
. 
if(Stride == 24) {
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
Device_Interface->SetRenderState( D3DRS_SRCBLEND, 0x9 );
Device_Interface->SetRenderState( D3DRS_DESTBLEND, 0x9 );
Device_Interface->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
}
.
. The only problem is that if some one dies.. it takes 10 seconds before the cordinates update. So the location where I get the cordinates from are not from the objects in game.
.