Posts 16–30 of 50 · Page 2 of 4
@
AVGN
been there, tried that, didn't work XD that was the first thing i tried
@
Jack
Yes thats sorta how it works, but Vests are the PVMLA files of the characters
Vests hold the specific nodes
@AVGN, that was a good idea though 
@supercarz1991, well what defines the gun looking at an object? Plane intersection or something? 

Originally Posted by
Jack
@supercarz1991, well what defines the gun looking at an object? Plane intersection or something? 
if i knew that, it'd be much easier
i have a feeling its got to do with nodes

Originally Posted by
supercarz1991
if i knew that, it'd be much easier
i have a feeling its got to do with nodes
Thats the only thing that makes sense.

Originally Posted by
Jack
Thats the only thing that makes sense.
knowing yoda....he knows stuff we dont still

Originally Posted by
supercarz1991
knowing yoda....he knows stuff we dont still
Couldn't we just make the character models like cover the whole map? That way, no matter where they are, the crosshairs are on them?
That could also explain why he couldn't walk.
I dunno. 

Originally Posted by
Jack
Couldn't we just make the character models like cover the whole map? That way, no matter where they are, the crosshairs are on them?
That could also explain why he couldn't walk.
I dunno. 
I don't think that would change the hitbox size though...

Originally Posted by
aeronyx
I don't think that would change the hitbox size though...
Well is it the hitbox or the plane that determines when we are aiming at someone?
Remember, the hitboxes don't completely wrap around the model. There is empty space on the outside.

Originally Posted by
Jack
Well is it the hitbox or the plane that determines when we are aiming at someone?
Remember, the hitboxes don't completely wrap around the model. There is empty space on the outside.
yes, but I'm pretty sure the dimensions of the hitbox where you can do damage to someone are server sided/hackable with remotekill.

Originally Posted by
aeronyx
yes, but I'm pretty sure the dimensions of the hitbox where you can do damage to someone are server sided/hackable with remotekill.
Exactly, which is why i would think if yoda could do it, it would have to be done with the model.

Originally Posted by
Jack
Exactly, which is why i would think if yoda could do it, it would have to be done with the model.

rez aimbot.
ofuck
what if you took one of the dll's nexon already includes in the directory and added lines of code for a hack to it?
Aren't the extensions used when you load up the game?
So in theory, you could inject a hack by default...

Originally Posted by
aeronyx

rez aimbot.
ofuck
what if you took one of the dll's nexon already includes in the directory and added lines of code for a hack to it?
Aren't the extensions used when you load up the game?
So in theory, you could inject a hack by default...
Hackshield and BC monitor that shit. You have to inject hacks because they have to be bypassed, which you can't include in the directory dlls.
It was a nice brainwave.
oh wellz
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