PTC
Code:
void __cdecl PTC(char*console )
{
unsigned long ptcCShell = (unsigned long)GetModuleHandleA("CShell.dll");
if( ptcCShell != NULL )
{
unsigned long *LTClient = ( unsigned long* )( (ptcCShell + 0x347274) );
void* CONoff = ( void* )*( unsigned long* )( *LTClient + 0x1FC );
_asm
{
push console;
call CONoff;
add esp, 4;
}
}
}
Code:
PTC("TextureModels 0")
dunno...not working for me...i tried to do fb ...but nah..
Code:
#include <Windows.h>
#include <iostream>
using namespace std;
void __cdecl PTC(char* command )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTC = ( DWORD* )( (dwCShell + 0x347274) ); //LTC UP-TO-DATE
void* Console = ( void* )*( DWORD* )( *LTC + 0x1FC );
_asm
{
push command;
call Console;
add esp, 4;
}
}
}
DWORD WINAPI Hacks(LPVOID)
{
while(GetModuleHandleA("CShell.dll") == NULL )
{
Sleep(100);
}
int glow = 0;
for(;;)
{
__asm pushad;
if(GetAsyncKeyState(VK_F9)&1)
{
glow = 0;
}
if(GetAsyncKeyState(VK_F9)&1)
{
glow = 1;
}
if (glow = 0)
{
PTC("MaxModelLight 0");
}
else {
PTC("MaxModelLight 1");
}
Sleep(100);
__asm popad;
}
}
PTC works just fine for me.
Already tried it and it doesnt work.
So i guess its patched
So i guess its patched
Lol, now that you guys made a thread about it, it will be patched and all you guys without d3d hooks will be crying lol.
I know it's not patched but I personally am not going to use it because there isn't anything useful. All that is cool about it is some cool "d3d like" features, but i can already do that with my d3d hook so it's kind of pointless, but it's great for those that are still making a hook to have atleast some d3d feature.
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patched