client: 0x01C2C778 Size = 0x38EC * client
TimeScale: 0x01CEB554 defoult is float 1


misc:
Squeeze Screen: 0x08F8A34
purple screen: 0x00A01364
ClientCleanName: 0x005C39B0
lazer 0x47CDF6
map name 0x00A01870
show rcon 0x105E5EC
extended rcon 0xB33868


------------NOT TESTED------------
G_CompassShowenimies: 0x59EAB18 Offset 0xC


Please give credits
#272 · 10y ago
AR
aresdGHERhgerdherhrh
So I've been using Lilli's JumpSlowDown_enable for a while now but it feels a little different to the cod 4 style one so I decided to get that one. I think it needs host and should work for all clients as well.

jump_slowDownEnable Speed 0x004161FD -> default: 0x75 on: 0x74 //Disables the speed slowdown when landing
jump_slowDownEnable Friction 0x0041623A -> default: 0x75 on: 0x74 //Disables the friction change when landing
jump_slowDownEnable Height 0x00416328 -> default: 0x74 on: 0x75 //Disables the jump height restriction on consecutive jumps

also some other jump related ones

jump_height 0x007E0AA0 default: 39 //self explanetory
jump_stepHeight 007E0A60 default: 18 //Lets you walk up walls and shit if you set it really high
bg_fallDamageMinHeight: default 128 //Prevents fall damage from any value below it
#273 · 10y ago
Hitokiri~
Hitokiri~
Quote Originally Posted by Genius4G View Post
OK this is pretty stupid, but my computer went down and i no longer have any bookmarks in chrome.

Does anyone happen to know where the post with the updated offsets for 1.9.461 (since the exe packing change last year september time i think) went?

Many thanks

Edit: I think im being damn stupid, but i cant for the life of me find the vieworigin (vieworg) offset for 1.4.382 (teknomw3). Sorry to be thick, does anyone have it handy?
View Origin lies in the refDef structure. ( + 0x1C )

1.4 Offsets can be found here: http://www.mpgh.net/forum/showthread.php?t=497543
#274 · 10y ago
Silent
[MPGH]Silent
cbuf add text: 0x545650
show dev console: 0x5CF550
print dev console: 0x5CF5D0
com error: 0x5CC370
Dvar_RegesterNew: 0x5BE6F0
#275 · 8y ago
Silent
[MPGH]Silent
Code:
#define OFFS_CbufAddText                                0x545650//
#define OFFS_Sv_GameSendServerCommand                   0x5731E0//0x573100
#define OFFS_ShowConsole                                0x5CF550//0x5CF550
#define OFFS_PrintToConsole                             0x5CF5D0//
#define OFFS_Com_Error                                  0x555420//
#define OFFS_DrawCrosshair                              0x59D066C//rnd mem
#define OFFS_LobbyID                                    0xFF3430//same
#define OFFS_Scoped										0x1062790//0x105E790
#define OFFS_StrWidth									0x669A30//0x669A80
#define OFFS_GetTabPos									0x0410840//0x4107E0
#define OFFS_weapangles									0x09780EC//0x9740EC
#define OFFS_R_WeaponSpread								0x0438950//0x438990

#pragma region Frame hook constants

// Variable to hook
#define OFFS_cg_drawScriptUsage							0x900F94//0x8FCF94

// The address where the exception happens
#define OFFS_cg_drawScriptUsageVeh						0x0448919//0x448899

// Original value of the dvar.
#define OFFS_cg_drawScriptUsageVal						0x059E9294//same

#pragma endregion
#pragma region packet hook
// dvar to he hooked
#define OFFS_cl_packetdup								0x106256C//0x105E56C

// address that exception happens at
#define OFFS_cl_packetdupVeh							0x48AB8A

// original value of dvar
#define OFFS_cl_packetdupVal							0x59D6A20


#pragma endregion

#define OFFS_RefDef                                     0x96C1B0//0x9681B0
#define OFFS_CG                                         0x900FA0//
#define OFFS_CGS                                        0x08FCA20//
#define OFFS_Fonts										0x58F2574//0x58EE570
#define OFFS_BulletTrace								0x4839B0//0x4839B0
#define OFFS_FontsDev									0xA06AE8//0xA02AE8
#define OFFS_ViewMartrix                                0x01065BEC//0x1061BEC
#define OFFS_GetScreenMatrix                            0x04B7610//0x4B75F0
#define OFFS_Input										0xB3C2B0//0xB382B0
#define OFFS_WorldToScreen                              0x44ADC0//0x44AD40
#define OFFS_Entity                                     0x0A0A5C0//0xA065C0//Size= SIZE_Entity(0x1F8)
#define OFFS_ClientInfo                                 0x9FE678//0x9FA678//Size= SIZE_ClientInfo(0x564)
#define OFFS_RegesterFont                               0x06699F0//0x669A40
#define OFFS_RegesterShader                             0x0674760//0x674720
#define OFFS_DrawRotatedPicture                         0x044A420//0x44A3A0
#define OFFS_DrawStretchPic                             0x04587D0//0x458720
#define OFFS_DrawEngineText                             0x066B5F0//0x66B630
#define OFFS_BulletPenetration                          0x480D40//0x480D40
#define OFFS_BulletPenetrationCheck                     0x47C540//0x47C4C0
#define OFFS_DisableBulletInpacts                       0x0480C70//0x480C70
#define OFFS_WeaponSPread                               0x0438950//0x438990
#define OFFS_WeaponPpread                               0x04F5160//0x47C830
#define OFFS_GetTagByName                               0x5173D0//0x517320
#define OFFS_VectorNormalize							0x0415EE0//0x415E90
#define OFFS_PlayerInput								0x1065C90//0x1061C90

#define SIZE_Entity                                     0x1F8
#define SIZE_ClientInfo                                 0x564
#276 · 8y ago
xDasEinhorn
xDasEinhorn
ADDR_VIEWANGLES = (IntPtr)0x970CDC;
#277 · 8y ago
lindra
lindra
Code:
map_Name (string)  =  0xA05870
TimerScale (intPtr) =    0x1CEF554
XCoord (intPtr) =         0x1C2D45C
YCoord (intPtr) =          0x1C2D460
ZCoord (intPtr) =         0x1C2D464
Pammo (intPtr) =         0x1C2D868
Sammo (intPtr) =         0x1C2D850
Health (intPtr) =           0x1A66FC4
#278 · edited 8y ago · 8y ago
kiarashmm
kiarashmm
Hey everyone I need the ChopperBox ESP offset for a specific Cracked version of mw3.
Here is the damn file:
PlusIW5_mpgh.net.rar
#279 · edited 7y ago · 7y ago
T-800
[MPGH]T-800
Quote Originally Posted by kiarashmm View Post
Hey everyone I need the ChopperBox ESP offset for a specific Cracked version of mw3.
Here is the damn file:
//Approved
#280 · 7y ago
OG
oGPepsi
Quote Originally Posted by Silent View Post
cbuf add text: 0x545650
show dev console: 0x5CF550
print dev console: 0x5CF5D0
com error: 0x5CC370
Dvar_RegesterNew: 0x5BE6F0
How can we using cbuf with C#?
#281 · 5y ago
Silent
[MPGH]Silent
Quote Originally Posted by oGPepsi View Post
How can we using cbuf with C#?
not cheated in years, but if i recall correctly cbuf add text is a memory address to a method. you create a remote thread in the process on a some assembly you write to it and u do memory protection and ugh, i cant remember lmfao.
#282 · 5y ago
Posts 271–282 of 282 · Page 19 of 19
…

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