REZ aimbot? Dead

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@AVGN
been there, tried that, didn't work XD that was the first thing i tried

@Jack
Yes thats sorta how it works, but Vests are the PVMLA files of the characters
Vests hold the specific nodes
@AVGN, that was a good idea though
@supercarz1991, well what defines the gun looking at an object? Plane intersection or something?
Quote Originally Posted by Jack View Post
@supercarz1991, well what defines the gun looking at an object? Plane intersection or something?
if i knew that, it'd be much easier

i have a feeling its got to do with nodes
Quote Originally Posted by supercarz1991 View Post
if i knew that, it'd be much easier

i have a feeling its got to do with nodes
Thats the only thing that makes sense.
Quote Originally Posted by Jack View Post


Thats the only thing that makes sense.
knowing yoda....he knows stuff we dont still
Quote Originally Posted by supercarz1991 View Post
knowing yoda....he knows stuff we dont still
Couldn't we just make the character models like cover the whole map? That way, no matter where they are, the crosshairs are on them?

That could also explain why he couldn't walk.

I dunno.
Quote Originally Posted by Jack View Post


Couldn't we just make the character models like cover the whole map? That way, no matter where they are, the crosshairs are on them?

That could also explain why he couldn't walk.

I dunno.
I don't think that would change the hitbox size though...
Quote Originally Posted by aeronyx View Post


I don't think that would change the hitbox size though...
Well is it the hitbox or the plane that determines when we are aiming at someone?

Remember, the hitboxes don't completely wrap around the model. There is empty space on the outside.
Quote Originally Posted by Jack View Post


Well is it the hitbox or the plane that determines when we are aiming at someone?

Remember, the hitboxes don't completely wrap around the model. There is empty space on the outside.
yes, but I'm pretty sure the dimensions of the hitbox where you can do damage to someone are server sided/hackable with remotekill.
Quote Originally Posted by aeronyx View Post


yes, but I'm pretty sure the dimensions of the hitbox where you can do damage to someone are server sided/hackable with remotekill.
Exactly, which is why i would think if yoda could do it, it would have to be done with the model.
Quote Originally Posted by Jack View Post


Exactly, which is why i would think if yoda could do it, it would have to be done with the model.


rez aimbot.

ofuck

what if you took one of the dll's nexon already includes in the directory and added lines of code for a hack to it?

Aren't the extensions used when you load up the game?

So in theory, you could inject a hack by default...
Quote Originally Posted by aeronyx View Post




rez aimbot.

ofuck

what if you took one of the dll's nexon already includes in the directory and added lines of code for a hack to it?

Aren't the extensions used when you load up the game?

So in theory, you could inject a hack by default...
Hackshield and BC monitor that shit. You have to inject hacks because they have to be bypassed, which you can't include in the directory dlls.


It was a nice brainwave.

oh wellz

:3
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