if( Basic )
{
if( WeaponMgr )
for(int i = 0; i < 601; i ++)
{
PDWORD Weapon2 = (PDWORD)(CShell + 0xA69120);
DWORD Weapon = *(DWORD*)(*Weapon2 + 4*i);
if ( Weapon )
{
for(int y = 0; y<9;y++)
{
*(float*)( Weapon + (0x225C) + (4*y)) = 0.0f; //Norecoil
*(float*)( Weapon + (0x20F4) + (4*y)) = 0.0f; //Norecoil
*(float*)( Weapon + (0x1F8C) + (4*y)) = 0.0f; //Norecoil
*(float*)( Weapon + (0x1B00) + (4*y)) = 0.0f; //Norecoil
*(float*)( Weapon + (0x192C) + (4*y)) = 0.0f; //Norecoil // BulletPosOffset
*(float*)( Weapon + (0x0684) + (4*y)) = 0.0f; //Norecoil
}
}
}
}
}




--------------------WeaponMgr------------------- WeaponMgr: 10a68f80 = U need it for most of the following........ ZoomInMoveSpeedPenalty: 2458 = DONT KNOW MovePenaltyForDelayFire: 245c = DONT KNOW WallShotDamageRatio: 2668 =SHOOT THROUGH WALLS1 BulletPosOffset: 1930 = LESS RECOIL ReloadAnimRatio: 269c = NORELOAD ChangeWeaponAnimRatio: 26a0 =NOCHANGE CrossHairRatioPerRealSize: 26a4 = NOSPREAD ContinuousShotInterval: 26b8 =DONT KNOW ContinuousShotKeyInterval: 26bc =DONT KNOW ZoomMode: aa8 =DONT KNOW NoZoom: aac = DONT KNOW FullZoom: aac = DONT KNOW HalfZoom: aac GunKnifeRange: 2784 = DONT KNOW StunTime: ac4 = No Nock back ShotsPerAmmo: 828 =No Shot gun spread Range: 7ec UnlimitedAmmo: 7fc =Must be put with NoReload AmmoDamage: 7f8 =One Hit LowerAnimRate: 2520 =More Less Recoil 1 LowerAnimRate: 258c =// 2 LowerAnimRate: 2590 = // 3 LowerAnimRate: 2594 = //4 ----------------------WallMgr-------------------<<<<<<<<U use wall Mgr With Shoot through walls...shoot through walls need 4 addies WallMgr: 10a68f6c =Shoot through walls 1 EdgeShotEnabled: 4e8 = //2 WallShotEnabled?: 4ec = //3 PerfectWallShotEnabled: 4f0 =//4 ---------------------GhostMgr-------------------<<<<U use Ghost mgr with seeghost,Fast Defuse,,Fast planet,,Defuse Distance GhstMgr: 10a021f8 CharacterHiddenAlpha: 88 =See ghost 1 CharacterHiddenWalkAlpha: 8c =Seeghost 2 CharacterHiddenRunAlpha: 90 = //3 CharacterHiddenAlpha: 88 = //4 MovementHiddenRate: 9C = Speed Hack I THINK SO C4PlantTime: 7C = Fast plant C4DefuseTime: 80 = Fast Defuse1 MaxCanDefuseDistance: 84 =Fast defuse 2 DamagePenaltyTime: 74 =Dunno DamagePenaltyMoveRate: 78 =Dunno ------------------------------------------------