
Originally Posted by
Nikita1482
goold1 has laid out at a forum shoot through wall
Code:
DWORD WallClass = *(DWORD*)(CShell + 0xA6910C);
for(int y=0;y<64;y++)
{
*(float*)(WallClass+(i*0x04F4)+0x04E8) = (float)1;
*(float*)(WallClass+(i*0x04F4)+0x04EC) = (float)1;
*(float*)(WallClass+(i*0x04F4)+0x04F0) = (float)1;
}
0x04F4 - TextureType
0x04E8 - EdgeShotEnabled
0x04EC - WallShotEnabled
0x04F0 - PerfectWallShotEnabled
What is 0xA6910C and WallClass???
How them to find?
04F4 != TextureType
TextureType = 0x00 - 0x04
Class size = 0x4F4
Learn C++ / Asm.. plz xD
Edit:
WallClass is in this case a DWORD, so a unisigned long.
WallClass is a variable. You can store data on this variable.
Do you know what data is? And do you know what a long is?
Btw, C++ is a programming language. I don't think you know that... Btw, you where typing englise.
Maby you forgot that.
And btw, I try to say that you are stupid, and that you need to learn first. But I don't think you will understand this. Do I need to use google translate to make this post in RU?
Or do you even understand it then. Btw there is a RU programming language that looks like C++. Maby you can learn that.
Edit:
Ow w8, an other question. 0xA6910C = hex. If you convert that to desc you will get 10916108. This is an number. In this case its an address that points to a class. and no... not a school class.