❗ Weapons ID

Posts 16–30 of 33 · Page 2 of 3
To find only one weapon do this :

CTRL + F > Put the weapon's name > Serach.

If you want to be a noob C+P, C+P this.
uh i compiled this list, this is not for weapon spawn lol.
Quote Originally Posted by _Dead View Post
uh i compiled this list, this is not for weapon spawn lol.
dahahahahahahahahahaha made my day dude
Quote Originally Posted by supercarz1991 View Post
how do you not see the numbers?
Primaryxx="<gun here>"

those are the numbers, if you know what your doing, u can make a gun hack like Crossfire on ca with that list (is my guess)
Those are wrong
Quote Originally Posted by Refrain View Post
Those are wrong
wrong for Weapon spawn yes i know this, they are right for Attributes text files....read the whole post next time before you tell me i'm wrong for something that i know isn't even on the same subject
weapon attributes? what the fuck are you talking about? the shit you posted is just WRONG
Quote Originally Posted by MAOZEDINGDONG View Post
weapon attributes? what the fuck are you talking about? the shit you posted is just WRONG
The guy you are calling wrong is actually entirely right. You really should know what you're talking about before trying to argue.
Quote Originally Posted by MAOZEDINGDONG View Post
weapon attributes? what the fuck are you talking about? the shit you posted is just WRONG
Attributes rez file, if you know ANYTHING about the game engine ,(which i doubt you do because your a fail coder noob, modders always understand a game engine more than a coder), Attributes houses the info for recoil, weapon weight, ammo amount...you know what, here's a gun example

Code:
[Weapon4]
Name="M4A1"
Guntype=4
ClientWeaponType=1
MinPerturb=3
MaxPerturb=100
DuckPerturb=2
MoveDuckPerturb=3
PerturbIncSpeed=1.3
PerturbDecSpeed=0.3
MaxCamRecoilWag=15
BaseCamRecoilWagL=1.2
BaseCamRecoilWagR=-1.2
MaxRandomwag=0.01
BaseCamRecoilPitch=1.3
BaseCamRecoilAccelPitch=0.2
MaxCamRecoilPitch=5
MaxRandomPitch=0.02
DynamicPerturbFactor=1
PerturbPathFactor=50
MaxCamRecoilYaw=0.0
BaseCamRecoilYaw=0.0
BaseCamBackJitter=0.0
BackJitterRecover=1.0
RapidFireCount=0
MovePenalty=0.1
fireDelay=0
ZoomedMinPerturb=2
ZoomedMaxPerturb=30
ZoomedPerturbIncSpeed=1.3
ZoomedPerturbDecSpeed=0.3
ZoomedMovePenalty=0.1
ZoomTime=0.15
TripleShotMode=0
TripleShotMinPerturb=2
TripleShotMaxPerturb=30
TripleShotPerturbIncSpeed=1.3
TripleShotPerturbDecSpeed=0.3
TripleShotBaseCamRecoilPitch=1.3
TripleShotMaxCamRecoilPitch=13
TripleShotDelay=190
TripleShotSelectDelay=300
FireSndRadius=2000
ReloadSndRadius=300
SelectSndRadius=300
VectorsPerRound=1
ShotsPerClip=30
HudFireMode=2
Range=3500
Effectrange0="2500"
Effectrange1="3000"
Effectrange2="3500"
weaponkillimage="UI_HUD_Message\KillDeath\weapon\kill_message_m4a1.dtx"
Hudactiveimage="UI_HUD_WeaponInfo\Weapon_Image\active\active_m4a1.dtx"
Hudnoneactiveimage="UI_HUD_WeaponInfo\Weapon_Image\none_active\none_active_m4a1.dtx"
Hudweaponnameimage="UI_HUD_WeaponInfo\Weapon_Name\Name_m4a1.dtx"
CameraSwayXSpeed=5.0
CameraSwayYSpeed=3.0
CameraSwayXFreq=15.0
CameraSwayYFreq=12.0
TargetCrossHairFlag=0
BreachOffset=<0.000000,0.000000,0.000000>
AniType=0
Pos=<0.300000,-0.600000,1.150000>
MuzzlePos=<4.40000,-3.55000,7.75000>
Recoil=<0.000000,0.000000,0.000000>
PVModelHand_St="GUNS_M_PV_AR\PVMSH_AR_M4a1****b"
PVModelHand_Sp="GUNS_M_PV_AR\PVMLA_AR_M4a1****b"
PVModelHand_Str="GUNS_M_PV_AR\PVMLA_AR_M4a1****b"
PVModelHand_Ac="GUNS_M_PV_AR\PVMSH_AR_M4a1****b"
PVModelHand_W="GUNS_M_PV_AR\PVMLA_W_AR_M4a1****b"
PVModelHand_Sm="GUNS_M_PV_AR\CM_HND_SP_DF_M4A1_CH****b"
PVModelHand_Sw="GUNS_M_PV_AR\CW_HND_SP_DF_M4A1_CH****b"
PVSkin0="Hands"
PVSkin1="GUNS_T_PV_AR\PV_AR_M4A1.dtx"
PVSkin2="TexFX\RenderStyles\clouds.dtx"
PVSkin3="GUNS_T_PV_ETC\blank.DTX"
PVSkin4="GUNS_T_PV_ETC\blank.DTX"
PVSkin5="GUNS_T_PV_ETC\blank.DTX"
PVSkin6="GUNS_T_PV_ETC\blank.DTX"
PVSkin7="GUNS_T_PV_ETC\blank.DTX"
PVSkin8="GUNS_T_PV_ETC\blank.DTX"
PVSkin9="textures\128xPV_SpecialSpecR.dtx"
PVSkin10="PV_L_ARM"
PVSkin11="PV_R_ARM"
PVRenderStyle0="RS\default****b"
PVRenderStyle1="RS\default****b"
PVRenderStyle2="RS\TRANSPARENT****B"
PVRenderStyle3="RS\ENV_ALPHA_MASK****b"
PVRenderStyle4="RS\TRANSPARENT****B"
PVMuzzleFXName="AK47_pv_muzz"
HHModel="GUNS_M_HH\HH_M4A1****b"
HHSkin0="GUNS_T_HH\HH_M4A1.DTX"
HHModelScale=<1.000000,1.000000,1.000000>
HHMuzzleFXName="M4_HH_Muzz"
HHRenderStyle0="RS\default****b"
FireSnd="GUNS_SND_AR\M4A1\fire.wav"
DryFireSnd="GUNS_SND_AR\M4A1\dryfire.wav"
ReloadSnd1="GUNS_SND_AR\M4A1\reload1.wav"
ReloadSnd2="GUNS_SND_AR\M4A1\reload2.wav"
ReloadSnd3="GUNS_SND_AR\M4A1\reload3.wav"
SelectSnd="GUNS_SND_AR\M4A1\select.wav"
DeselectSnd="GUNS_SND_AR\M4A1\deselect.wav"
EnvironmentMap=0
InfiniteAmmo=0
ReloadPerBullet=0
AmmoName0="5.56mm M4A1"
HideWhenEmpty=0
ModName0="Silencer_A_AR"
ModName1="Silencer_B_AR"
ModName2="DotSight_A_AR"
ModName3="DotSight_B_AR"
ModName4="Magazine_A_AR"
ModName5="Magazine_B_AR"
ModName6="Silencer_C_AR"
ModName7="DotSight_ITECH_AR"
ModName8="DotSight_HDS-4_AR"
ModName9="DotSight_Holosight_AR"
ModName10="Magazine_C_AR"
ModName11="Magazine_D_AR"
SilencedFireSnd1="GUNS_SND_OPTION\AR\SILENCED1.wav"
SilencedFireSnd2="GUNS_SND_OPTION\AR\SILENCED2.wav"
SilencedFireRadius1=1400
SilencedFireRadius2=1400
MuzzleOPtion=1
SightOption=1
MagazineOption=1
ModModel0=0
ModModel1=0
ModModel2=0
ModModel3=0
ModModel4=0
ModModel5=0
ModModel6=0
ModModel7=0
ModModel8=0
ModModel9=0
ModModel10=0
ModModel11=0
ModKinds0=1
ModKinds1=1
ModKinds2=1
Muzzl****osOff=<-2.30000, -0.01500, -0.01000>
MuzzlePVRotOff=<0.00000, 0.00000, 0.00000>
Scop****osOff=<-0.13000, 0.09000, 0.11500>
ScopePVRotOff=<0.00000, 0.00000, 0.00000>
MuzzleHHPosOff=<0.20000, 0.00000, -54.00000>
MuzzleHHRotOff=<0.00000, 0.00000, 0.00000>
ScopeHHPosOff=<0.00000, 1.00000, 0.00000>
ScopeHHRotOff=<0.00000, 0.00000, 0.00000>
DamageRFacter=0.05
ShopAniName="I_info"
kkkkkkkkkkkkkkkkkkkkk thats all in weaponmgr. fuck yo rez
What you all want?
Im using this ids for weponspawner and its working :|
Just if you c&p the weponspawner from mat than this wouldnt work. YOU NEED TO USE YOUR BRAINZ!
THESE IDS WILL WORK!
Quote Originally Posted by luccss View Post
Nice man , but some works in CABR
Hey @luccss I have this hack your only q it drops the room without activating any function or with the life taker as he connects the room without falling!
Its very usefull, some work for CABR.
In CABR these ID's are not the same ...
Code to SPAWN WEPS

credit to : anynomous
Code:
Msg.Writeuint8(find et yourself );
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(WeaponID);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Code FOR weps

credits to : supercarz1991
Code:
[WeaponOrder]
Class0 = "Primary"
Class1 = "Secondary"
Class2 = "Melee"
Class3 = "Throw"
Class4 = "Special"
Class5 = "Mission"

Primary0="AK-47"
Primary1="M4A1"
Primary2="MP5A4"
Primary3="MK.48"
Primary4="M24"
Primary5="MP5_SD"
Primary6="M4Devgru"
Primary7="M136_AT4"
Primary8="RMS12"
Primary9="M16A3"
Primary10="Knight's_SR25"
Primary11="K1A"
Primary12="G36E"
Primary13="FN_Minimi"
Primary14="L96A1"
Primary15="LAW"
Primary16="MK16_SCAR-L"
Primary17="IMI_UZI"
Primary18="M60"
Primary19="AUG-A1"
Primary20="UMP"
Primary21="AKS-74U"
Primary22="MSG-90"
Primary23="K2"
Primary24="K3"
Primary25="K7"
Primary26="SCAR-L_Black"
Primary27="M24_CAMO"
Primary28="M4A1_CQBR"
Primary29="L96A1_Ghillie"
Primary30="MP5RAS"
Primary31="AK-103"
Primary32="AK-47_npc"
Primary33="IMI_UZI_npc"
Primary34="M24_npc"
Primary35="M60_npc"
Primary36="LAW_npc"
Primary37="Minigun_npc"
Primary38="SR25_Sandfire"
Primary39="K3_SPW"
Primary40="Springfield_M14"
Primary41="Ingram_M10"
Primary42="M4A1_Desert_Aim"
Primary43="FAMAS"
Primary44="P90"
Primary45="AK-47_Gold"
Primary46="MP5_RAS_Centurion"
Primary47="M60_Steel"
Primary48="Minigun_Bounty"
Primary49="Dragunov_SVD"
Primary50="Dragunov_Black"
Primary51="L96A1_ArcticWolf"
Primary52="G36E_Valkyrie"
Primary53="SCAR-L_Trispear"
Primary54="Snow_Ball"
Primary55="SIG550"
Primary56="P90TR"
Primary57="M416"
Primary58="M416_CQB"
Primary59="G36KE"
Primary60="G36C"
Primary61="SCAR_H"
Primary62="L96A1_Super_Magnum"
Primary63="M590_SE"
Primary64="M590_CQB_SE"
Primary65="M590_CQB_P"
Primary66="SPAS12_Stock_P"
Primary67="SAIGA_20K_P"
Primary68="Mossberg_590_Military_P"
Primary69="Benelli_M4_Super_90_P"
Primary70="SPAS-12_P"
Primary71="Remington_870_P"
Primary72="Double_Barrel_P"
Primary73="Double_Barrel_Punisher_P"
Primary74="AK-103_GoldPlanted"
Primary75="M4A1SOPMOD"
Primary76="P90_SE"
Primary77="P90TR_SE"
Primary78="PSG1"
Primary79="PSG1MOD"
Primary80="PSG1CAMO"
Primary81="PSG1MODCAMO"
Primary82="SPAS12_Gold"
Primary83="SPAS12-Stock_Gold"
Primary84="AK-47_D"
Primary85="M4A1_D"
Primary86="MP5A4_D"
Primary87="Knight's_SR25_D"
Primary88="L96A1_Black_Magnum"
Primary89="AUGA3"
Primary90="aug_a1_Black"
Primary91="AUGA3_SE"
Primary92="PP19"
Primary93="pp19mod"
Primary94="PP19_CAMO"
Primary95="PP19MOD_CAMO"
Primary96="Double_Silver"
Primary97="Double_Gold"
Primary98="FAMAS_D"
Primary99="M24_D"
Primary100="UMP_D"
Primary101="Mossberg_590_Military_P_D"
Primary102="SG556"
Primary103="SG550_CAMO"
Primary104="SG556_CAMO"
Primary105="Dragunov_SVDS"
Primary106="Dragunov_SVDS_Ghillie"
Primary107="L85A1"
Primary108="L85A1MOD"
Primary109="L85A1_CAMO"
Primary110="L85A1_MOD_CAMO"
Primary111="MK48_CAMO"
Primary112="MK48_MOD"
Primary113="MK48_MOD_CAMO"
Primary114="SAIGA20KCQB"
Primary115="SAIGA20K_CAMO"
Primary116="SAIGA20K_CQB_CAMO"
Primary117="AK-47_Gold_LE"
Primary118="PSG1MOD_LE"
Primary119="P90TR_LE"
Primary120="TAR21"
Primary121="TAR21_CAMO"
Primary122="MTAR21"
Primary123="MTAR21_CAMO"
Primary124="R870SE"
Primary125="R870MCS"
Primary126="R870MCS_MOD"
Primary127="MP7"
Primary128="MP7Steel"
Primary129="MP7MOD"
Primary130="MP7MOD_Steel"
Primary131="SG556_LE"
Primary132="G36E_Valkyrie_LE"
Primary133="M416CQB_LE"
Primary134="PP19_MOD_LE"
Primary135="L96A1_ArcticWolf_LE"
Primary136="AK74U_GoldPlated"
Primary137="AK74M"
Primary138="AK74M_GoldPlated"
Primary139="M24A3"
Primary140="M24A3_Woodland"
Primary141="RPK"
Primary142="RPK-74"
Primary143="RPKs_MOD"
Primary144="RPK-74M"
Primary145="RPG-7"
Primary146="M14SE"
Primary147="M14CAMO"
Primary148="M14CLASSIC"
Primary149="M416_CAMO"
Primary150="M416_CQB_CAMO"
Primary151="FAMAS_G2"
Primary152="Scorpion"
Primary153="Scorpion_MOD"
Primary154="Scorpion_Black"
Primary155="Scorpion_Black_MOD"
Primary156="SCAR-L_Trispear_LE"
Primary157="Dragunov_Black_LE"
Primary158="AUGA3_LE"
Primary159="L85A1MOD_LE"
Primary160="M417"
Primary161="M417_Combat"
Primary162="M107CQ"
Primary163="M107CQ_SE"
Primary164="M107CQ_Airforce"
Primary165="M107CQ_SE_Ghillie"
Primary166="UMP45"
Primary167="M60E4"
Primary168="M60E4_Steel"
Primary169="MP5_SD_LE"
Primary170="MTAR21_LE"
Primary171="M4A1_Desert_Aim_LE"
Primary172="MP7MOD_LE"
Primary173="G36KE_LE"
Primary174="aug_a1_Black_LE"
Primary175="M4A1_CQBR_LE"
Primary176="AK-103_LE"
Primary177="SG550_CAMO_LE"
Primary178="MP5RAS_LE"
Primary179="PP19_CAMO_LE"
Primary180="P90_SE_LE"
Primary181="PSG1CAMO_LE"
Primary182="Dragunov_SVDS_LE"
Primary183="MK48_CAMO_LE"
Primary184="M6A2"
Primary185="M6A2_SRT"
Primary186="FAMAS_SE"
Primary187="FAMAS_G2_SE"
Primary188="L115A2"
Primary189="L115A3"
Primary190="AK74M_LE"
Primary191="FAMAS_G2_LE"
Primary192="L96A1_Black_Magnum_FT"
Primary193="M32_FT"
Primary194="Minigun_Bounty_FT"
Primary195="Double_Gold_FT"
Primary196="Airstrike_Napalm_FT"
Primary197="M3_Super_90"
Primary198="REC7"
Primary199="M39EMR"
Primary200="M39EMR_Desert"
Primary201="M417_Combat_LE"
Primary202="M107CQ_SE_LE"
Primary203="M6A2_SRT_LE"
Primary204="G36E_LE"
Primary205="UMP45_LE"
Primary206="M417_SB"
Primary207="M110_SASS"
Primary208="AA-12"
Primary209="M16A3_Champion"
Primary210="M16A3_Elite"
Primary211="M16A3_Veteran"
Primary212="M16A3_Professional"
Primary213="ACR_LE"
Primary214="AN-94"
Primary215="MG36"
Primary216="UMP_LE"
Primary217="ACR"
Primary218="ACR_Sandfire"
Primary219="CX4_Storm"
Primary220="M960"
Primary221="MeiMP7MOD"
Primary222="REC7_Rangers"
Primary223="G3"
Primary224="M200"
Primary225="M200_Ghillie"
Primary226="SPR"
Primary227="Kriss"
Primary228="Kriss_SpecOps"
Primary229="TMP"
Primary230="M21E"
Primary231="DSR-1_Tactical"
Primary232="BaronM416CQB"
Primary233="DSR-1"
Primary234="DSR-1_Subsonic"
Primary235="Ultimax100"
Primary236="IMI_Negev"
Primary237="FS2000"
Primary238="F2000"
Primary239="F2000_Tactical"
Primary240="TPG-1"
Primary241="TPG-1_Pro"
Primary242="M14EBR"
Primary243="MG21E"
Primary244="M1866"
Primary245="XK-8"
Primary246="XK-8_Tactical"
Primary247="G36E_Valkyrie_Maple"
Primary248="P90TR_Viper"
Primary249="LAW_Maple"
Primary250="M417_CQB"
Primary251="XM8"
Primary252="L96A1_christmas"
Primary253="PP19_MOD_Scorpion"

Secondary0="Beretta_M92F_SE"
Secondary1="Glock_23_SE"
Secondary2="USP_Tactical"
Secondary3="M590_CQB"
Secondary4="SPAS12_Stock"
Secondary5="P226"
Secondary6="Colt_Anaconda_Black"
Secondary7="Colt_Anaconda_Silver"
Secondary8="M1911_Knights"
Secondary9="RMS12_Bounty"
Secondary10="Double_Barrel"
Secondary11="Double_Barrel_Punisher"
Secondary12="P226_Silver"
Secondary13="G18"
Secondary14="Ice_Ball"
Secondary15="SAIGA_20K"
Secondary16="Colt_1911A1_MEU"
Secondary17="HK_USP"
Secondary18="DesertEagle"
Secondary19="DesertEagle_SE"
Secondary20="Mossberg_590_Military"
Secondary21="Benelli_M4_Super_90"
Secondary22="Beretta_M92FS"
Secondary23="SPAS-12"
Secondary24="Remington_870"
Secondary25="Anaconda_Silver_8inch"
Secondary26="Anaconda_Black_8inch"
Secondary27="Glock_23"
Secondary28="K5"
Secondary29="DESERTEAGLE_BLACK"
Secondary30="DesertEagle_gold"
Secondary31="M1911_Silver"
Secondary32="M1911_KNIGHT_GOLD"
Secondary33="Glock_23_D"
Secondary34="HK_USP_D"
Secondary35="USP_SE"
Secondary36="USP_TACTICAL_SE"
Secondary37="Colt_Anaconda_Silver_LE"
Secondary38="M92FS_Silver"
Secondary39="M92FS_Gold"
Secondary40="G23_CarbonBlack"
Secondary41="G23_Chrome"
Secondary42="K5SD"
Secondary43="K5_CAMO"
Secondary44="K5SD_CAMO"
Secondary45="M92FS_Champion"
Secondary46="M92FS_Elite"
Secondary47="M92FS_Veteran"
Secondary48="M92FS_Professional"
Secondary49="DesertEagle_independence"
Secondary50="Anaconda_Gold"
Secondary51="P99_clan"

Melee0="Strider_Axe"
Melee1="Sickle"
Melee2="M136_AT4_Bounty"
Melee3="Kukuri"
Melee4="Snow_Shovel"
Melee5="M9"
Melee6="Bowie_Knife"
Melee7="M11-Tactical_Knife"
Melee8="Ninjato"
Melee9="Machete"
Melee10="GI_Shovel"
Melee11="Quarantine_Host_Hand"
Melee12="Quarantine_Virus_Hand"
Melee13="HalloweenSickle"
Melee14="ThanksGiving_Melee"
Melee15="VH_Normal_NPC"
Melee16="VH_Explode_NPC"
Melee17="VH_Heavy_NPC"
Melee18="VH_Light_NPC"
Melee19="M9_Champion"
Melee20="M9_Elite"
Melee21="M9_Veteran"
Melee22="M9_Professional"
Melee23="Mutation_Quarantine_Virus_Hand"
Melee24="Guillotine"
Melee25="Tracker_Knife"
Melee26="Survival_Machete"
Melee27="DomPedroSword"
Melee28="Quarantine_Stick_NPC"
Melee29="Tiger_Strider"
Melee30="Candy_Cane"

Throw0="G7A"
Throw1="M-23F"
Throw2="M16A1_Mine"
Throw3="M69HE_NL"
Throw4="Heartbeat_sensor"
Throw5="Claymore_old"
Throw6="LGB_SHELL"
Throw7="M69HE"
Throw8="HeartBeat_Detector"
Throw9="Snow_Grenade"
Throw10="M67"
Throw11="M18"
Throw12="XM84"
Throw13="SA-18"
Throw14="M67_Frag_Pack"
Throw15="M67_npc"
Throw16="Dynamite_npc"
Throw17="Napalm_Shell"
Throw18="Infected_Explode"
Throw19="Infected_Gas"
Throw20="Napalm_Shell_FT"
Throw21="M67_FT"
Throw22="Pumpkin_Grenades"
Throw23="Dynamite"
Throw24="Dynamite_HE"
Throw25="Dynamite_Pack"

Special0="M32"
Special1="Claymore"
Special2="Claymore_Controller"
Special3="Satellite_Scanner"
Special4="Medkit"
Special5="Flamethrower"
Special6="StaminaKit"
Special7="Minigun_Special"
Special8="LGB"
Special9="M32_IncendiaryBomb"
Special10="Airstrike_Napalm"
Special11="FirstAidKit"
Special12="Hornet"
Special13="Auto-Turret"
Special14="M32_Stun"

Mission0="XK-2"
Mission1="Dynamite_PVE"

AutoSwitchWeapon0="M9"
AutoSwitchWeapon1="Colt_1911A1_MEU"
AutoSwitchWeapon2="AK-47"
AutoSwitchWeapon3="M67"
AutoSwitchWeapon4="XK-2"
Posts 16–30 of 33 · Page 2 of 3
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