Doesn't work!
To define a code it is impossible!
your wrong... if u ever did a STW you would know that you need it to define the walls... i think there are 64 walls but put 100
for (int w=0; w<100 ; w++)
and change the float to bool .. cause you need to change it to true.. it is not a value (0=false; 1 = true, but you can put just true or false)
@Nikita1482
for (int w=0; w<100 ; w++)
and change the float to bool .. cause you need to change it to true.. it is not a value (0=false; 1 = true, but you can put just true or false)
@Nikita1482
No He Doesnt Need It Because That Is The Weapon Loop Not The Wall Loop!
He Only Needs The One That Loops The Walls At 64 But He Should Use Logger To Check Them So Put 100
And Its Funny Because I Have Made STW And I Never Use That ...
And Like @Ghost Rider. Has Put Below You, That Is Perfect And Will Work The Same Was As If You Were To Put True!
So Just Use This Then ...
That Above Does Work As Im Using It Right Now !!!
He Only Needs The One That Loops The Walls At 64 But He Should Use Logger To Check Them So Put 100
Code:
for(int i = 0; i<100; i++)
And Like @Ghost Rider. Has Put Below You, That Is Perfect And Will Work The Same Was As If You Were To Put True!
So Just Use This Then ...
Code:
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD Wallclass = *(PDWORD)(CShell + 0xA6910C);
if(Wallclass) {
for(int i = 0; i<100; i++)
{
*(float*)(Wallclass+(i*0x04F4)+0x04E8) = (float)1;
*(float*)(Wallclass+(i*0x04F4)+0x04EC) = (float)1;
*(float*)(Wallclass+(i*0x04F4)+0x04F0) = (float)1;
}
}
if(wallclass) {
for(int a = 0; a < 64; a++) {
*(float*)(wallclass + (a * 0x4F4) + 0x4E8) = (float)1; //c + 0x468
*(float*)(wallclass + (a * 0x4F4) + 0x4EC) = (float)1; //c + 0x46C
*(float*)(wallclass + (a * 0x4F4) + 0x4F0) = (float)1; //c + 0x470
}
}
}
}
Code:
DWORD WallClass=NULL; DWORD _CShell = NULL;
Code:
if(WallClass)
{
for(int i=0;i<64;i++)
{
DWORD Base= WallClass + (i*0x04F4);
*(float*)(Base + 0x04E8) =
*(float*)(Base + 0x04EC) =
*(float*)(Base + 0x04F0) = true;
}
}
else
{
_CShell = (DWORD)GetModuleHandleA("CShell.dll");
WallClass = *(DWORD*)(_CShell + 0xA6910C);
}
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