Modern Warfare 3 Source Code / Address Thread

Posts 226–240 of 282 · Page 16 of 19
Quote Originally Posted by waffl95 View Post
Never asked you for the password Oo and never used your tool.
I thought you did, but oh wells, good job .

---------- Post added at 12:51 PM ---------- Previous post was at 12:00 PM ----------

Code:
DrawEngineWaypoints................0x004C8870
DrawEngineNames.................0x05A8AC0
DrawChopperBoxes................0x005CA550
Credits: BaberZz, cardoow for reversing. Kenshin13, Geometrical for updating.
Change Primary weapon p1:
change the value of all three addresses to the same weapon ID
01D08B3C , Byte
01D08C64 , Byte
01D08CE4 , Byte

Change Secondary weapon p1:
change the value of all three addresses to the same weapon ID
01D08B34 , Byte
01D08CCC , Byte
01D08C54 , Byte

add 38EC to get p2 and so on

Credits: me
allready postet under my old acc Waffl95 at a other thread
Quote Originally Posted by Nordiii View Post
Change Primary weapon p1:
change the value of all three addresses to the same weapon ID
01D08B3C , Byte
01D08C64 , Byte
01D08CE4 , Byte

Change Secondary weapon p1:
change the value of all three addresses to the same weapon ID
01D08B34 , Byte
01D08CCC , Byte
01D08C54 , Byte

add 38EC to get p2 and so on

Credits: me
allready postet under my old acc Waffl95 at a other thread
C#
Code:
int[] Get_PrimaryWeapon(int PlayerIndex)
{ return new int[] = {0x1D08B3C + ( PlayerIndex * 0x38EC), 0x1D08C64 + ( PlayerIndex * 0x38EC), 0x1D08CE4 + ( PlayerIndex * 0x38EC)}; }

int[] Get_SecondaryWeapon(int PlayerIndex)
{ return new int[] = {0x1D08B34 + ( PlayerIndex * 0x38EC), 0x1D08CCC + ( PlayerIndex * 0x38EC), 0x1D08C54 + ( PlayerIndex * 0x38EC)}; }
But then again, it's faster to do the direct write there, if you're using like:
Code:
void Set_PrimaryWeapon(int PlayerIndex, byte WeaponValue)
{ WriteByte(0x1D08B3C + ( PlayerIndex * 0x38EC), WeaponValue); WriteBYte(0x1D08C64 + ( PlayerIndex * 0x38EC), WeaponValue); WriteByte(0x1D08CE4 + ( PlayerIndex * 0x38EC), WeaponValue);
If anyone wanted to know how to do this easier
Just found that it is possible to have 3 weapons in game

Third weapon ingame:
change to the same value (weapon ID)
01D08B40
01D08C6C
01D08CF0

thrid class maga:
01D08CF4

third class reload
01D08C70

credits: me
Thrid weapon ingame akimbo:
01D08B95


Just saw that this are your tactic slot! you can change it to a tactic granade etc and weapons but than you have no tactic nades

EDIT:
Found something which allow you to have a third weapon and doesn't seem to effect any thing like the last one

change the value of all this three addresses to the same weapon id
1D08B44
1D08C74
1D08CFC

magazine:
1D08D00

reload:
1D08C78
Adress:
5ACCC20(Float)

How To:
Patch the value to 0

Function:
NoSpread(Need Steady Aim)
Checking which display mode the game is running at
Just read this 1091D7C as an integer.

0 fullscreen, 1 windowed (no border), 2 windowed.

Just thought it'll be useful for making an external crosshair thats drawn in the center of the screen (not windows), like it'll only show if it reads 1 :3
Use CheatEngine And Make 4Bytes


Zoom [Funny Shit] 0x0113DB90
FullBright Mode 0x0609BD7C
FOV:
-Address: 5AC42F8
-Address Typ: Float
Here's for all you No-Spread people:

CG_DrawBulletImpacts: \x81\xEC\x00\x00\x00\x00\x80\xBC\x24\x00\x00\x00\x 00\x00\x55 xx????xxx?????x

Should look like this:
Code:
int __cdecl sub_5AB760(int a1, int a2, int a3, int a4, float a5, unsigned __int16 a6, char a7, char a8, int a9)
{
  _BYTE *v9; // eax@2
  int v10; // ecx@2
  int v11; // eax@6
  int result; // eax@8
  signed int v13; // ecx@8
  signed int v14; // ebx@10
  char v15; // zf@10
  char *v16; // edx@14
  int v17; // edx@14
  char v18; // zf@14
  int v19; // edi@17
  unsigned __int8 v20; // al@21
  double v21; // st7@25
  double v22; // st7@26
  double v23; // st6@29
  char v24; // al@37
  int v25; // eax@39
  double v26; // st7@39
  double v27; // st6@42
  double v28; // st7@42
  int v29; // esi@44
  int v30; // ST2C_4@44
  int v31; // esi@55
  int v32; // ST2C_4@55
  int v33; // eax@61
  double v34; // st7@61
  int v35; // esi@62
  int v36; // ebx@66
  char v37; // zf@66
  double v38; // st7@69
  double v39; // st7@69
  int v40; // ecx@74
  signed int v41; // esi@75
  double v42; // st7@75
  int v43; // eax@78
  float v45; // [sp+10h] [bp-124h]@26
  float v46; // [sp+14h] [bp-120h]@26
  unsigned __int8 v47; // [sp+2Bh] [bp-109h]@31
  char v48[4]; // [sp+2Ch] [bp-108h]@29
  int v49; // [sp+30h] [bp-104h]@24
  float v50; // [sp+34h] [bp-100h]@24
  float v51; // [sp+38h] [bp-FCh]@24
  char *v52; // [sp+3Ch] [bp-F8h]@11
  float v53; // [sp+40h] [bp-F4h]@10
  float v54; // [sp+44h] [bp-F0h]@17
  float v55; // [sp+48h] [bp-ECh]@19
  int v56; // [sp+4Ch] [bp-E8h]@19
  float v57; // [sp+50h] [bp-E4h]@24
  float v58; // [sp+54h] [bp-E0h]@24
  unsigned __int8 v59; // [sp+5Bh] [bp-D9h]@19
  float v60; // [sp+5Ch] [bp-D8h]@19
  int v61; // [sp+60h] [bp-D4h]@24
  float v62; // [sp+64h] [bp-D0h]@24
  float v63; // [sp+68h] [bp-CCh]@24
  int v64; // [sp+6Ch] [bp-C8h]@24
  float v65; // [sp+70h] [bp-C4h]@24
  float v66; // [sp+74h] [bp-C0h]@24
  float v67; // [sp+78h] [bp-BCh]@24
  int v68; // [sp+84h] [bp-B0h]@24
  float v69; // [sp+88h] [bp-ACh]@29
  float v70; // [sp+8Ch] [bp-A8h]@29
  int v71; // [sp+90h] [bp-A4h]@80
  float v72; // [sp+94h] [bp-A0h]@66
  float v73; // [sp+98h] [bp-9Ch]@24
  float v74; // [sp+9Ch] [bp-98h]@24
  float v75; // [sp+A0h] [bp-94h]@24
  float v76; // [sp+A4h] [bp-90h]@39
  float v77; // [sp+A8h] [bp-8Ch]@39
  float v78; // [sp+ACh] [bp-88h]@39
  int v79; // [sp+B0h] [bp-84h]@72
  int v80; // [sp+B4h] [bp-80h]@72
  float v81; // [sp+B8h] [bp-7Ch]@74
  int v82; // [sp+BCh] [bp-78h]@74
  int v83; // [sp+C0h] [bp-74h]@74
  float v84; // [sp+C4h] [bp-70h]@74
  int v85; // [sp+C8h] [bp-6Ch]@74
  int v86; // [sp+D0h] [bp-64h]@77
  float v87; // [sp+D4h] [bp-60h]@77
  float v88; // [sp+D8h] [bp-5Ch]@77
  int v89; // [sp+DCh] [bp-58h]@84
  float v90; // [sp+E0h] [bp-54h]@84
  float v91; // [sp+E4h] [bp-50h]@84
  int v92; // [sp+F4h] [bp-40h]@84
  float v93; // [sp+F8h] [bp-3Ch]@84
  float v94; // [sp+FCh] [bp-38h]@84
  char v95; // [sp+100h] [bp-34h]@74
  int v96; // [sp+104h] [bp-30h]@32
  float v97; // [sp+108h] [bp-2Ch]@33
  float v98; // [sp+10Ch] [bp-28h]@33

  if ( !LOBYTE(a5)
    || (v10 = dword_8DDB50[(unsigned __int8)a4], v9 = *(_BYTE **)v10, **(_BYTE **)v10 == 105)
    && v9[1] == 119
    && v9[2] == 53
    && v9[3] == 95
    || (v11 = *(_DWORD *)(v10 + 120), !(_BYTE)v11) )
    LOBYTE(v11) = a4;
  v13 = *(_DWORD *)(a2 + 212);
  result = dword_8DDF18[(unsigned __int8)v11];
  if ( v13 >= 18 && v13 != 50 )
    return result;
  v14 = 0;
  v15 = (*(_BYTE *)(a2 + 464) & 1) == 0;
  LODWORD(v53) = 0;
  if ( v15 )
  {
    v52 = 0;
  }
  else
  {
    if ( v13 == 1 )
    {
      v17 = 1376 * *(_DWORD *)(a2 + 352);
      v18 = (int *)((char *)&dword_9FC748 + v17) == 0;
      v16 = (char *)&dword_9FC748 + v17;
      v52 = v16;
      if ( !v18 && !*(_DWORD *)v16 )
        return result;
    }
    else
    {
      v52 = 0;
    }
  }
  if ( !a8 )
  {
    if ( v13 == 1 )
    {
      sub_5A8BB0(a4, LODWORD(a5));
      if ( *(_DWORD *)(a2 + 216) & 0x80000 )
        v24 = 1;
      else
        v24 = sub_488F30(*(_DWORD *)(a2 + 416)) != 0;
      v14 = (unsigned __int8)v24;
      v25 = *(_DWORD *)(dword_902468 + 13076) - *(_DWORD *)(dword_902464 + 13076);
      v76 = *(float *)(a2 + 232) - *(float *)(a2 + 120);
      v26 = *(float *)(a2 + 236) - *(float *)(a2 + 124);
      *(_DWORD *)v48 = v25;
      v77 = v26;
      v78 = *(float *)(a2 + 240) - *(float *)(a2 + 128);
      if ( v25 )
      {
        *(float *)v48 = 1000.0 / (double)*(signed int *)v48;
        v76 = *(float *)v48 * v76;
        v77 = v77 * *(float *)v48;
        v78 = *(float *)v48 * v78;
      }
      *(float *)v48 = v76 * v76 + v77 * v77 + v78 * v78;
      *(float *)v48 = sqrt(*(float *)v48);
      if ( *(float *)v48 < 255.0 )
      {
        v27 = *(float *)v48;
        v28 = 255.0;
      }
      else
      {
        v28 = 255.0;
        v27 = 255.0;
      }
      *(float *)v48 = v27;
      v29 = *(_DWORD *)(a2 + 208);
      v30 = *(_DWORD *)(a2 + 208);
      v47 = -2;
      v54 = *(float *)v48 / v28;
      result = sub_4DB2E0(a1, v30, a6, &v47);
      if ( !result || (result = sub_55DE90(a1, v29, v47, &v61), !(_BYTE)result) )
        return result;
      v56 = v61;
      v57 = v62;
      v58 = v63;
      v51 = v63;
      v49 = v61;
      v48[0] = 0;
      v50 = v62;
      sub_41C4C0(v52 + 1036, &v64, &v67, &v68);
    }
    else
    {
      if ( v13 == 11 )
      {
        v55 = *(float *)(result + 1600);
        v60 = *(float *)(result + 1600);
        v54 = 1.0;
        if ( a7 )
        {
          LODWORD(v53) = &dword_8FF100;
          sub_4B02E0(a1, &dword_8FF100, &v61);
          if ( (unsigned __int8)sub_493790(&dword_8FF100) )
          {
            v73 = flt_96EDE8;
            v74 = flt_96EDEC;
            v75 = 0.0;
            sub_41C4C0(&v73, &v64, &v67, &v68);
            v48[0] = 0;
          }
          else
          {
            sub_4031E0(&dword_8FF100);
            v48[0] = 0;
          }
        }
        else
        {
          if ( byte_8FF114 & 4 && dword_8FF2D8 == *(_DWORD *)(a2 + 208) )
          {
            sub_4031E0(&dword_8FF100);
            sub_4B02E0(a1, &dword_8FF100, &v61);
            v48[0] = 0;
          }
          else
          {
            v31 = *(_DWORD *)(a2 + 208);
            v32 = *(_DWORD *)(a2 + 208);
            v47 = -2;
            result = sub_4DB2E0(a1, v32, a6, &v47);
            if ( !result || (result = sub_55DE90(a1, v31, v47, &v61), !(_BYTE)result) )
              return result;
            v48[0] = 0;
          }
        }
      }
      else
      {
        if ( v13 == 14 || v13 == 12 )
        {
          v55 = sub_414A50(a4, 0);
          v35 = *(_DWORD *)(a2 + 208);
          v60 = v55;
          v54 = 0.0;
          v14 = 1;
          v47 = -2;
          result = sub_4DB2E0(a1, v35, a6, &v47);
          if ( !result || (result = sub_55DE90(a1, v35, v47, &v61), !(_BYTE)result) )
            return result;
          v48[0] = 0;
        }
        else
        {
          if ( v13 < 18 )
            return result;
          v55 = sub_414A50(a4, 0);
          v33 = *(_DWORD *)(a2 + 368);
          v60 = v55;
          v54 = 0.0;
          v14 = 1;
          sub_49D660(v33, &v64);
          sub_41BAA0(&v64, &v67, &v68);
          *(float *)&v61 = *(float *)(a2 + 20);
          v34 = *(float *)(a2 + 24);
          v48[0] = 1;
          v62 = v34;
          v63 = *(float *)(a2 + 28);
        }
      }
      v56 = v61;
      v57 = v62;
      v58 = v63;
      v51 = v63;
      v49 = v61;
      v50 = v62;
    }
LABEL_66:
    v72 = sub_414A50(a4, SLOBYTE(a5));
    v37 = v14 == 0;
    v36 = LODWORD(v53);
    if ( v37 || !LODWORD(v53) || 0.0 == *(float *)(LODWORD(v53) + 888) )
    {
      v38 = (v60 - v55) * v54 + v55;
    }
    else
    {
      v53 = v55 + (v60 - v55) * v54;
      v39 = v53 * (1.0 - *(float *)(v36 + 888));
      v72 = v72 + v54 * (v60 - v72);
      v38 = v39 + v72 * *(float *)(v36 + 888);
    }
    v54 = v38;
    if ( v52 )
    {
      v79 = *((_DWORD *)v52 + 13);
      v80 = *((_DWORD *)v52 + 14);
    }
    else
    {
      v79 = 0;
      v80 = 0;
    }
    memset(&v82, 0, 0x44u);
    v84 = 1.0;
    v40 = *(_DWORD *)(a2 + 208);
    v82 = 2046;
    v83 = v40;
    v85 = sub_545080(&v79, a4, LODWORD(a5));
    sub_41BFA0(&v79, a4, LODWORD(a5), &v81, &v95);
    if ( (unsigned __int8)sub_52A190(&v79, a4, LODWORD(a5)) )
    {
      v42 = v81;
      v41 = sub_46B370(a4, LODWORD(a5));
    }
    else
    {
      v42 = 8192.0;
      v41 = 1;
    }
    v53 = v42;
    v86 = v56;
    v87 = v57;
    v88 = v58;
    if ( v36 )
      v43 = *(_DWORD *)v36;
    else
      v43 = sub_4BB3E0();
    v71 = v43;
    if ( a9 )
      v71 = v43 + 10;
    result = sub_4A5CB0(&v71);
    if ( v41 > 0 )
    {
      v52 = (char *)v41;
      do
      {
        v92 = v64;
        v93 = v65;
        v94 = v66;
        v89 = v56;
        v90 = v57;
        v91 = v58;
        sub_5A8C40(v54, (int)&v92, (int)&v64, (int)&v67, (int)&v68, v53);
        v84 = 1.0;
        if ( !a8 )
        {
          result = sub_5A88D0();
          if ( !(_BYTE)result )
            continue;
        }
        result = sub_5AAFA0(a1, (int)&v82, a4, a5, a2, a3, (int)&v49, v48[0]);
      }
      while ( v52-- != (char *)1 );
    }
    return result;
  }
  v19 = a9 + 2048;
  LODWORD(v53) = &dword_8FF100;
  v54 = flt_A03950 / 255.0;
  if ( 1.0 == flt_8FF478 )
    v14 = 1;
  sub_4E1130(&dword_8FF100, a4, &v55, &v60);
  sub_4B02E0(a1, &dword_8FF100, &v56);
  v59 = sub_493790(&dword_8FF100);
  v20 = (unsigned __int8)sub_4F0CF0(a1) || (unsigned __int8)sub_4F0CF0(a1);
  if ( v59 | v20 )
  {
    v73 = flt_96EDE8;
    v74 = flt_96EDEC;
    v75 = 0.0;
    sub_41C4C0(&v73, &v64, &v67, &v68);
    v61 = v56;
    v62 = v57;
    v63 = v58;
    *(float *)&v49 = *(float *)&v56 + *(float *)&v64 * 45.0;
    v50 = v57 + v65 * 45.0;
    v51 = 45.0 * v66 + v58;
    if ( dword_8FF1F8 & 8 )
    {
      v21 = -2.5;
    }
    else
    {
      v46 = 0.0;
      v45 = -90.0;
      v22 = flt_96EDE8;
      if ( dword_8FF1F8 & 4 )
      {
        sub_4AF390(flt_96EDE8, v45, v46);
        v21 = v22 / -90.0 * 30.0 - 5.0;
      }
      else
      {
        sub_4AF390(flt_96EDE8, v45, v46);
        v21 = v22 / -90.0 * 30.0 - 8.0;
      }
    }
    *(float *)v48 = v21;
    v23 = *(float *)v48;
    v48[0] = 1;
    *(float *)&v49 = *(float *)&v68 * v23 + *(float *)&v49;
    v50 = v69 * v23 + v50;
    v51 = v23 * v70 + v51;
    goto LABEL_66;
  }
  if ( dword_96A270 )
  {
    v49 = v56;
    v50 = v57;
    v51 = v58;
    sub_41C4C0(v52 + 1036, &v64, &v67, &v68);
    v48[0] = 1;
    *(float *)&v49 = *(float *)&v64 * 45.0 + *(float *)&v49;
    v50 = v65 * 45.0 + v50;
    v51 = 45.0 * v66 + v51;
    goto LABEL_66;
  }
  v73 = flt_9761BC;
  v74 = flt_9761C0;
  v75 = 0.0;
  v47 = -2;
  result = sub_4DB2E0(a1, v19, a6, &v47);
  if ( result )
  {
    result = sub_55DE90(a1, v19, v47, &v96);
    if ( (_BYTE)result )
    {
      v49 = v96;
      v50 = v97;
      v51 = v98;
      sub_41C4C0(&v73, &v64, &v67, &v68);
      v48[0] = 1;
      goto LABEL_66;
    }
  }
  return result;
}
For those digging up in WritePacket:

Code:
#define BUTTON_FIRE ( 1 << 0 )
#define BUTTON_USE ( 1 << 3 )
#define BUTTON_KNIFE ( 1 << 4 )
#define BUTTON_PRONE ( 1 << 8 )
#define BUTTON_CROUCHED ( 1 << 9 )
#define BUTTON_JUMP ( 1 << 10 )
#define BUTTON_MENU ( 1 << 23 )

//Apply them Both: |= ZOOM1, |= ZOOM2; &= ~SPRINT1, &= ~SPRINT2;
//Somehow, there wasn't a simple bit-shift to cover these values...So this is how I did them.

#define BUTTON_ZOOM1 ( 1 << 28 )
#define BUTTON_ZOOM2 ( 1 << 11 )
#define BUTTON_SPRINT ( 1 << 13 )
#define BUTTON_SPRINT2 ( 1 << 1 )
Usage:
Code:
Input_T* userInput = INPUT_OFFSET;
UserCmd_T* CurrentCmd = userInput->GetCurrentCmd( userInput->CurrentCmd );

CurrentCmd->iButton |= BUTTON_FIRE; //Turn On
CurrentCmd->iButton &= ~BUTTON_FIRE; //Turn Off
Credits: Me...I found em.
Some Ping Prediction I was working on:

Code:
VectorSubtract( AimEntity->NewOrigin, AimEntity->OldOrigin, VelocityEnemy ); //Enemy Velocity
VectorSubtract( LocalEntity->NewOrigin, LocalEntity->OldOrigin, VelocityLocal ); //Your Velocity
VectorSubtract( VelocityEnemy, VelocityLocal, VelocityFinal ); //Difference Vector

float AimMultiplier = GetDistance(BestBoneVector, RefDef_T->Origin) * (iPing/10000);
//DifferenceMultiplier = Distance * (Ping/10000)

VectorMA( BestBoneVector, AimMultiplier, VelocityFinal, BestBoneVector );
VectorSubtract ( BestBoneVector, RefDef_T->Origin, BoneVector );
VectorAngles ( BoneVector , AimAngles );
Seems to work nicely so far.

EDIT: Stoned so I can elaborate more:

Code:
#define  DEFAULT_PREDICTION_SCALE 0.2
float PredictionScale = 0.f; // 0.0f - 0.9f

void DoPrediction(Entity_T* pEnt, Entity_T* cEnt, float* BoneVectorCalc , float* outBoneNormCalc, outBoneVectorCalc ,float* outViewAngles)
{
   Vector3 VelocityEnt, VelocityLocal, VelocityFinal, BoneVector, BestCalc;

   VectorSubtract( pEnt->NewOrigin, pEnt->vOldOrigin, VelocityEnt ); //Enemy Velocity
   VectorSubtract( cEnt->vNewOrigin, cEnt->vOldOrigin, VelocityLocal ); //Your Velocity
   VectorSubtract( VelocityEnt, VelocityLocal, VelocityFinal ); //Difference Vector

   float AimMultiplier = gMath.GetDistance ( BestBoneVector, RefDef_T->Origin ) * ( PredictionScale * 1.f );
   
   VectorMA( BoneVectorCalc, AimMultiplier, VelocityFinal, BestCalc );
   VectorSubtract ( BoneVectorCalc, RefDef_T->Origin, outBoneNormCalc );
   VectorSubtract ( BestCalc, RefDef_T->Origin, outBoneVectorCalc );
   VectorAngles ( outBoneVectorCalc, outViewAngles );
}

void Aimbot()
{
    Vector3 BoneVectorCalc[18], outVec[18], NormAngles[18];
    float* ViewAngles;

    for(int i=0; i<18; i++)
    {
       GetBoneVector( Entity[i], BoneVectorCalc[i] );
       DoPrediction( Entity[i], pLocalEntity, BoneVectorCalc[i], NormAngles, outVec, ViewAngles );
    }
    
    if( gCvar.SilentAim && GetVisibility( pEnt, BoneVectorCalc ) )
        ApplySilentNoAngles( outVec );
    else if( gCvar.Aimbot.Active &&gCvar.Aimbot.Prediction && GetVisibility( pEnt, BoneVectorCalc ) )
        ApplyLocalViewAngles( ViewAngles );
    else if( gCvar.Aimbot.Active && GetVisibility( pEnt, BoneVectorCalc ) )
        ApplyLocalViewAngles( gMath.GetViewAngles( NormAngles ) );

    VectorAdd( outVec, NoSpreadAngles, SpreadVector );
}
Quote Originally Posted by Geometrical View Post
Update Value: 3080

Level: 1DC02B8
Prestige: 1DC04C8
Tokens: 1DC2327
Custom Classes: 1DC232F
Weapons Level: 1DC02C0
Pro Perks: 1DC1252
Challenges: 1DC1045
Accolades: 1DBF82C
Emblems: 1DC20EC
Titles: 1DC216C
Double XP: 1DC237D
Double Weapon XP: 1DC2385

Score: 1DC04D0
Wins: 1DC052C
Losses: 1DC0530
Ties: 1DC0534
Kills: 1DC04F8
Deaths: 1DBD480
Assists: 1DC0508
Killstreak: 1DC04FC
Winstreak: 1DC0538
Headshots: 1DC050C
Barrack Play Time: 1DC0518
Leaderboard Play Time: 1DC0524

@Jorndel , posted the addresses before you and to everyone else, don't forget to credit if this helped
Deaths is wrong, it is: 1DC0500
MW3 Singleplayer Addresses
Some singleplayer addresses for 1.9.461

Code:
///GAME Call of Duty Modern Warfare 3 - iw5sp.exe - Version : 1.9.461\\\
///TESTED IN SURVIVAL\\\
///FOUND by CXore aka CorvexHD\\\
//FOUND WITH CHEATENGINE\\\
///CREDITS TO : ME\\\

NORECOIL : 004F313A //PATCH With 235! ( BYTE )
GODMODE : 01197C28 //Freez with a Timer or something smillar! ( 4Byte )
CLIP AMMO1 : 01382118 //PATCH With any Value! ( 4Byte )
CLIP AMMO 2 : 0138213C //PATCH With any Value! ( 4Byte )
Stock Ammo 1 : 013820A0 //PATCH With any Value! ( 4Byte ) 
Stock Ammo 2 :  013820B8 //PATCH With any Value! ( 4Byte )
NoSpread : 01C5E224 and 01C5E234 ( Steady aim needed! / FLOAT )
MegaRapidFire : 01C5E280 and 01C5E270 ( Sleight of Hand needed! / FLOAT / PRESS RELOAD AND FIRE AT THE SAME TIME !)
Insta ADS : 01C5E908 and 01C5E8F8 ( Quickdraw needed!  / FLOAT)
C4 : 01382154 //PATCH With any Value! ( 4Byte )
Flash : 01382130 //PATCH With any Value! ( 4Byte )
Frag : 01382124 //PATCH With any Value! ( 4Byte ) 
Clay : 025AC890 //PATCH With any Value! ( 4Byte )
MP:GSC_MAPNAME
{059CA9B0}
Posts 226–240 of 282 · Page 16 of 19

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