need values/text strings

Posts 16–30 of 31 · Page 2 of 3
Quote Originally Posted by _corn_ View Post
trying it now... whats text string for speed knife (don't tell me offset I want to try and find it myself :P) and whats value?

is the offset always on FSTP line?
KnifeNormalAniRate U will find two here
KnifeBigshotAniRate2 Only 1 here
and Value : 5

ِand about FSTP no not always but often
ok thanks... crouch speed works... thanks so much i will be able to release it soon!!!!!

---------- Post added at 11:07 PM ---------- Previous post was at 11:05 PM ----------

are the speed knife offsets 0xA28 and 0xA70 and 0xA94 ??
yes good job
@Dragon(H)ell yay! but it didnt work, but i think its because i forgot to define knives

wait... do i do it for all melee weapons or just knife?
Quote Originally Posted by _corn_ View Post
@Dragon(H)ell yay! but it didnt work, but i think its because i forgot to define knives

wait... do i do it for all melee weapons or just knife?
just look in the weapon log the dragonHell posted around page 2 in cf source sections....define all the knives like #define knives ((0x5) ll (0x6) ll (x7)) and so on.. and when u do a nullcheck make NULL && Knives)) and u have to put 2 loops for fast knive like the no recoil...good luck!! and u dont kneed to use 0xA94 u can use the other 2....u learned alot 2 day ..
PS: for nowepweight i use 0.0f
Quote Originally Posted by Assassin's Creed View Post

just look in the weapon log the dragonHell posted around page 2 in cf source sections....define all the knives like #define knives ((0x5) ll (0x6) ll (x7)) and so on.. and when u do a nullcheck make NULL && Knives)) and u have to put 2 loops for fast knive like the no recoil...good luck!! and u dont kneed to use 0xA94 u can use the other 2....u learned alot 2 day ..
PS: for nowepweight i use 0.0f
Nope u don't need to make 2 loops for fast knife or long knife
Quote Originally Posted by Dragon(H)ell View Post
Nope u don't need to make 2 loops for fast knife or long knife
dunno...i use 2 loops for fast knife and it work perfect...like the norecoil
@_corn_ NoWepWeight-MoveSpeedPenalty float from 0 to -0.18 mini speed but gives error on ZM whrn press Z use 0.0 for No wep weight
no fall damage - DamagePerMeter (use DWORD dont define and dont add 0x infront) DWORD 0
no nade damage - AmmoDamage float 0.0
crouch speed - MoveDuckWalkRate (or something like that) float 1.0
Hope that i helped put credits
Quote Originally Posted by kmanev073 View Post
@_corn_ NoWepWeight-MoveSpeedPenalty float from 0 to -0.18 mini speed but gives error on ZM whrn press Z use 0.0 for No wep weight
no fall damage - DamagePerMeter (use DWORD dont define and dont add 0x infront) DWORD 0
no nade damage - AmmoDamage float 0.0
crouch speed - MoveDuckWalkRate (or something like that) float 1.0
Hope that i helped put credits
thanks but i already made hack
Quote Originally Posted by _corn_ View Post
@Dragon(H)ell yep no nade damage works thanks!!!

you know the no weapon weight value... are you sure its -0.15?? im sure it goes faster than when u are holding a knife... shouldn't it be 0??

i got an error before... probably because i was going too fast.


---------- Post added at 10:11 PM ---------- Previous post was at 10:10 PM ----------

are you getting into cf hacks??? welcome. PM me if you need help.

---------- Post added at 10:13 PM ---------- Previous post was at 10:11 PM ----------

hey @Dragon(H)ell , does no nade damage make your nades do 0 as well? Like if i nade someone else, will it hurt them? And do 1hit hacks still work?
if u want an mini speed hack make it the value -0.15 if u want regular noweaponweight make it 0
There is no KnifeNormalAnimRatio string
Quote Originally Posted by _corn_ View Post
@Dragon(H)ell yep no nade damage works thanks!!!

you know the no weapon weight value... are you sure its -0.15?? im sure it goes faster than when u are holding a knife... shouldn't it be 0??

i got an error before... probably because i was going too fast.


---------- Post added at 10:11 PM ---------- Previous post was at 10:10 PM ----------

are you getting into cf hacks??? welcome. PM me if you need help.

---------- Post added at 10:13 PM ---------- Previous post was at 10:11 PM ----------

hey @Dragon(H)ell , does no nade damage make your nades do 0 as well? Like if i nade someone else, will it hurt them? And do 1hit hacks still work?

No Nade ..

Code:
if(Grenades != NULL)
{
*(float*)( WepPointer + 0x7F8) = (float)0;
}
Quote Originally Posted by Royku View Post

No Nade ..

Code:
if(Grenades != NULL)
{
*(float*)( WepPointer + 0x7F8) = (float)0;
}
yeah i got it going... but dont you just do if(grenade) (define grenades ((i==#) || (blahblah))

im probably wrong you are a way better coder than me xD
Quote Originally Posted by _corn_ View Post


yeah i got it going... but dont you just do if(grenade) (define grenades ((i==#) || (blahblah))

im probably wrong you are a way better coder than me xD
yea both ways will work
Quote Originally Posted by DaRk View Post
yea both ways will work
nope... if u dont do NULL && grenades the weapon damage will go 0 or 1....because nogrenadedmg uses ammodamage offset...
Posts 16–30 of 31 · Page 2 of 3

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us