To define a code it is impossible!

Posts 16–26 of 26 · Page 2 of 2
Quote Originally Posted by {Banned}**HACKER** View Post


Nope You Dont Need That Either ...
your wrong... if u ever did a STW you would know that you need it to define the walls... i think there are 64 walls but put 100

for (int w=0; w<100 ; w++)

and change the float to bool .. cause you need to change it to true.. it is not a value (0=false; 1 = true, but you can put just true or false)


@Nikita1482
Quote Originally Posted by Coder[Vb10e] View Post


your wrong... if u ever did a STW you would know that you need it to define the walls... i think there are 64 walls but put 100

for (int w=0; w<100 ; w++)

and change the float to bool .. cause you need to change it to true.. it is not a value (0=false; 1 = true, but you can put just true or false)
No He Doesnt Need It Because That Is The Weapon Loop Not The Wall Loop!
He Only Needs The One That Loops The Walls At 64 But He Should Use Logger To Check Them So Put 100
Code:
for(int i = 0; i<100; i++)
And Its Funny Because I Have Made STW And I Never Use That ...
And Like @Ghost Rider. Has Put Below You, That Is Perfect And Will Work The Same Was As If You Were To Put True!
So Just Use This Then ...
Code:
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD Wallclass = *(PDWORD)(CShell + 0xA6910C);
	   if(Wallclass) {
		for(int i = 0; i<100; i++)
		{
			*(float*)(Wallclass+(i*0x04F4)+0x04E8) = (float)1;  
			*(float*)(Wallclass+(i*0x04F4)+0x04EC) = (float)1; 
			*(float*)(Wallclass+(i*0x04F4)+0x04F0) = (float)1; 
		}
	}
That Above Does Work As Im Using It Right Now !!!
Quote Originally Posted by {Banned}**HACKER** View Post

No He Doesnt Need It Because That Is The Weapon Loop Not The Wall Loop!
He Only Needs The One That Loops The Walls At 64 But He Should Use Logger To Check Them So Put 100
Code:
for(int i = 0; i<100; i++)
And Its Funny Because I Have Made STW And I Never Use That ...
And Like @Ghost Rider. Has Put Below You, That Is Perfect And Will Work The Same Was As If You Were To Put True!
So Just Use This Then ...
Code:
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD Wallclass = *(PDWORD)(CShell + 0xA6910C);
	   if(Wallclass) {
		for(int i = 0; i<100; i++)
		{
			*(float*)(Wallclass+(i*0x04F4)+0x04E8) = (float)1;  
			*(float*)(Wallclass+(i*0x04F4)+0x04EC) = (float)1; 
			*(float*)(Wallclass+(i*0x04F4)+0x04F0) = (float)1; 
		}
	}
That Above Does Work As Im Using It Right Now !!!
doesnt matter the number .... you an put for(int i = 0; i<10000000000000000; i++) for the loop... and you said that he didnt needed that loop... way complicat everything... and way every 1 put "i" in the loop...
Quote Originally Posted by Coder[Vb10e] View Post


doesnt matter the number .... you an put for(int i = 0; i<10000000000000000; i++) for the loop... and you said that he didnt needed that loop... way complicat everything... and way every 1 put "i" in the loop...
Yeaa I Know It Doesnt Matter What Number, As Long As It's Over The Number That Its Supposed To Be!
No I Said That He Didnt Need The Weapon Loop For The STW, He Still Would Need The Wall Loop!
Ok ?
Quote Originally Posted by {Banned}**HACKER** View Post

Yeaa I Know It Doesnt Matter What Number, As Long As It's Over The Number That Its Supposed To Be!
No I Said That He Didnt Need The Weapon Loop For The STW, He Still Would Need The Wall Loop!
Ok ?
i m just trying to help...
Quote Originally Posted by Coder[Vb10e] View Post


i m just trying to help...
Ok Good Of You Trying Anyway
Keeping The Forum Alive I Suppose ...
Quote Originally Posted by {Banned}**HACKER** View Post

Ok Good Of You Trying Anyway
Keeping The Forum Alive I Suppose ...
yeah, and trying to get some fans :P

if(wallclass) {
for(int a = 0; a < 64; a++) {
*(float*)(wallclass + (a * 0x4F4) + 0x4E8) = (float)1; //c + 0x468
*(float*)(wallclass + (a * 0x4F4) + 0x4EC) = (float)1; //c + 0x46C
*(float*)(wallclass + (a * 0x4F4) + 0x4F0) = (float)1; //c + 0x470
}
}
}

}
Quote Originally Posted by Ghost Rider. View Post

if(wallclass) {
for(int a = 0; a < 64; a++) {
*(float*)(wallclass + (a * 0x4F4) + 0x4E8) = (float)1; //c + 0x468
*(float*)(wallclass + (a * 0x4F4) + 0x4EC) = (float)1; //c + 0x46C
*(float*)(wallclass + (a * 0x4F4) + 0x4F0) = (float)1; //c + 0x470
}
}
}

}
it is bool...and u dont have to make (float)1....it can be =1 imediatly...easier!
Code:
DWORD WallClass=NULL;
DWORD _CShell = NULL;
Code:
   if(WallClass)
		{
			for(int i=0;i<64;i++)
			{
				DWORD Base= WallClass + (i*0x04F4);
				*(float*)(Base + 0x04E8) =  
				*(float*)(Base + 0x04EC) = 
				*(float*)(Base + 0x04F0) = true; 
			}				
		}
		else
		{
			_CShell = (DWORD)GetModuleHandleA("CShell.dll");	
			WallClass = *(DWORD*)(_CShell + 0xA6910C);
		}
@Nikita1482 If you ever have slow computer apply similar concept to other hack sections, it should save your computer some times. Take advantage of precalculation and register cache ;D
Posts 16–26 of 26 · Page 2 of 2

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